]> icculus.org git repositories - divverent/darkplaces.git/history - r_shadow.c
add a second trigger for the same incompatibility detection
[divverent/darkplaces.git] / r_shadow.c
2009-04-01 divverentturn off exact specular math by default (it's better...
2009-04-01 havocreset rsurface.entity to NULL after each entity is...
2009-03-29 havoccompute sorted surface list at load of each model ...
2009-03-03 divverentcorona query: move the "all pixels" query to the center...
2009-03-02 divverentwork around ATI bug in corona occlusion testing (use...
2009-02-16 havocfix a compile error when using C++ mode
2009-02-16 havocimplemented zpass shadowing, not used yet
2009-02-12 havoclaying the groundwork for zpass shadow volume support...
2009-02-12 havocadded TEXF_FORCELINEAR to many special effect textures
2009-02-12 havocearly steps toward support for persistent caching of...
2009-02-12 havocimplemented occlusion query support on corona rendering...
2009-01-28 divverentmake DP compile with C++ again
2008-11-10 divverentr_shadows 2: cast shadows always DOWN, ignore level...
2008-11-10 divverentr_shadows: use the parent entity's light direction...
2008-09-11 divverentadd r_shadow_glossexact to toggle between old and new...
2008-09-04 havocfix crashes on Win64 builds caused by stack overflow...
2008-08-18 havocfix crashes when recursing portals on maps with some...
2008-07-23 divverentoptimize many loops over expandable arrays by not repea...
2008-06-17 havocuse %127s in the sscanf
2008-06-17 havocfix crash in rtlights loader when compiled with VS2005...
2008-06-17 havocfixed all VS2005 deprecated function warnings
2008-06-01 divverentsome const fixes and type fixes found by gcc -combine
2008-05-22 havocsimplified failed cubemap handling
2008-05-22 havocdon't try to free r_texture_whitecube just because...
2008-05-04 havocfix bug with rtlights on vertex texture blend surfaces...
2008-04-21 divverentglobally rename model_t to dp_model_t for OpenSolaris...
2008-04-10 havocimplemented uint16 element array support, and use of...
2008-02-25 blackMove rt* states and the ambient value into r_refdef_sce...
2008-02-04 havochuge audit of dprints throughout engine, all notices...
2008-01-28 havocsome very slight optimization to rt light rendering...
2008-01-27 havocsome surface rendering code cleanup
2008-01-27 havocimplemented r_glsl_usegeneric cvar, this causes generic...
2008-01-18 havocdisable water clipping plane while rendering sky, this...
2008-01-10 havocimplemented q3bsp vertex texture blending (GL20 path...
2008-01-10 havocuse GL20TU_ enum values instead of constant texture...
2008-01-10 havocuse cl.worldmodel in r_editlights_reload code as it...
2008-01-07 blackMove a part of r_refdef_t into a new r_refdef_scene_t...
2008-01-05 havocload rtlights file sooner in map change process, to...
2008-01-04 blackRefactor the code to make r_view and r_viewcache member...
2007-12-21 havocmove R_UpdateAllTextureInfo call back to DrawLight
2007-12-20 havocreenabled R_UpdateAllTextureInfo calls when lighting...
2007-12-17 havocredesigned box clipping code in R_Shadow_ScissorForBBox...
2007-12-03 havocadded r_refdef.rtlightstylevalue which is a float versi...
2007-12-03 havocthe light has been defeated by the shadow (r_light...
2007-11-28 havocpatch from VorteX which makes r_editlights mode use...
2007-11-28 havocchanged texture formats from RGBA to BGRA, yes this...
2007-11-12 divverentadded cvar r_fixtrans_auto to automatically call fixtra...
2007-10-17 havocimplemented a fixed function fallback for water, but...
2007-09-24 havocchanged COM_ParseToken_Simple to have a parsebackslash...
2007-09-22 havocimplemented r_glsl_water cvar (refraction and reflectio...
2007-09-04 havocmade r_view.showdebug affect more r_show* features
2007-08-23 havocimplemented support for GL_ARB_texture_compression...
2007-07-08 havocfixed bug in gl_lightmaps code that made it not work...
2007-06-14 havocadded support for VF_PERSPECTIVE = false in frustum...
2007-05-27 havocadded polygonoffset as a texture property, used on...
2007-05-27 havocfixed recently introduced bug that made lightmapintensi...
2007-05-24 havocimplemented tcmod (all forms)
2007-05-24 havoceliminated rsurface.model, so there is now no dependenc...
2007-05-23 havocmoved rsurface_ variables into rsurface struct as a...
2007-05-23 havocremoved rsurface_entity field, and copied all fields...
2007-05-20 havocremoved r_shadow_realtime_world_dlightshadows cvar...
2007-05-20 havocrenamed r_shadow_shadow_polygon* cvars to r_shadow_polygon*
2007-05-09 havocrenamed COM_ParseTokenConsole to COM_ParseToken_Console
2007-04-22 havocfixed several bugs in fog code, it basically wasn't...
2007-04-18 havocchanged r_textshadow behavior to always draw a black...
2007-04-07 havocplayer model no longer shadows gun model
2007-04-07 havocadded clearstencil parameter to R_Shadow_RenderMode_Ste...
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-04-04 havocimplemented vbo rendering of map, models, and compiled...
2007-04-04 havocadded bufferobject and bufferoffset parameters to all...
2007-03-30 havocfixed specularscale calculation
2007-03-29 havocfix warning
2007-03-29 havocadded r_shadow_usenormalmap cvar which allows you to...
2007-03-16 havoccorrected name of gl_ext_separatestencil server (it...
2007-03-08 havocimplemented shadow caster culling by creating a frustum...
2007-03-01 havocimplemented r_shadow_culltriangles cvar (on by default...
2007-03-01 havocfix bug that was causing r_editlights light indicators...
2007-02-28 havoceliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC...
2007-02-24 havocoptimized entity culling loop for shadow casting entiti...
2007-02-23 havocaudited R_Mesh_Matrix calls and RSurf_ActiveEntity...
2007-02-22 havocadded r_shadow_lightradiusscale cvar (similar to r_shad...
2007-02-19 havocthis patch may break things and needs testing
2007-02-16 havocreduced r_shadow_glossintensity from 2 to 1 by default
2007-02-09 havocadded back portal culling to rtlights because svbsp...
2007-02-08 havocremoved CL_UpdateEntities call in CSQC rendering code
2007-02-03 havocadded r_shadow_frontsidecasting cvar (default 1), this...
2007-01-29 havocchanged default r_shadow_gloss2intensity from 0.5 to...
2007-01-28 havocimplemented Shadow Volume BSP based culling of lit...
2007-01-24 havocfixed bug where toggling r_shadow_realtime_world_compil...
2007-01-21 havocreorganized view rendering setup code a bit to reduce...
2007-01-14 havocpatch from div0 that enables printf format warnings...
2006-12-31 havocadded r_shadow_glossexponent cvar to control specular...
2006-12-30 havocfix bug that made some models not cast shadows from...
2006-12-30 havocadded r_shadows cvar which renders Quake3 cg_shadows...
2006-11-24 havocadded proper support for q3 shader animmap commands
2006-11-23 havoccleaned up GL_DepthTest and GL_CULL_FACE state manageme...
2006-11-15 havocfixed view location bugs in csqc; it was reading the...
2006-11-06 havocmore cleaning of matrix4x4_t struct access
2006-08-05 molivierRemoved all calls to strcpy; most of them are now calls...
2006-07-07 havocchanged most COM_ParseToken calls to COM_ParseTokenCons...
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