implemented occlusion query support on corona rendering, this enables
[divverent/darkplaces.git] / r_textures.h
2008-10-23 havoccheck texnum > 0 rather than >= 0
2007-12-12 resGecko resizing support
2007-11-29 blackAdd TEXF_PERSISTENT and R_PurgeTexture which only frees...
2007-11-28 havocchanged texture formats from RGBA to BGRA, yes this...
2007-11-27 blackRework cl_video to use dyntextures.
2007-11-26 havocadded support for TEXTYPE_BGRA (GL_BGRA format), this...
2007-11-26 havocremoved support for TEXTYPE_RGB
2007-11-22 blackAdd support for dynamic textures to the low-level textu...
2007-08-23 havocimplemented support for GL_ARB_texture_compression...
2006-03-21 havocremoved detection of GL_NV_texture_shader extension...
2006-03-21 havocremoved TEXF_FRAGMENT support from texture manager...
2006-03-21 havocmodified Q1BSP loader to generate lightmap fragments...
2006-03-17 havocmodified R_GetTexture to return the texnum of r_texture...
2005-11-17 havocmade gl_max_size cvar only affect TEXF_PICMIP textures...
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-21 havocgave names to nearly all structs and enums which should...
2004-08-22 tomazAdded TEXF_PICMIP to the list of TEXF_ flags.
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-03-07 havocadded TEXF_FORCENEAREST and TEXF_FORCELINEAR flags
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-04 havocforgot to add prototypes for new texture functions...
2002-09-01 havocfree texture processing buffers each frame so they...
2002-08-05 havocR_GetTexture is now named R_RealGetTexture, R_GetTextur...
2002-08-05 havocremoved procedural texture support because it was ineff...
2002-07-25 havoc.dpv video playback is now implemented. Slow though...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-01-26 lordhavocrenamed R_GetFragmentLocation to R_FragmentLocation
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-10-30 lordhavocadded R_TextureHasAlpha function to check if a loaded...
2001-05-30 lordhavocadded TEXF_ALWAYSPRECACHE
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...