vertex arrays renamed to varray_ and exposed to rest of engine
[divverent/darkplaces.git] / r_light.h
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-09 havocrewrote most of the RSurfShader_ functions to use R_Mes...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-01-27 lordhavocadded coronas (glow) to dynamic lights
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2001-02-06 lordhavocbetter version reports (always mention build number)
2000-11-18 lordhavocremoved unused 'minlight' option from dlight struct...
2000-11-17 lordhavocupdated to version 1.50, build 75.