vertex arrays renamed to varray_ and exposed to rest of engine
[divverent/darkplaces.git] / r_light.c
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-30 havoccommented out bit-hacking 1/sqrt code
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-09 havocconverted coronas to R_Mesh_Draw_GetBuffer
2002-08-09 havocrewrote most of the RSurfShader_ functions to use R_Mes...
2002-08-03 havocnow entirely dynamic OpenGL binding
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-08-02 havocfixed a lighting bug with overbright modes when using...
2002-07-29 knghtbrdMake coronas look better (it looks good in Twilight...
2002-07-17 havocfaster static light tracing (by not doing it as often...
2002-06-13 lordhavocForgot to apply Vic's axial patch for r_light.c, here...
2002-06-03 lordhavocchanged model lighting to match map lighting (this...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
2002-05-15 lordhavocmuzzleflash fades out
2002-05-15 lordhavocdirectional static lighting support (but not fast yet...
2002-04-11 lordhavocremoved silly uses of 'long' (now int, or qbyte *,...
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavoccleaned up backend code a bit more, added R_Mesh_Draw_G...
2002-02-24 lordhavocForgot to commit removal of DrawDecal
2002-02-15 lordhavocmade corona texture brighter, and rendering of it darke...
2002-02-03 lordhavocremoved some old commented out code
2002-02-03 lordhavocmade coronas small and intense, much more noticable now
2002-02-02 lordhavoccoronas now scale with the light radius
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-27 lordhavochalved corona size
2002-01-27 lordhavocadded coronas (glow) to dynamic lights
2002-01-22 lordhavocmade lights half as bright
2002-01-17 lordhavocmade directional static lighting work, then disabled...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-15 lordhavocfix an off-by-one issue with model->numleafs in PVS...
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-26 lordhavoca big change with a little description...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-02-27 lordhavocclean up use of client structs in server
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2001-02-06 lordhavocbetter version reports (always mention build number)
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-18 lordhavoclight only the front faces, cuts down on noticable...
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-10-16 lordhavocyet another rewrite of the dlight engine, this time...
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-14 lordhavocImplemented r_ambient (mainly for sake of Nehahra's...
2000-09-11 lordhavocclean up, r_farclip cvar, lit particles (optional)...
2000-09-06 lordhavocVarious graphical tweaks (mainly particle related)...
2000-08-31 lordhavocFix for glowing objects sometimes appearing black.
2000-08-22 lordhavocInitial revision