r_water_scissormode: 0 = none, 1 = scissor only, 2 = cull only, 3 = both
[divverent/darkplaces.git] / r_textures.h
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-09-16 havocchange D3D9 implementation of TEXTYPE_SHADOWMAP texture...
2010-08-23 havocdon't use TEXF_ALLOWUPDATES on fully-updated textures...
2010-08-19 havocfix almost all g++ -pedantic warnings
2010-08-06 divverentuse the DDPF_ALPHAPIXELS flag for DDS reading, at least...
2010-07-03 havocimplemented Direct3D9 renderer (off by default), not...
2010-06-21 divverentDDS picmip support (similar to JPEG one)
2010-06-21 divverentjpeg: perform picmip levels 1, 2, 3 accelerated by...
2010-06-15 divverentnew cvars:
2010-01-27 havocimplemented fake reflection cubemaps... requires that...
2010-01-07 havocno longer uses rectangle textures for deferred renderin...
2009-12-30 havocimplemented support for caching compressed textures...
2009-12-28 havocremoved TEXF_MANUALFLUSHUPDATES flag, now bufferpixels...
2009-12-28 havocexposed two more fields in rtexture_t, now texnum is...
2009-12-23 blubAdding FreeType2 and UTF-8 Support.
2009-12-21 havocremoved r_precachetextures cvar
2009-12-21 havocadded gl_nopartialtextureupdates cvar which disables...
2009-12-16 havocfix a bug where gl_max_lightmapsize cvar was not regist...
2009-12-07 havocremove an unneeded comment
2009-12-07 havocmdl skin loading is now more memory-efficient (now...
2009-11-29 havocremoved 1D texture management code, not used by anything
2009-10-02 eihruladded cvar r_shadow_shadowmapping_precision to control...
2009-10-01 eihrulbetter VSDCT transform
2009-09-30 eihrulshadowmap projection fixes
2009-09-30 eihrulrestoring scaffolding for cubemap and 2D shadowmaps
2009-09-30 eihruladded indirection cube map for shadowmapping and revise...
2009-09-22 havocimplemented omnidirectional shadowmapping using depth...
2008-10-23 havoccheck texnum > 0 rather than >= 0
2007-12-12 resGecko resizing support
2007-11-29 blackAdd TEXF_PERSISTENT and R_PurgeTexture which only frees...
2007-11-28 havocchanged texture formats from RGBA to BGRA, yes this...
2007-11-27 blackRework cl_video to use dyntextures.
2007-11-26 havocadded support for TEXTYPE_BGRA (GL_BGRA format), this...
2007-11-26 havocremoved support for TEXTYPE_RGB
2007-11-22 blackAdd support for dynamic textures to the low-level textu...
2007-08-23 havocimplemented support for GL_ARB_texture_compression...
2006-03-21 havocremoved detection of GL_NV_texture_shader extension...
2006-03-21 havocremoved TEXF_FRAGMENT support from texture manager...
2006-03-21 havocmodified Q1BSP loader to generate lightmap fragments...
2006-03-17 havocmodified R_GetTexture to return the texnum of r_texture...
2005-11-17 havocmade gl_max_size cvar only affect TEXF_PICMIP textures...
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-21 havocgave names to nearly all structs and enums which should...
2004-08-22 tomazAdded TEXF_PICMIP to the list of TEXF_ flags.
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-03-07 havocadded TEXF_FORCENEAREST and TEXF_FORCELINEAR flags
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-04 havocforgot to add prototypes for new texture functions...
2002-09-01 havocfree texture processing buffers each frame so they...
2002-08-05 havocR_GetTexture is now named R_RealGetTexture, R_GetTextur...
2002-08-05 havocremoved procedural texture support because it was ineff...
2002-07-25 havoc.dpv video playback is now implemented. Slow though...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-01-26 lordhavocrenamed R_GetFragmentLocation to R_FragmentLocation
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-10-30 lordhavocadded R_TextureHasAlpha function to check if a loaded...
2001-05-30 lordhavocadded TEXF_ALWAYSPRECACHE
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...