]> icculus.org git repositories - divverent/darkplaces.git/history - r_shadow.h
no longer recalculated q3bsp surface normals, this makes q3map2 'phong shading' featu...
[divverent/darkplaces.git] / r_shadow.h
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-02-22 havocchanged behavior of r_showtris (now only affects geomet...
2005-12-27 havocreworked rtlighting code to handle transparent water...
2005-10-24 havocmoved d_lightstylevalue into r_refdef.lightstyle
2005-09-07 havocmigrated surface list iteration into the RenderLighting...
2005-09-07 havocsplit model->DrawShadowVolume into CompileShadowVolume...
2005-09-07 havocremoved r_shadow_realtime_world_compilelight cvar and...
2005-09-07 havocmigrated a lot of error handling out of R_Shadow_Render...
2005-05-08 havocadded rmesh_t and R_Mesh_AddVertex3f, R_Mesh_AddPolygon...
2005-05-03 havoccleaned up portions of rtlighting system, allowing...
2005-04-20 havocreimplemented rtlight portal culling (used for compiled...
2005-04-20 havocr_shadow_staticworldlights has mutated into r_shadow_re...
2005-04-15 havocchanged R_Shadow_RenderLighting to do full base+pants...
2005-04-04 havocoptimized surface rendering to surface->groupmesh-...
2005-03-09 havocslight code reduction to DrawShadowVolume functions
2004-11-14 havocupgraded rtlights format to have separate ambient,...
2004-09-30 havocsped up nexuiz rtlights benchmark by 4% by optimizing...
2004-08-23 havocmerged R_Shadow_Stage_LightWithShadows and R_Shadow_Sta...
2004-05-21 havocTomaz renamed r_shadow_polygon* cvars to r_shadow_shado...
2004-04-16 havocrenamed r_shadow_worldshadows to r_shadow_realtime_worl...
2004-03-17 havocbsp model shadows are now enlarged by r_shadow_projectd...
2004-03-13 havocmerged static and dynamic rtlight handling almost entir...
2004-03-02 havoctemporarily disabled compiled rtlights (they'll make...
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-22 havocfixed GL_Scissor call in rtlight code (apparently I...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havocadded gl_lightmaps cvar (for looking at the raw lightma...
2004-02-06 havocrenamed r_shadow_shadows to r_shadow_dlightshadows...
2003-11-05 havocadded r_shadow_showtris
2003-10-07 havoccd audio now tied to sound system
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-05-26 havocfixed realtime lighting bugs with gl_mesh_batching...
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-02-28 havoclights now have an orientation (this isn't editable...
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-11-04 havocremoved use of 3D textures
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-27 havocgloss now works correctly
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havoc3D attenuation texture works now
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocnewline to keep gcc3 happy
2002-09-30 havocforgot to commit this