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*** empty log message ***
[divverent/darkplaces.git]
/
r_crosshairs.c
2003-11-14
havoc
r_refdef.vieworg and r_refdef.viewangles replaced by...
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2003-08-19
havoc
more q3bsp work (and no it still doesn't work right)
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2003-07-01
havoc
redesigned how the renderer handles much of it's state...
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2003-03-15
havoc
varray_* rewritten to remove padding (varray_vertex3f...
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2003-03-09
havoc
changed R_Mesh_ system (again), now uses R_Mesh_GetSpac...
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2002-11-10
havoc
fix which crosshair texture is used
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2002-10-14
havoc
R_LoadTexture functions take a palette pointer now
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2002-10-05
havoc
texcoord arrays are now 3 component (padded to 4 floats)
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2002-09-30
havoc
gl backend now has functions for color array and flat...
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2002-09-27
havoc
CL_TraceLine can now return what entity was hit (this...
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2002-09-24
havoc
static crosshair is now drawn during sbar stage (where...
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2002-09-17
havoc
m.wantoverbright is gone
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2002-09-12
havoc
varray_element is gone, instead you pass your own eleme...
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2002-09-06
havoc
transform matrix is now separate from R_Mesh_State...
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2002-09-06
havoc
vertex arrays renamed to varray_ and exposed to rest...
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2002-08-28
havoc
most of the framework for hardware accelerated transfor...
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2002-08-27
havoc
got rid of lots of unnecessary m.transparent = lines...
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2002-08-25
havoc
batching is gone.
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2002-08-24
havoc
detail texturing added (although with just one generate...
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2002-08-22
molivier
Disabled crosshair during intermission
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2002-08-21
molivier
Static/floating crosshair is now an option controled...
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2002-08-09
havoc
converted drawing code from R_Mesh_Draw to R_Mesh_Draw_...
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2002-07-30
havoc
fix 'flashing' crosshair bug caused by negative colors...
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2002-07-29
havoc
Serious-Sam style crosshair (an actual sprite in the...
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2002-06-02
knghtbrd
A minor removal of a few pieces of dead code. Nothing...
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2002-02-27
lordhavoc
renamed byte to qbyte throughout engine to eliminate...
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2002-02-23
lordhavoc
improved client number check to prevent potential crashs
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2002-02-15
lordhavoc
moved a lot of 2D/screen stuff out of gl_screen.c into...
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2002-01-25
lordhavoc
added cl_screen.c/h (eventually most 2D stuff should...
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2002-01-16
lordhavoc
rewrote memory system entirely (hunk, cache, and zone...
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2001-12-04
lordhavoc
rewrote RecursiveHullCheck, no longer gets stuck on...
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2001-10-26
lordhavoc
added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
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2001-05-27
lordhavoc
cleaned up nearly all of the externs in .c files (moved...
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2001-04-20
lordhavoc
added newmap function to render modules (so explosions...
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2001-04-06
lordhavoc
optimized AngleVectors calls (pass NULL for vectors...
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2000-12-09
lordhavoc
bmodel rotation physics now work
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2000-11-17
lordhavoc
updated to version 1.50, build 75.
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