apparently M_ToggleMenu_f is not what to call... Call_MR_ToggleMenu_f is
[divverent/darkplaces.git] / model_shared.h
2004-09-03 havoczym models are now loaded into the same structs as...
2004-08-30 molivierRemoved an unused define, and renamed another one
2004-04-14 havocr_ambient no longer alters the lightmap in q1bsp, inste...
2004-04-14 havocrenamed q3mface_t to q3msurface_t
2004-04-14 havocrenamed model->numsurfaces to model->nummodelsurfaces
2004-03-13 havocmerged static and dynamic rtlight handling almost entir...
2004-03-13 havocadded const to most parameters to Mod_ShadowMesh_AddMesh
2004-03-09 havocnow supports loading skybox specified by q3 sky shaders
2004-03-04 havocseparate collision curve geometry from rendering, this...
2004-03-03 havocrealtime dlight shadows are now nearly the speed of...
2004-03-02 havoctemporarily disabled compiled rtlights (they'll make...
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-25 havocrenamed brush model pvs stuff to be in brush struct...
2004-02-22 havocfixed GL_Scissor call in rtlight code (apparently I...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havoccubemap filters for rtlights are now supported
2004-02-02 havocadded trace.realfraction field which is now used for...
2003-11-30 havocnow uses q3bsp surfaceflags when possible instead of...
2003-11-30 havocnow parses q3 shaders for surfaceparms (this mainly...
2003-11-11 havocq3bsp transparency support (note: makes maps that abuse...
2003-11-11 havocq1bsp lightmaps are now always rendered at 2x overbrigh...
2003-11-05 havocimmense speedups to triangle neighbor building by using...
2003-11-05 havocadded r_shadow_showtris
2003-10-11 havocadded DP_QC_TRACE_MOVETYPE_HITMODEL extension (and...
2003-09-22 havocTomaz's new water effect has been added and looks very...
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-21 havocnow supports skyboxes in q3bsp (note: must use the...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-08-28 havocexperimental (not terribly useful) support for r_shadow...
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-23 havocq3bsp is working, but no curves yet, and no realtime...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-14 havocq3bsp is still not working yet, but getting closer
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-08-11 havocmoved SV_FatPVS to model code
2003-08-10 havocmoved RecursiveLightPoint code to model_brush.c (model...
2003-08-10 havocQ3BSP collisions implemented (although not for patches...
2003-07-31 havoccorrected a few LittleLongs to LittleFloat in md3 loadi...
2003-07-25 havocsupport for %s_%i.skin files on alias models (I.E....
2003-07-22 havocnow loads md3 tags
2003-07-22 havoccollision code cleanups (model->brush.TraceBox is now...
2003-07-19 havocadded SV_PointContents
2003-07-18 havocnow loads q3 bsp (but can't render it or collide with...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-06-22 havocThis is the network rewrite I've been working on for...
2003-05-23 havocmore preparation for quake2 bsp support
2003-04-06 havocredesigned surfmesh allocation in brush model loader...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-02-28 havoclights now have an orientation (this isn't editable...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havocmd3 model support and some cleanups to skin loading...
2002-11-28 havocmdl/md2 transitioned to meshes
2002-11-27 havocchanged format of aliasvertex_t to use floats (hopefull...
2002-11-26 havocremoved model_t mdlmd2data_frames (no longer needed)
2002-11-26 havocmdl and md2 vertices are now stored in a different...
2002-11-26 havocBuildTriangleNeighbors now detects edges shared by...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-11-16 havocrewrote how texture chains are handled, they are now...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-27 havocgloss now works correctly
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocadded radius and radius2 (squared radius) fields to...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-27 havocalias mdl/md2 models now have a mdlmd2data_triangleneig...
2002-09-27 havocadded Mod_FindTriangleWithEdge and Mod_BuildTriangleNei...
2002-09-11 havocwhitespace
2002-09-10 havocoptimizing R_DrawSurfaces and WorldNode functions
2002-09-10 havocsurfaces are now texture sorted rather than shader...
2002-09-09 havocremoved modelsortedsurfaces
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-21 havocno more warping meshs of any kind
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-07-06 havocsome cleanup of map texture loading and related code...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-05-15 lordhavocdirectional static lighting support (but not fast yet...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavoccleaned up backend code a bit more, added R_Mesh_Draw_G...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-30 lordhavocadded support for transparent model skins
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-08-22 lordhavocInitial revision