]> icculus.org git repositories - divverent/darkplaces.git/history - model_shared.h
now uses hardware transforms
[divverent/darkplaces.git] / model_shared.h
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-21 havocno more warping meshs of any kind
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-07-06 havocsome cleanup of map texture loading and related code...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-05-15 lordhavocdirectional static lighting support (but not fast yet...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavoccleaned up backend code a bit more, added R_Mesh_Draw_G...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-30 lordhavocadded support for transparent model skins
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-08-22 lordhavocInitial revision