]> icculus.org git repositories - divverent/darkplaces.git/history - model_sprite.c
significant surface renderer optimizations
[divverent/darkplaces.git] / model_sprite.c
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-02-01 havocadded description string to all cvars and commands
2006-01-01 havocfix sp2 frame positioning
2005-12-27 havocchanged a palette_complete, palette_alpha reference...
2005-11-25 havocsprites now use skinframe_t instead of their own textur...
2005-11-25 havocdon't load images when running a dedicated server ...
2005-11-07 havocremoved \n from all Host_Error, Sys_Error, PRVM_ERROR...
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-21 havocfix an int->enum conversion error with g++ on big endia...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-10-20 havocgcc 4.0 signedness warning fixes and uninitialized...
2005-09-07 havocsplit model->DrawShadowVolume into CompileShadowVolume...
2005-08-28 havocsome cleaning of the model headers, and added bufferend...
2005-04-03 molivierAdded Quake 2 sprite support (.sp2 files). Added the...
2005-04-02 havocfix hl sprite types again
2005-04-02 havocfixed hl sprite types to properly handle the palette...
2005-04-02 havocfixed hl sprite additive mode
2005-04-02 havocfix hl sprite loading (stupid typo in handling sprite...
2004-09-26 havocadded r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig...
2004-08-22 tomazMade gl_picmip affect only maps, models, and sprites...
2004-02-21 havocremove unused stripextension code
2004-02-20 havocfixed loading of replacement frame images (it was strip...
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-04-21 havocadded TEXF_CLAMP flag on model and sprite textures...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocadded radius and radius2 (squared radius) fields to...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-04-11 lordhavocremoved silly uses of 'long' (now int, or qbyte *,...
2002-03-14 lordhavocworkaround for absolutely empty sprites (Nehahra s_null...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-01-29 lordhavocgot rid of Hunk_Alloc, all allocations now have a prope...
2001-01-29 lordhavocevery malloc/calloc/free converted to qmalloc/qfree...
2001-01-22 lordhavocfixed (byte *) - (char *) subtraction
2001-01-12 lordhavocFix for image replacement in sprites, now the sprite...
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-21 lordhavocadded support to image loader for loading mask as well...
2000-08-23 lordhavocToo many fixes to mention. (sys_ticrate now controls...
2000-08-22 lordhavocInitial revision