]> icculus.org git repositories - divverent/darkplaces.git/history - r_shadow.h
fixed a bug with high framerate (or low speed) rotating bmodels failing to push when...
[divverent/darkplaces.git] / r_shadow.h
2003-11-05 havocadded r_shadow_showtris
2003-10-07 havoccd audio now tied to sound system
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-05-26 havocfixed realtime lighting bugs with gl_mesh_batching...
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-02-28 havoclights now have an orientation (this isn't editable...
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-11-04 havocremoved use of 3D textures
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-27 havocgloss now works correctly
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havoc3D attenuation texture works now
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocnewline to keep gcc3 happy
2002-09-30 havocforgot to commit this