eliminated qbyte type, now uses unsigned char throughout the engine for this purpose
[divverent/darkplaces.git] / model_sprite.h
2005-08-28 havocsome cleaning of the model headers, and added bufferend...
2005-04-03 molivierAdded Quake 2 sprite support (.sp2 files). Added the...
2003-07-02 havocchanged brush model API - now uses function pointers...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2000-08-22 lordhavocInitial revision