]> icculus.org git repositories - divverent/darkplaces.git/history - r_light.c
fix a terrible mistake: don't send \n at the end of the client variables during signon
[divverent/darkplaces.git] / r_light.c
2005-05-14 havocadded a couple checks to hopefully fix a lit sprite...
2005-04-30 havocrelocated the CL_SendMove call to put it at the end...
2005-04-24 havocdon't apply dlights to opaque models (this was happenin...
2005-04-10 havocremoved unused leaf parameter on CompleteLightPoint
2005-03-17 havocremoved a lot of renderer cruft (such as 48% of gl_rsur...
2005-03-17 havocmerged q1bsp and q3bsp surface rendering
2005-03-10 havocadded basematerialflags/currentmaterialflags to texture...
2005-03-07 havocmerged q3msurface_t into msurface_t
2005-03-06 havoca major rename - instead of q1bsp code having surf...
2005-03-06 havocmoved brushq1 nodes/leafs/leaffaces/planes/portals...
2005-03-06 havocrenamed q1bsp marksurfaces to leaffaces for consistency...
2005-03-06 havocgot rid of node->contents, leaf->contents kept (only...
2005-03-05 havoceliminated brushq1.pvs* variables, pvstexture surface...
2005-02-04 havocrealtime dlights are now overridden by gl_flashblend...
2004-12-03 havocsome renderer/client separation cleanup, migrated some...
2004-11-14 havocupgraded rtlights format to have separate ambient,...
2004-09-26 havocadded r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig...
2004-08-17 tomazAdded lightstyle interpolation.
2004-05-18 havocallow drawing coronas fainter than 1 (it was checking...
2004-03-16 havocadded a note to optimize the MAX_DLIGHTS loop somehow
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-25 havocrenamed brush model pvs stuff to be in brush struct...
2004-02-22 havocfixed GL_Scissor call in rtlight code (apparently I...
2004-02-22 havocfixed a possible crash in R_DrawCoronas (it was using...
2004-02-21 havoccleaned up R_RenderView setup code a bit, and shuffled...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havocadded gl_lightmaps cvar (for looking at the raw lightma...
2004-02-02 havocfix a logic bug in EntLight handling (should have been...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-09-21 havocr_dlightmap 0 mode removed (vertex dlights on lightmapp...
2003-08-23 havocnegate the dnormal instead of negating the dotproduct...
2003-08-23 havocdiffusenormal lighting was backwards (thanks to Electro...
2003-08-23 havocq3bsp is working, but no curves yet, and no realtime...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-14 havocq3bsp is still not working yet, but getting closer
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-08-10 havocmoved RecursiveLightPoint code to model_brush.c (model...
2003-07-22 havocgl_flashblend 1 now disables model dlighting like it...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-12 havocfix a bunch of things that should have been checking...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-05-24 havocalias model (q1/q2/q3) rendering now supports gl_mesh_c...
2003-04-18 havocinlined the only call of R_ModelLightPoint (in R_LightM...
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-02-14 havocfix some bugs with r_fullbright, no lights, and other...
2002-11-28 havocmost of the new alias mesh system is in place now...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-10-27 havocgloss now works correctly
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocent field added back to dlight structures
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-17 havocm.wantoverbright is gone
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-10 havocoptimizing R_DrawSurfaces and WorldNode functions
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-30 havoccommented out bit-hacking 1/sqrt code
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-09 havocconverted coronas to R_Mesh_Draw_GetBuffer
2002-08-09 havocrewrote most of the RSurfShader_ functions to use R_Mes...
2002-08-03 havocnow entirely dynamic OpenGL binding
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-08-02 havocfixed a lighting bug with overbright modes when using...
2002-07-29 knghtbrdMake coronas look better (it looks good in Twilight...
2002-07-17 havocfaster static light tracing (by not doing it as often...
2002-06-13 lordhavocForgot to apply Vic's axial patch for r_light.c, here...
2002-06-03 lordhavocchanged model lighting to match map lighting (this...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
2002-05-15 lordhavocmuzzleflash fades out
2002-05-15 lordhavocdirectional static lighting support (but not fast yet...
2002-04-11 lordhavocremoved silly uses of 'long' (now int, or qbyte *,...
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavoccleaned up backend code a bit more, added R_Mesh_Draw_G...
2002-02-24 lordhavocForgot to commit removal of DrawDecal
2002-02-15 lordhavocmade corona texture brighter, and rendering of it darke...
2002-02-03 lordhavocremoved some old commented out code
2002-02-03 lordhavocmade coronas small and intense, much more noticable now
2002-02-02 lordhavoccoronas now scale with the light radius
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-27 lordhavochalved corona size
2002-01-27 lordhavocadded coronas (glow) to dynamic lights
2002-01-22 lordhavocmade lights half as bright
2002-01-17 lordhavocmade directional static lighting work, then disabled...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
next