moved all type-specific model fields to respective structures (alias, sprite, brush)
[divverent/darkplaces.git] / r_shadow.c
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-10 havocadded 'readable' version of a particular line of code...
2003-07-08 havocfixed model shadows going through walls (by making...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-06-04 havocfixed a bunch of signed/unsigned mismatch warnings...
2003-05-26 havocfixed realtime lighting bugs with gl_mesh_batching...
2003-04-07 havocdisable use of scissor when stencil is not available...
2003-04-07 havocsome more minor cleanups
2003-04-07 havocforgot to make a couple changes before committing this
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-04-05 havocoptimized shadow volume generation a bit (only projects...
2003-03-21 havocThanks to IceDagger for pointing out this important...
2003-03-21 havocThis is a patch from Elric greatly cleaning up the...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-03-07 havocunfinished beginnings of support for voodoo1/voodoo2...
2003-03-02 havocchanged gloss behavior, now darkens light intensity...
2003-02-28 havoclights now have an orientation (this isn't editable...
2003-02-26 havocadjustable r_shadow_projectdistance for testing (trying...
2003-02-20 havocoptional portal based determination of lit surfaces...
2003-01-27 havoccorrected rtlights loading of cubemapname (stupid typo)
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2003-01-22 havocturned off mipmapping on attenuation texture
2003-01-16 havocworks with NULL worldmodel
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havocreverted to fast version of trianglefacinglight code...
2002-11-07 havocglossmap textures are now brighter (no change to forced...
2002-11-04 havocremoved use of 3D textures
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-29 havocminor update to texture flags and logic stuff
2002-10-29 havoccolor the torch light
2002-10-29 havoctweak large flame lights a bit more
2002-10-29 havocbumpscale is now adjustable (r_shadow_bumpscale) for...
2002-10-29 havocnow lights are automatically loaded from the .bsp,...
2002-10-29 havoc* LordHavoc slaps self for having loadmodel->mempool...
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-27 havocgloss now works correctly
2002-10-22 havoccast shadows from frontfaces instead of backfaces
2002-10-19 molivierAdded a test when freeing textures (glt->image can...
2002-10-17 havocMSVC has a pathetic stack size.
2002-10-16 havocoops, removed the wrong one
2002-10-16 havocremove unused variables
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havocmake r_shadows 3 mode mostly match lighting conditions...
2002-10-06 havoc3D attenuation texture works now
2002-10-04 havocnow uploads a 3D attenuation texture (not used yet)
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocnew experimental shadow volumes, try r_shadows 2 to...