]> icculus.org git repositories - divverent/darkplaces.git/history - model_shared.h
marked gl_texturemode bug as done (apparently I fixed it at some point long ago and...
[divverent/darkplaces.git] / model_shared.h
2003-07-19 havocadded SV_PointContents
2003-07-18 havocnow loads q3 bsp (but can't render it or collide with...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-06-22 havocThis is the network rewrite I've been working on for...
2003-05-23 havocmore preparation for quake2 bsp support
2003-04-06 havocredesigned surfmesh allocation in brush model loader...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-02-28 havoclights now have an orientation (this isn't editable...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havocmd3 model support and some cleanups to skin loading...
2002-11-28 havocmdl/md2 transitioned to meshes
2002-11-27 havocchanged format of aliasvertex_t to use floats (hopefull...
2002-11-26 havocremoved model_t mdlmd2data_frames (no longer needed)
2002-11-26 havocmdl and md2 vertices are now stored in a different...
2002-11-26 havocBuildTriangleNeighbors now detects edges shared by...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-11-16 havocrewrote how texture chains are handled, they are now...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-27 havocgloss now works correctly
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocadded radius and radius2 (squared radius) fields to...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-27 havocalias mdl/md2 models now have a mdlmd2data_triangleneig...
2002-09-27 havocadded Mod_FindTriangleWithEdge and Mod_BuildTriangleNei...
2002-09-11 havocwhitespace
2002-09-10 havocoptimizing R_DrawSurfaces and WorldNode functions
2002-09-10 havocsurfaces are now texture sorted rather than shader...
2002-09-09 havocremoved modelsortedsurfaces
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-21 havocno more warping meshs of any kind
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-07-06 havocsome cleanup of map texture loading and related code...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-05-15 lordhavocdirectional static lighting support (but not fast yet...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavoccleaned up backend code a bit more, added R_Mesh_Draw_G...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-30 lordhavocadded support for transparent model skins
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-08-22 lordhavocInitial revision