]> icculus.org git repositories - divverent/darkplaces.git/history - r_shadow.c
use svbsp for rtlight compilation instead of portal culling, for
[divverent/darkplaces.git] / r_shadow.c
2009-12-24 havocuse svbsp for rtlight compilation instead of portal...
2009-12-24 havocrenamed a parameter, removed some unused cvars
2009-12-24 havocremoved r_shadow_culltriangles - the only useful part...
2009-12-24 havocturn off r_shadow_culltriangles by default, because...
2009-12-24 havocdon't project shadows so far - this fixes broken shadow...
2009-12-23 havocthe beginnings of a cgGL rendering path experiment...
2009-12-21 havocremoved r_precachetextures cvar
2009-12-20 divverentallocate the right byte count for PVS data in framedata
2009-12-20 havocGLSL shaders no longer use gl_TextureMatrix, now all...
2009-12-20 havoceliminated R_Mesh_TextureState function and rmeshstate_...
2009-12-20 havocforce shadowmapping when deferred rendering is on
2009-12-17 havocimplemented deferred rendering (r_shadow_deferred cvar...
2009-12-14 havocreworked animcache code to store information in ent...
2009-12-13 havocadded R_FrameData_Alloc and Store functions (a per...
2009-12-09 havocremoved DOT3 lighting path (bumpmapped lighting on...
2009-12-09 havocrenderer now uses vid.renderpath to select rendering...
2009-12-08 havocminor cleanup
2009-12-08 havocremoved R_Mesh_TexBind3D, R_Mesh_TexBindCubeMap, R_Mesh...
2009-12-08 havocconverted all code using gl_support_* variables to...
2009-12-07 havocrenamed gl_stencil to vid.stencil
2009-12-07 havocmdl skin loading is now more memory-efficient (now...
2009-11-27 havocmore work on mod_generatelightmaps:
2009-11-27 havocmore work on mod_generatedlightmaps:
2009-11-27 havocmore work on mod_generatelightmaps:
2009-11-24 havocmore work on mod_generatelightmaps
2009-11-24 havocmod_generatelightmaps is much closer to usable now
2009-11-11 havocrename R_MAX_OCCLUSION_QUERIES to MAX_OCCLUSION_QUERIES...
2009-11-11 havocmigrated a large number of #define MAX values to quaked...
2009-11-07 havoclaid groundwork for a new decal system
2009-11-06 havocimplemented fog height setting, along with fade depth...
2009-11-06 havocmsurface_t pointer arrays are now const, as are the...
2009-11-06 havocrenamed polygonelements, skyboxelements, skysphereeleme...
2009-11-05 divverentfix coronas for "realtime darks"
2009-11-05 divverentsupport for "realtime world/dynamic darks". Just for...
2009-11-03 havocreplace FogPoint_* functions with RSurf_FogVertex
2009-10-24 eihrulsanity checks on shadowmap size relative to border...
2009-10-19 havocfix a crash when r_shadow_lightattenuation* cvars are...
2009-10-17 eihruluse r_shadow_shadowmapmaxsize instead of directly acces...
2009-10-17 eihrulfix r_shadow_shadowmapping_maxsize validation to not...
2009-10-17 havoclimit shadowmap maxsize to a value based on gl_max_size
2009-10-16 havocadded r_shadow_dot3 cvar to control whether GL1.3 hardw...
2009-10-12 eihruldisabled old shadowmap lod formula entirely
2009-10-12 vortexExperimental r_shadow_shadowmapping_quality cvar which...
2009-10-12 eihrulsupport slope-dependent shadowmap biasing with polygon...
2009-10-08 eihrulrearrange r_shadow_shadowmap_texturetype settings so...
2009-10-08 eihruluse R_SHADOW_SHADOWMODE_ enum for shadowmode for readab...
2009-10-08 eihrulonly honor r_shadow_shadowmapping cvar if both GLSL...
2009-10-08 havoccheck gl_support_fragment_shader before setting up...
2009-10-07 eihrulfix for noselfshadow entities no culling from shadowmap...
2009-10-07 eihrulavoid repeatedly thrashing GL state when switching...
2009-10-07 eihrulimproved culling of shadowmap sides against view frustum
2009-10-07 eihruluse bounding boxes for shadowmap side culling instead...
2009-10-06 eihrulfixed biasing issue in shadowmap frustum culling
2009-10-06 eihrulimproved shadowmap side culling
2009-10-04 vortex-added game Blood Omnicide
2009-10-03 havocsplit CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac...
2009-10-03 eihrulcompile separate index lists for each cubemap shadowmap...
2009-10-02 eihruladded cvar r_shadow_shadowmapping_precision to control...
2009-10-02 eihrulstub out face culling for shadowmapping temporarily
2009-10-02 eihrulenable backface culling for shadowmap rendering
2009-10-01 eihruluse nearest filtering on VSDCT
2009-10-01 eihrulavoid unnecessary texture offset scaling in shadowmap...
2009-10-01 eihrulbetter VSDCT transform
2009-10-01 eihruldefault to using texture rectangle shadowmaps when...
2009-10-01 eihrulautomagically select best shadowmapping filter mode...
2009-10-01 eihruladded a cheaper 3x3 PCF settings for shadowmaps
2009-09-30 eihrulshadowmap projection fixes
2009-09-30 eihrulmake use of virtual shadow depth cube texture optional
2009-09-30 eihrulALU cubemap indirection fixes
2009-09-30 eihruladded support for more shadowmap2D PCF modes and provis...
2009-09-30 eihrulrestoring scaffolding for cubemap and 2D shadowmaps
2009-09-30 eihruladded indirection cube map for shadowmapping and revise...
2009-09-28 havocfix stencil clear
2009-09-28 havocfix allocation of 2D shadowmap textures when the first...
2009-09-26 havocfix several bugs with viewport code (r_shadows works...
2009-09-26 havocrename r_shadows_drawafterrtlightning to r_shadows_draw...
2009-09-26 divverentfix typo in cube side freeing
2009-09-25 divverentinitilaize the lightscissor array before drawing r_shadows
2009-09-23 havocreduce code a bit more
2009-09-23 havocreduced shadowmaps from 32bit to 24bit depth format
2009-09-22 havocfix default values for the r_shadow_shadowmapping_lod...
2009-09-22 havocdisable an annoying debug print
2009-09-22 havocchanged r_shadow_shadowmapping values (now 1 = 2d,...
2009-09-22 havocimplemented omnidirectional shadowmapping using depth...
2009-09-15 vorteximproved r_shadows mode, new cvars for better use with...
2009-09-15 havocfix errors and warnings in MSVC when compiling as C++
2009-07-05 divverentSupport a separate texture matrix for the background...
2009-04-01 divverentturn off exact specular math by default (it's better...
2009-04-01 havocreset rsurface.entity to NULL after each entity is...
2009-03-29 havoccompute sorted surface list at load of each model ...
2009-03-03 divverentcorona query: move the "all pixels" query to the center...
2009-03-02 divverentwork around ATI bug in corona occlusion testing (use...
2009-02-16 havocfix a compile error when using C++ mode
2009-02-16 havocimplemented zpass shadowing, not used yet
2009-02-12 havoclaying the groundwork for zpass shadow volume support...
2009-02-12 havocadded TEXF_FORCELINEAR to many special effect textures
2009-02-12 havocearly steps toward support for persistent caching of...
2009-02-12 havocimplemented occlusion query support on corona rendering...
2009-01-28 divverentmake DP compile with C++ again
2008-11-10 divverentr_shadows 2: cast shadows always DOWN, ignore level...
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