]> icculus.org git repositories - divverent/darkplaces.git/history - r_shadow.c
Finally removed the Win32 specific code from "snd_main.c". Changed a few comments...
[divverent/darkplaces.git] / r_shadow.c
2004-10-15 havocrevert an optimization to shadow volume generation...
2004-10-05 havocnow compiles on x86_64 successfully (still a crash...
2004-10-01 havocsave shorter rtlights lines when cubemap/corona/angles...
2004-10-01 havocfix an accidentally removed variable, and move a couple...
2004-09-30 havocmade shadowvolume building about 40% faster by not...
2004-09-30 havocsped up nexuiz rtlights benchmark by 4% by optimizing...
2004-09-28 havocimplemented DP_EF_NODEPTHTEST extension
2004-09-26 havocr_fullbright 1 now works properly with r_shadow_realtim...
2004-09-26 havocadded r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig...
2004-09-26 havocfix R_Shadow_UpdateWorldLight (used by editing commands...
2004-09-14 havocnow saves r_shadow cvars that are available in the...
2004-09-11 tomazFixed a crash in R_EditLights_PasteInfo_f.
2004-09-07 tomazAdded r_editlights_copyinfo and r_editlights_pasteinfo...
2004-09-03 havocuse main varray_vertex3f2 array (forgot this in previou...
2004-08-25 havocMem_AllocPool flags and parent parameters added, now...
2004-08-23 havocbroke rtlights, oops (shadowtest was reversed)
2004-08-23 havocmerged R_Shadow_Stage_LightWithShadows and R_Shadow_Sta...
2004-08-09 havocdon't show editlights cursor position when not in editl...
2004-08-09 havocnow shows cursor location in editlights mode
2004-08-05 havocthis patch adds a number of stereo viewing modes (shutt...
2004-07-17 tomazadded r_editlights_editall command, same as _edit but...
2004-07-17 tomazFixed a color bug that made realtime lights to be sever...
2004-07-06 havocUSETEXMATRIX is now a #ifdef rather than a #if
2004-05-23 havocnow reloads rtlights only when map changes, not rendere...
2004-05-21 havocTomaz renamed r_shadow_polygon* cvars to r_shadow_shado...
2004-05-18 havocTomaz changed skybox rendering/loading to flip skyboxes...
2004-05-15 havocadded comments to cubemap loader, to explain its confus...
2004-05-15 havocTomaz fixed the envmap command; it was saving black...
2004-05-14 havocTomaz fixed cubemap loading of skyboxes
2004-05-12 havocTomaz's patch for optimized vectorlength calls in the...
2004-04-16 havocrenamed r_shadow_worldshadows to r_shadow_realtime_worl...
2004-04-14 havocrenamed model->numsurfaces to model->nummodelsurfaces
2004-04-01 havocdefault to r_shadow_realtime_dlight 1 mode
2004-03-23 molivierAdded a mempool parameter to FS_LoadFile
2004-03-22 havocworked around an ATI driver bug with glColor during...
2004-03-17 havocbsp model shadows are now enlarged by r_shadow_projectd...
2004-03-16 havocdoubled brightness of most dlights, and halved brightne...
2004-03-15 havocenabled USETEXMATRIX because it wasn't broken after...
2004-03-15 havoc3d texcoords now must use rmeshstate_t.pointer_texcoord...
2004-03-15 havocreorganized texture setup code in R_Shadow_RenderLighti...
2004-03-14 havocfixed 2d attenuation texturing (it was all black due...
2004-03-13 havocmerged static and dynamic rtlight handling almost entir...
2004-03-10 havocnow calls GL_LockArrays manually around each R_Mesh_Dra...
2004-03-10 havocremoved r_shadow_showtris (superseded by r_showtris)
2004-03-10 havocmerged CL_ColorPointer into R_Mesh_State
2004-03-10 havocR_Mesh_State_Texture and GL_VertexPointer merge once...
2004-03-10 havocGL_Color no longer interacts with GL_ColorPointer ...
2004-03-10 havocnow supports GL_EXT_stencil_two_side extension (found...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-09 havocfix saving of rtlights files (everything past cubemap...
2004-03-04 havocfix r_editlights_edit not accepting some commands
2004-03-03 havocmade r_showtris transparent (quite faint actually)...
2004-03-03 havocrealtime dlight shadows are now nearly the speed of...
2004-03-02 havoctemporarily disabled compiled rtlights (they'll make...
2004-03-02 havocfix rtlights cubemapname load/save
2004-03-02 havocforgot to init the effects variable in the light parser
2004-03-02 havocdlights using light_lev now need the PFLAG_FULLDYNAMIC...
2004-03-01 havocmore cleanups of R_RenderScene (now r_view_ variables...
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-28 havocdefault a few cvars accordingly for GAME_TENEBRAE mode
2004-02-28 havocsupport angles on light entities
2004-02-28 havocsupport skin and pflags in light entity loader
2004-02-26 havocmade the static light built message a dprint
2004-02-25 havocrenamed brush model pvs stuff to be in brush struct...
2004-02-22 havocfixed GL_Scissor call in rtlight code (apparently I...
2004-02-21 havoccleaned up R_RenderView setup code a bit, and shuffled...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havocimproved error message for missing cubemap images,...
2004-02-18 havocnow loads each cubemap only once, no matter how many...
2004-02-18 havoccubemap filters for rtlights are now supported
2004-02-18 havocadded gl_lightmaps cvar (for looking at the raw lightma...
2004-02-06 havocrenamed r_shadow_shadows to r_shadow_dlightshadows...
2004-02-02 havocnow always uses glPolygonOffset, and collision brush...
2003-12-28 havocimproved support for q3map2 lights (added fade and...
2003-12-01 havocadded a note about the Creative Technology Ltd patent...
2003-11-30 havocnow uses q3bsp surfaceflags when possible instead of...
2003-11-30 havocnow parses q3 shaders for surfaceparms (this mainly...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-11-05 havocadded r_shadow_showtris
2003-10-13 havocadded r_shadow_help and r_editlights_help commands...
2003-10-07 havoccd audio now tied to sound system
2003-10-02 molivierThe crusade against buffer overflows continues...
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-09-20 havocfinally managed to fix the r_shadow_portallight bug...
2003-09-19 havocmigrated light bounding box generation from r_shadow...
2003-08-24 havocno more uses of %g in printf as it tends to lose precis...
2003-08-23 havocq3bsp is working, but no curves yet, and no realtime...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-07-31 havoccorrected a few LittleLongs to LittleFloat in md3 loadi...
2003-07-24 havoca little more explanation of shadow edge code
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-10 havocadded 'readable' version of a particular line of code...
2003-07-08 havocfixed model shadows going through walls (by making...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-06-04 havocfixed a bunch of signed/unsigned mismatch warnings...
2003-05-26 havocfixed realtime lighting bugs with gl_mesh_batching...
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