vertex arrays renamed to varray_ and exposed to rest of engine
[divverent/darkplaces.git] / r_sky.c
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-21 havocno more warping meshs of any kind
2002-08-09 havocconverted skysphere to R_Mesh_Draw_GetBuffer
2002-08-09 havocskybox now uses R_Mesh_Draw_GetBuffer
2002-08-05 havoca rather hefty 6% speed gain by getting rid of the...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-15 lordhavocreduced skysphere from 2048 triangles to 1024
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavocremoved mergesky code
2002-02-25 lordhavocremoved r_mergesky
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...