]> icculus.org git repositories - divverent/darkplaces.git/history - r_shadow.c
Added dp_waterscroll <scale> <speed> shader keyword as simple simulation of water...
[divverent/darkplaces.git] / r_shadow.c
2009-10-08 eihruluse R_SHADOW_SHADOWMODE_ enum for shadowmode for readab...
2009-10-08 eihrulonly honor r_shadow_shadowmapping cvar if both GLSL...
2009-10-08 havoccheck gl_support_fragment_shader before setting up...
2009-10-07 eihrulfix for noselfshadow entities no culling from shadowmap...
2009-10-07 eihrulavoid repeatedly thrashing GL state when switching...
2009-10-07 eihrulimproved culling of shadowmap sides against view frustum
2009-10-07 eihruluse bounding boxes for shadowmap side culling instead...
2009-10-06 eihrulfixed biasing issue in shadowmap frustum culling
2009-10-06 eihrulimproved shadowmap side culling
2009-10-04 vortex-added game Blood Omnicide
2009-10-03 havocsplit CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac...
2009-10-03 eihrulcompile separate index lists for each cubemap shadowmap...
2009-10-02 eihruladded cvar r_shadow_shadowmapping_precision to control...
2009-10-02 eihrulstub out face culling for shadowmapping temporarily
2009-10-02 eihrulenable backface culling for shadowmap rendering
2009-10-01 eihruluse nearest filtering on VSDCT
2009-10-01 eihrulavoid unnecessary texture offset scaling in shadowmap...
2009-10-01 eihrulbetter VSDCT transform
2009-10-01 eihruldefault to using texture rectangle shadowmaps when...
2009-10-01 eihrulautomagically select best shadowmapping filter mode...
2009-10-01 eihruladded a cheaper 3x3 PCF settings for shadowmaps
2009-09-30 eihrulshadowmap projection fixes
2009-09-30 eihrulmake use of virtual shadow depth cube texture optional
2009-09-30 eihrulALU cubemap indirection fixes
2009-09-30 eihruladded support for more shadowmap2D PCF modes and provis...
2009-09-30 eihrulrestoring scaffolding for cubemap and 2D shadowmaps
2009-09-30 eihruladded indirection cube map for shadowmapping and revise...
2009-09-28 havocfix stencil clear
2009-09-28 havocfix allocation of 2D shadowmap textures when the first...
2009-09-26 havocfix several bugs with viewport code (r_shadows works...
2009-09-26 havocrename r_shadows_drawafterrtlightning to r_shadows_draw...
2009-09-26 divverentfix typo in cube side freeing
2009-09-25 divverentinitilaize the lightscissor array before drawing r_shadows
2009-09-23 havocreduce code a bit more
2009-09-23 havocreduced shadowmaps from 32bit to 24bit depth format
2009-09-22 havocfix default values for the r_shadow_shadowmapping_lod...
2009-09-22 havocdisable an annoying debug print
2009-09-22 havocchanged r_shadow_shadowmapping values (now 1 = 2d,...
2009-09-22 havocimplemented omnidirectional shadowmapping using depth...
2009-09-15 vorteximproved r_shadows mode, new cvars for better use with...
2009-09-15 havocfix errors and warnings in MSVC when compiling as C++
2009-07-05 divverentSupport a separate texture matrix for the background...
2009-04-01 divverentturn off exact specular math by default (it's better...
2009-04-01 havocreset rsurface.entity to NULL after each entity is...
2009-03-29 havoccompute sorted surface list at load of each model ...
2009-03-03 divverentcorona query: move the "all pixels" query to the center...
2009-03-02 divverentwork around ATI bug in corona occlusion testing (use...
2009-02-16 havocfix a compile error when using C++ mode
2009-02-16 havocimplemented zpass shadowing, not used yet
2009-02-12 havoclaying the groundwork for zpass shadow volume support...
2009-02-12 havocadded TEXF_FORCELINEAR to many special effect textures
2009-02-12 havocearly steps toward support for persistent caching of...
2009-02-12 havocimplemented occlusion query support on corona rendering...
2009-01-28 divverentmake DP compile with C++ again
2008-11-10 divverentr_shadows 2: cast shadows always DOWN, ignore level...
2008-11-10 divverentr_shadows: use the parent entity's light direction...
2008-09-11 divverentadd r_shadow_glossexact to toggle between old and new...
2008-09-04 havocfix crashes on Win64 builds caused by stack overflow...
2008-08-18 havocfix crashes when recursing portals on maps with some...
2008-07-23 divverentoptimize many loops over expandable arrays by not repea...
2008-06-17 havocuse %127s in the sscanf
2008-06-17 havocfix crash in rtlights loader when compiled with VS2005...
2008-06-17 havocfixed all VS2005 deprecated function warnings
2008-06-01 divverentsome const fixes and type fixes found by gcc -combine
2008-05-22 havocsimplified failed cubemap handling
2008-05-22 havocdon't try to free r_texture_whitecube just because...
2008-05-04 havocfix bug with rtlights on vertex texture blend surfaces...
2008-04-21 divverentglobally rename model_t to dp_model_t for OpenSolaris...
2008-04-10 havocimplemented uint16 element array support, and use of...
2008-02-25 blackMove rt* states and the ambient value into r_refdef_sce...
2008-02-04 havochuge audit of dprints throughout engine, all notices...
2008-01-28 havocsome very slight optimization to rt light rendering...
2008-01-27 havocsome surface rendering code cleanup
2008-01-27 havocimplemented r_glsl_usegeneric cvar, this causes generic...
2008-01-18 havocdisable water clipping plane while rendering sky, this...
2008-01-10 havocimplemented q3bsp vertex texture blending (GL20 path...
2008-01-10 havocuse GL20TU_ enum values instead of constant texture...
2008-01-10 havocuse cl.worldmodel in r_editlights_reload code as it...
2008-01-07 blackMove a part of r_refdef_t into a new r_refdef_scene_t...
2008-01-05 havocload rtlights file sooner in map change process, to...
2008-01-04 blackRefactor the code to make r_view and r_viewcache member...
2007-12-21 havocmove R_UpdateAllTextureInfo call back to DrawLight
2007-12-20 havocreenabled R_UpdateAllTextureInfo calls when lighting...
2007-12-17 havocredesigned box clipping code in R_Shadow_ScissorForBBox...
2007-12-03 havocadded r_refdef.rtlightstylevalue which is a float versi...
2007-12-03 havocthe light has been defeated by the shadow (r_light...
2007-11-28 havocpatch from VorteX which makes r_editlights mode use...
2007-11-28 havocchanged texture formats from RGBA to BGRA, yes this...
2007-11-12 divverentadded cvar r_fixtrans_auto to automatically call fixtra...
2007-10-17 havocimplemented a fixed function fallback for water, but...
2007-09-24 havocchanged COM_ParseToken_Simple to have a parsebackslash...
2007-09-22 havocimplemented r_glsl_water cvar (refraction and reflectio...
2007-09-04 havocmade r_view.showdebug affect more r_show* features
2007-08-23 havocimplemented support for GL_ARB_texture_compression...
2007-07-08 havocfixed bug in gl_lightmaps code that made it not work...
2007-06-14 havocadded support for VF_PERSPECTIVE = false in frustum...
2007-05-27 havocadded polygonoffset as a texture property, used on...
2007-05-27 havocfixed recently introduced bug that made lightmapintensi...
2007-05-24 havocimplemented tcmod (all forms)
2007-05-24 havoceliminated rsurface.model, so there is now no dependenc...
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