]> icculus.org git repositories - divverent/darkplaces.git/history - r_textures.h
Several changes to the SFX lock code in the sound engine, mainly to make sure SFXs...
[divverent/darkplaces.git] / r_textures.h
2004-08-22 tomazAdded TEXF_PICMIP to the list of TEXF_ flags.
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-03-07 havocadded TEXF_FORCENEAREST and TEXF_FORCELINEAR flags
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-04 havocforgot to add prototypes for new texture functions...
2002-09-01 havocfree texture processing buffers each frame so they...
2002-08-05 havocR_GetTexture is now named R_RealGetTexture, R_GetTextur...
2002-08-05 havocremoved procedural texture support because it was ineff...
2002-07-25 havoc.dpv video playback is now implemented. Slow though...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-01-26 lordhavocrenamed R_GetFragmentLocation to R_FragmentLocation
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-10-30 lordhavocadded R_TextureHasAlpha function to check if a loaded...
2001-05-30 lordhavocadded TEXF_ALWAYSPRECACHE
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...