]> icculus.org git repositories - divverent/darkplaces.git/history - render.h
patch from Blub that fixes DrawQ_Line with GLSL mode
[divverent/darkplaces.git] / render.h
2008-02-01 havocrenamed MATERIALFLAG_WATER to MATERIALFLAG_WATERSCROLL
2008-02-01 havocreassigned some GL20TU values to use only 11 texture...
2008-01-29 havocchanged postprocess shader to use Texture_GammaRamps...
2008-01-27 havocsome surface rendering code cleanup
2008-01-27 havocimplemented r_glsl_usegeneric cvar, this causes generic...
2008-01-27 blackAdd R_SelectScene and R_GetScenePointer that encapsulat...
2008-01-27 havocremove a dead prototype
2008-01-10 havocimplemented q3bsp vertex texture blending (GL20 path...
2008-01-10 havocuse GL20TU_ enum values instead of constant texture...
2007-12-20 havocreenabled R_UpdateAllTextureInfo calls when lighting...
2007-12-03 havocthe light has been defeated by the shadow (r_light...
2007-12-02 havocchanged r_speeds 2 and 3 reports to only list time...
2007-12-02 havocadded r_lerplightstyles cvar which now defaults off...
2007-11-28 havocchanged texture formats from RGBA to BGRA, yes this...
2007-11-27 blackRework cl_video to use dyntextures.
2007-11-13 havocadded separate world surfaces and world triangles stats...
2007-11-12 havocoptimized SHOWLMP code (only used by Nehahra) to not...
2007-11-12 havocadded a non-diffuse non-specular path for model lightin...
2007-10-17 havocimplemented a fixed function fallback for water, but...
2007-10-15 havocimplemented MATERIALFLAG_REFRACTION
2007-10-07 divverentchanged reflect/refract keywords to
2007-10-03 divverentCleaned up reflection and refraction a bit; added Q3...
2007-10-01 havocr_showtris/r_shownormals/r_showcollisionbrushes are...
2007-09-24 havocrevised water shader, less refraction, more focus on...
2007-09-22 havocimplemented r_glsl_water cvar (refraction and reflectio...
2007-08-11 havocfix brightness of fullbright entities in r_glsl 1 mode...
2007-05-28 divverentnew cvar r_glsl_contrastboost to do something similar...
2007-05-24 havocimplemented tcmod (all forms)
2007-05-24 havocremove unused rsurface.modelneighbor3i
2007-05-24 havoceliminated rsurface.model, so there is now no dependenc...
2007-05-23 havocmoved rsurface_ variables into rsurface struct as a...
2007-05-23 havocremoved rsurface_entity field, and copied all fields...
2007-05-14 havocrestored the old lightmap batching code that I removed...
2007-05-06 havocadded r_depthfirst option which defaults to 1 (render...
2007-04-30 havocimplemented QW skin support, it's broken on skins that...
2007-04-24 havocreplaced Mod_LoadSkinFrame functions with R_SkinFrame...
2007-04-22 havocbatch by lightmap rather than by use of lightmaps ...
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-04-04 havocimplemented vbo rendering of map, models, and compiled...
2007-03-29 havocadded r_shadow_usenormalmap cvar which allows you to...
2007-03-08 havocimplemented shadow caster culling by creating a frustum...
2007-02-23 havocaudited R_Mesh_Matrix calls and RSurf_ActiveEntity...
2007-02-21 havocmodified surface renderer batching to batch all lightma...
2007-01-28 havocadded MATERIALFLAG_NOSHADOW in an effort to clean up...
2007-01-24 havocsome cleanup of shader permutation handling
2006-06-11 havocadded HDR bloom feature, not very different from bloom...
2006-06-11 havocremoved crosshair_static cvar (now only the hud crossha...
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-05-10 havocredesigned skeletal model loading and rendering to...
2006-05-01 havocoptimized rtlighting passes by using RSurf_DrawBatch_Si...
2006-04-20 havocsignificant surface renderer optimizations
2006-04-17 havocbatch by lightmap as well as texture, this cures proble...
2006-04-16 havoccommented out r_texture_fogintensity texture generation...
2006-04-16 havocredesigned some of the model animation code, should...
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-04-04 havocdon't render skymasking polygons when noclipping
2006-04-02 havocsome cleanup of the GLSL shader, no longer uses #ifdef...
2006-03-29 havocoptimizations to surface rendering setup
2006-03-26 havoceliminated the hacky r_showtris code, now r_glsl 1...
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-03-20 havocadded reliefmapping (behaves exactly like offsetmapping...
2006-03-19 havocfixed deluxemapping
2006-03-17 havocadded GLSL shader path for normal rendering stage,...
2006-03-15 havoccleaning up GLSL code
2006-03-12 sajtr_nearclip cvar
2006-03-04 havoceliminated calls to Matrix4x4_CreateIdentity (now copie...
2006-03-04 havocoptimizations and refactoring to get a small (1-2%...
2006-02-22 havocchanged behavior of r_showtris (now only affects geomet...
2005-11-30 havocvideo modes in menu now also set vid_pixelheight and...
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-29 havocconverted vertex fogging to use a fogtable array which...
2005-10-27 havocthe beginnings of texture fog support (to cure the...
2005-10-24 havocmoved d_lightstylevalue into r_refdef.lightstyle
2005-10-23 havocrewrote r_speeds stats code, now uses renderstats globa...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-09-08 havocremoved detail texturing (it only worked in q1bsp and...
2005-09-08 havocremoved distortion textures formerly used by GF3 water...
2005-09-08 havocremoved GF3 water shader (entirely), it probably won...
2005-08-18 havocadded r_smoothnormals_areaweighting cvar (default 1...
2005-05-11 havocthe merging of alias and bsp model rendering begins...
2005-05-08 havocadded rmesh_t and R_Mesh_AddVertex3f, R_Mesh_AddPolygon...
2005-05-06 havocmoved mod_shared.c detail texture and distortion textur...
2005-05-03 havocadded developer_texturelogging
2005-05-01 havocmoved r_shadow_ white and normal cubemaps to r_texture_
2005-03-17 havocmerged q1bsp and q3bsp surface rendering
2005-03-09 havocremoved R_BoxVisible and added model->brush.BoxTouching...
2005-03-08 havocadded R_BoxVisible (used instead of VIS_CullBox)
2005-03-08 havocadded r_worldleafvisible flags array for more exact...
2005-03-06 havocgot rid of node->contents, leaf->contents kept (only...
2005-02-04 havocrealtime dlights are now overridden by gl_flashblend...
2004-12-18 havocadded Bloom effect (r_bloom* cvars)
2004-12-03 havocsome renderer/client separation cleanup, migrated some...
2004-11-22 molivierSeveral changes to the SFX lock code in the sound engin...
2004-10-20 havocfixed r_restart skybox crash (as well as incorrect...
2004-09-26 havocadded r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig...
2004-09-03 havoczym models are now loaded into the same structs as...
2004-05-21 havocTomaz implemented r_skyscroll1/2 cvars to control sky...
2004-05-20 havocGL_TransformToScreen now properly calculates out[2...
2004-05-13 havocTomaz's gl_polyblend patch to control intensity of...
2004-05-12 havocTomaz's patch for r_waterwarp with controllable intensity
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