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Early support for NetBSD (the dedicated binary works and the GLX binary compiles)
[divverent/darkplaces.git]
/
r_sky.c
2003-11-14
havoc
r_refdef.vieworg and r_refdef.viewangles replaced by...
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2003-11-05
havoc
call reset functions in init code (not necessary curren...
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2003-11-05
havoc
fixed r_restart/vid_restart bugs with skybox (now reloa...
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2003-09-21
havoc
r_colorscale gone, v_overbrightbits (cvar which control...
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2003-09-21
havoc
now supports skyboxes in q3bsp (note: must use the...
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2003-09-19
havoc
finished a lot of little todo items, mostly regarding...
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2003-09-13
havoc
fixed an R_InitSky warning regarding transpix being...
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2003-07-22
warp
Kill an unused increment.
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2003-07-01
havoc
redesigned how the renderer handles much of it's state...
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2003-05-26
havoc
fix some warnings I kept forgetting
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2003-05-26
havoc
added R_ScrollTexCoord2f (copies while texture coordina...
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2003-05-23
havoc
added gl_mesh_batching (default on) which merges severa...
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2003-03-15
havoc
varray_* rewritten to remove padding (varray_vertex3f...
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2003-03-09
havoc
changed R_Mesh_ system (again), now uses R_Mesh_GetSpac...
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2003-02-01
havoc
fixed targa quake sky loading
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2002-10-27
havoc
added a FIXME note about skyboxes and vid_restart
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2002-10-26
havoc
fix for drawing explosions and sky twice as much as...
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2002-10-14
havoc
R_LoadTexture functions take a palette pointer now
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2002-10-05
havoc
texcoord arrays are now 3 component (padded to 4 floats)
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2002-09-30
havoc
bmodel shadow volumes
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2002-09-30
havoc
gl backend now has functions for color array and flat...
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2002-09-17
havoc
m.wantoverbright is gone
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2002-09-12
havoc
varray_element is gone, instead you pass your own eleme...
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2002-09-11
havoc
R_SetSkyBox now takes a const char *
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2002-09-06
havoc
transform matrix is now separate from R_Mesh_State...
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2002-09-06
havoc
vertex arrays renamed to varray_ and exposed to rest...
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2002-09-05
havoc
you can now (try to) play in maps you don't have, and...
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2002-08-28
havoc
most of the framework for hardware accelerated transfor...
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2002-08-27
havoc
got rid of lots of unnecessary m.transparent = lines...
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2002-08-25
havoc
batching is gone.
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2002-08-24
havoc
detail texturing added (although with just one generate...
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2002-08-21
havoc
no more warping meshs of any kind
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2002-08-09
havoc
converted skysphere to R_Mesh_Draw_GetBuffer
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2002-08-09
havoc
skybox now uses R_Mesh_Draw_GetBuffer
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2002-08-05
havoc
a rather hefty 6% speed gain by getting rid of the...
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2002-06-02
knghtbrd
A minor removal of a few pieces of dead code. Nothing...
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2002-05-15
lordhavoc
reduced skysphere from 2048 triangles to 1024
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2002-03-01
lordhavoc
reenabled loading plaques (and cleaned up that code...
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2002-02-27
lordhavoc
renamed byte to qbyte throughout engine to eliminate...
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2002-02-25
lordhavoc
removed mergesky code
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2002-02-25
lordhavoc
removed r_mergesky
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2002-01-25
lordhavoc
added cl_screen.c/h (eventually most 2D stuff should...
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2002-01-16
lordhavoc
rewrote memory system entirely (hunk, cache, and zone...
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