]> icculus.org git repositories - divverent/darkplaces.git/history - r_crosshairs.c
implemented the 'don't move projectiles on first frame' hack a different way
[divverent/darkplaces.git] / r_crosshairs.c
2004-09-20 havocadded PXQ_GFX_LETTERBOX extension
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2002-11-10 havocfix which crosshair texture is used
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-24 havocstatic crosshair is now drawn during sbar stage (where...
2002-09-17 havocm.wantoverbright is gone
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-22 molivierDisabled crosshair during intermission
2002-08-21 molivierStatic/floating crosshair is now an option controled...
2002-08-09 havocconverted drawing code from R_Mesh_Draw to R_Mesh_Draw_...
2002-07-30 havocfix 'flashing' crosshair bug caused by negative colors...
2002-07-29 havocSerious-Sam style crosshair (an actual sprite in the...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-23 lordhavocimproved client number check to prevent potential crashs
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-17 lordhavocupdated to version 1.50, build 75.