don't load corrupt wav files
[divverent/darkplaces.git] / render.h
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-09-17 havocfix some bugs in the HLSL shader, mostly to do with...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-08-19 havocfix almost all g++ -pedantic warnings
2010-07-03 havocimplemented Direct3D9 renderer (off by default), not...
2010-07-01 divverentnew cvar r_draw2d to turn off all 2D drawing (except...
2010-06-17 divverentuser (csqc) controllable wavefuncs
2010-05-09 divverentscreenshot: get rid of the 3*w*h+18 TGA buffer; instead...
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-03-09 havocimplemented a new type of height fog using a texture...
2010-02-28 divverentWarpZones:
2010-02-12 divverenthide one's own refraction (NOT reflection)
2010-02-04 eihrulmoved pants to 7, reflectmask to 5, reflectcube to...
2010-02-04 eihrulreuse screenspace depth texture unit for orthographic...
2010-01-31 havocadded r_texture_convertsRGB_* cvars (default: OFF)...
2010-01-27 havocimplemented fake reflection cubemaps... requires that...
2009-12-23 havocthe beginnings of a cgGL rendering path experiment...
2009-12-20 havocfix GL11/GL13 fogged sprite rendering and q1bsp sky...
2009-12-20 havocforce shadowmapping when deferred rendering is on
2009-12-17 havocimplemented deferred rendering (r_shadow_deferred cvar...
2009-12-13 havocadded R_FrameData_Alloc and Store functions (a per...
2009-12-09 havocrenderer now uses vid.renderpath to select rendering...
2009-12-08 havocsome cleanup
2009-12-07 havocmdl skin loading is now more memory-efficient (now...
2009-11-22 havocimplemented FTE_CSQC_SKELETONOBJECTS (clientside support)
2009-11-11 havocrename R_MAX_OCCLUSION_QUERIES to MAX_OCCLUSION_QUERIES...
2009-11-11 havocmigrated a large number of #define MAX values to quaked...
2009-11-08 havocfix bug with alt textures (pressed buttons in q1bsp)
2009-11-08 havocnew decal system (cl_decals_newsystem 1 to activate)
2009-11-07 havoclaid groundwork for a new decal system
2009-11-06 havocimplemented fog height setting, along with fade depth...
2009-11-06 havocmsurface_t pointer arrays are now const, as are the...
2009-11-06 havocadded fogging info to rsurface state so model scaling...
2009-11-06 havocchanged sky rendering to occur after depthmask polygons...
2009-11-06 havocadded R_SkinFrame_LoadInternal8bit
2009-11-03 havocreplace FogPoint_* functions with RSurf_FogVertex
2009-10-04 havocadded DP_ENT_GLOWMOD extension, like DP_ENT_COLORMOD...
2009-10-03 havocadded r_renderview cvar (similar to scr_refresh but...
2009-09-30 eihrulrestoring scaffolding for cubemap and 2D shadowmaps
2009-09-30 eihruladded indirection cube map for shadowmapping and revise...
2009-09-22 havocimplemented omnidirectional shadowmapping using depth...
2009-09-13 samualcl_deathfade: new effect which makes the screen fade...
2009-03-30 havocreworked animation interpolation code - entity_render_t...
2009-03-29 havoccompute sorted surface list at load of each model ...
2009-02-12 havocimplemented occlusion query support on corona rendering...
2008-07-23 divverentturn rev8420 "enable transparency on tga skins on mdl...
2008-06-01 divverentsome const fixes and type fixes found by gcc -combine
2008-04-10 havocimplemented uint16 element array support, and use of...
2008-02-01 havocrenamed MATERIALFLAG_WATER to MATERIALFLAG_WATERSCROLL
2008-02-01 havocreassigned some GL20TU values to use only 11 texture...
2008-01-29 havocchanged postprocess shader to use Texture_GammaRamps...
2008-01-27 havocsome surface rendering code cleanup
2008-01-27 havocimplemented r_glsl_usegeneric cvar, this causes generic...
2008-01-27 blackAdd R_SelectScene and R_GetScenePointer that encapsulat...
2008-01-27 havocremove a dead prototype
2008-01-10 havocimplemented q3bsp vertex texture blending (GL20 path...
2008-01-10 havocuse GL20TU_ enum values instead of constant texture...
2007-12-20 havocreenabled R_UpdateAllTextureInfo calls when lighting...
2007-12-03 havocthe light has been defeated by the shadow (r_light...
2007-12-02 havocchanged r_speeds 2 and 3 reports to only list time...
2007-12-02 havocadded r_lerplightstyles cvar which now defaults off...
2007-11-28 havocchanged texture formats from RGBA to BGRA, yes this...
2007-11-27 blackRework cl_video to use dyntextures.
2007-11-13 havocadded separate world surfaces and world triangles stats...
2007-11-12 havocoptimized SHOWLMP code (only used by Nehahra) to not...
2007-11-12 havocadded a non-diffuse non-specular path for model lightin...
2007-10-17 havocimplemented a fixed function fallback for water, but...
2007-10-15 havocimplemented MATERIALFLAG_REFRACTION
2007-10-07 divverentchanged reflect/refract keywords to
2007-10-03 divverentCleaned up reflection and refraction a bit; added Q3...
2007-10-01 havocr_showtris/r_shownormals/r_showcollisionbrushes are...
2007-09-24 havocrevised water shader, less refraction, more focus on...
2007-09-22 havocimplemented r_glsl_water cvar (refraction and reflectio...
2007-08-11 havocfix brightness of fullbright entities in r_glsl 1 mode...
2007-05-28 divverentnew cvar r_glsl_contrastboost to do something similar...
2007-05-24 havocimplemented tcmod (all forms)
2007-05-24 havocremove unused rsurface.modelneighbor3i
2007-05-24 havoceliminated rsurface.model, so there is now no dependenc...
2007-05-23 havocmoved rsurface_ variables into rsurface struct as a...
2007-05-23 havocremoved rsurface_entity field, and copied all fields...
2007-05-14 havocrestored the old lightmap batching code that I removed...
2007-05-06 havocadded r_depthfirst option which defaults to 1 (render...
2007-04-30 havocimplemented QW skin support, it's broken on skins that...
2007-04-24 havocreplaced Mod_LoadSkinFrame functions with R_SkinFrame...
2007-04-22 havocbatch by lightmap rather than by use of lightmaps ...
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-04-04 havocimplemented vbo rendering of map, models, and compiled...
2007-03-29 havocadded r_shadow_usenormalmap cvar which allows you to...
2007-03-08 havocimplemented shadow caster culling by creating a frustum...
2007-02-23 havocaudited R_Mesh_Matrix calls and RSurf_ActiveEntity...
2007-02-21 havocmodified surface renderer batching to batch all lightma...
2007-01-28 havocadded MATERIALFLAG_NOSHADOW in an effort to clean up...
2007-01-24 havocsome cleanup of shader permutation handling
2006-06-11 havocadded HDR bloom feature, not very different from bloom...
2006-06-11 havocremoved crosshair_static cvar (now only the hud crossha...
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-05-10 havocredesigned skeletal model loading and rendering to...
2006-05-01 havocoptimized rtlighting passes by using RSurf_DrawBatch_Si...
2006-04-20 havocsignificant surface renderer optimizations
2006-04-17 havocbatch by lightmap as well as texture, this cures proble...
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