most of Q2's keyboard handling ported over - what this means: keypad is now separatel...
[divverent/darkplaces.git] / r_shadow.c
2002-11-07 havocglossmap textures are now brighter (no change to forced...
2002-11-04 havocremoved use of 3D textures
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-29 havocminor update to texture flags and logic stuff
2002-10-29 havoccolor the torch light
2002-10-29 havoctweak large flame lights a bit more
2002-10-29 havocbumpscale is now adjustable (r_shadow_bumpscale) for...
2002-10-29 havocnow lights are automatically loaded from the .bsp,...
2002-10-29 havoc* LordHavoc slaps self for having loadmodel->mempool...
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-27 havocgloss now works correctly
2002-10-22 havoccast shadows from frontfaces instead of backfaces
2002-10-19 molivierAdded a test when freeing textures (glt->image can...
2002-10-17 havocMSVC has a pathetic stack size.
2002-10-16 havocoops, removed the wrong one
2002-10-16 havocremove unused variables
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havocmake r_shadows 3 mode mostly match lighting conditions...
2002-10-06 havoc3D attenuation texture works now
2002-10-04 havocnow uploads a 3D attenuation texture (not used yet)
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocnew experimental shadow volumes, try r_shadows 2 to...