]> icculus.org git repositories - divverent/darkplaces.git/history - render.h
Added in_mouse_x and in_mouse_y, which contain the rel. coords of the mouse.
[divverent/darkplaces.git] / render.h
2003-09-21 havocr_dlightmap 0 mode removed (vertex dlights on lightmapp...
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-07-11 havocadded cvars r_lerpsprites, r_lerpmodels, and r_waterscr...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-03-22 havocgot rid of R_NewMap, directly calls R_Modules_NewMap...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2002-11-20 havocsoftwaretransform hasn't been used in ages, I thought...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-24 havocstatic crosshair is now drawn during sbar stage (where...
2002-09-17 havocadded R_CalcBeamVerts function, calculates vertex array...
2002-09-17 havocm.wantoverbright is gone
2002-09-12 havocmanually inlined GL_LockArray and GL_UnlockArray in...
2002-09-11 havocR_SetSkyBox now takes a const char *
2002-09-11 havocBoxOnPlaneSideFunc code - gone, replaced by BoxOnPlaneSide
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-05 havocadded r_surfaceworldnode and r_cullsurface cvars (it...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocoptimizations to rendering
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-25 havocgot rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now...
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-21 havocno more warping meshs of any kind
2002-08-10 havocconverted particle rendering to use R_Mesh_Draw_GetBuffer
2002-08-05 havoca rather hefty 6% speed gain by getting rid of the...
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-07-29 havocSerious-Sam style crosshair (an actual sprite in the...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavocremoved mergesky code
2002-02-25 lordhavocremoved r_mergesky
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-02-03 lordhavocremoved decals
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-19 lordhavocmoved cl_visedicts to r_refdef.entities
2002-01-18 lordhavoccleaned up a lot of particle rendering properties ...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-30 lordhavocadded support for GL_ARB_texture_env_combine, currently...
2001-10-28 lordhavocmade the Sorted Edge Rasterizer (hidden surface removal...
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-06-15 lordhavocanother attempt to fix skybox loading
2001-05-30 lordhavocrearranged sky rendering code
2001-05-29 lordhavocsplit render portion of entity_t struct into entity_ren...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-26 lordhavocsome whitespace changes
2001-05-12 lordhavocbuild number 101
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-26 lordhavoca big change with a little description...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2001-02-09 lordhavocadded back r_speeds2, with masses of information (6...
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-26 lordhavoccruft removal, general cleanup, fix for delta compressi...
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-10-26 lordhavocparticle effect changes and code cleanup
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-06 lordhavocVarious graphical tweaks (mainly particle related)...
2000-08-22 lordhavocInitial revision