adjust for left handed coordinate system in a reflected view
[divverent/darkplaces.git] / r_sprites.c
2010-01-11 vortexpatch from div0 for SPR_OVERHEAD sprites 'virtual persp...
2010-01-11 vortexsorry, forgot to remove debug prints, fixing
2010-01-11 vortexadd new SPR_OVERHEAD (ident 7), a derivative of SPR_VP_...
2009-12-20 havocfix GL11/GL13 fogged sprite rendering and q1bsp sky...
2009-12-17 havocimplemented deferred rendering (r_shadow_deferred cvar...
2009-11-07 havoclaid groundwork for a new decal system
2009-11-06 havocimplemented fog height setting, along with fade depth...
2009-09-15 havocfix errors and warnings in MSVC when compiling as C++
2009-04-01 havocset rsurface.entity correctly before calling R_GetCurre...
2009-03-30 havocreworked animation interpolation code - entity_render_t...
2009-03-29 havoccompute sorted surface list at load of each model ...
2008-04-22 divverentfix label sprites if r_waterstate.renderingscene
2008-04-21 divverentglobally rename model_t to dp_model_t for OpenSolaris...
2008-01-04 blackRefactor the code to make r_view and r_viewcache member...
2007-12-28 divverentsprite tracking distance fix; update inverse view matri...
2007-12-28 divverentmake SPR_LABEL use neither depth test nor fog; make...
2007-11-09 divverentadd Blub's r_track_sprites for SPR_LABEL*
2007-08-26 divverentnew sprite types SPR_LABEL and SPR_LABEL_SCALE
2007-05-24 havoceliminated rsurface.model, so there is now no dependenc...
2007-05-23 divverentdamn, committed the old version of my patch... this...
2007-05-23 divverentcvar: v_flipped flips all 3D view except sprites and...
2007-04-24 havocfixed missing sprite textures caused by purging code
2007-04-24 havocreplaced Mod_LoadSkinFrame functions with R_SkinFrame...
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-02-28 havoceliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC...
2006-11-24 havocadded proper support for q3 shader animmap commands
2006-11-15 havocfixed view location bugs in csqc; it was reading the...
2006-11-06 havocmore cleaning of matrix4x4_t struct access
2006-11-06 havoccleaned up almost all direct indexing of matrix4x4_t...
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-04-26 havocnow does batching of transparent surfaces, such as...
2006-03-29 havoceliminated model->meshlist, replaced with an embedded...
2006-03-04 havoceliminated calls to Matrix4x4_CreateIdentity (now copie...
2005-12-27 havocreworked rtlighting code to handle transparent water...
2005-11-25 havocsprites now use skinframe_t instead of their own textur...
2005-10-29 havocconverted vertex fogging to use a fogtable array which...
2005-10-29 havocmerged two sprite functions into the main callback...
2005-10-29 havocmigrated r_lerpsprites cvar check to r_lerpanim, r_lerp...
2005-10-23 havocrewrote r_speeds stats code, now uses renderstats globa...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-04-10 havocremoved unused leaf parameter on CompleteLightPoint
2004-12-01 havocimplemented PRYDON_CLIENTCURSOR extension (clientside...
2004-10-06 havocsprites now work with EF_NODEPTHTEST
2004-09-28 havocimplemented DP_EF_NODEPTHTEST extension
2004-09-26 havocadded r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig...
2004-01-13 havocfixed a crash with r_lerpsprites 0 mode
2003-11-19 havocfixed oriented sprite problems (no longer uses entity...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-08-10 havocmoved RecursiveLightPoint code to model_brush.c (model...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-11 havocadded cvars r_lerpsprites, r_lerpmodels, and r_waterscr...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-17 havocm.wantoverbright is gone
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-09 havocnow uses R_Mesh_Draw_GetBuffer
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-22 lordhavocfix a bunch of pointer type warnings introduced by...
2002-03-13 lordhavocsprite code now uses left vector instead of right,...
2002-02-28 lordhavocmade sprite interpolation optional with a #define ...
2002-02-24 lordhavocForgot to commit removal of DrawDecal
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-17 lordhavocfix for oriented sprites not appearing
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-26 lordhavoca big change with a little description...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-02-09 lordhavocadded back r_speeds2, with masses of information (6...
2000-12-09 lordhavocbmodel rotation physics now work