]> icculus.org git repositories - divverent/darkplaces.git/history - model_shared.h
We didn't exit the "Reset to defaults" menu when answering "yes". Moved the "vertical...
[divverent/darkplaces.git] / model_shared.h
2005-03-09 havocremoved R_BoxVisible and added model->brush.BoxTouching...
2005-03-08 havoceliminated q3meffect_t (now uses q3deffect_t)
2005-03-08 havocchanged uses of q3mmodel_t to q3dmodel_t because there...
2005-03-08 havocadded firstmodelbrush/nummodelbrushes fields to model...
2005-03-07 havocmerged q3msurface_t into msurface_t
2005-03-06 havoca major rename - instead of q1bsp code having surf...
2005-03-06 havocmerged q3mtexture_t into texture_t, note that only...
2005-03-06 havocmoved brushq3.submodel to brush, removed brushq3.data_t...
2005-03-06 havocmoved brushq1 nodes/leafs/leaffaces/planes/portals...
2005-03-06 havocrenamed q1bsp marksurfaces to leaffaces for consistency...
2005-03-06 havocchanged leafbrushes from pointers to ints to be consist...
2005-03-06 havocchanged leafface references to ints (making leaffacenum...
2005-03-06 havocgot rid of node->contents, leaf->contents kept (only...
2005-03-05 havoctweaked the order of checks in an if, and removed the...
2005-03-03 havocq1bsp and q3bsp loaders now use model->meshlist for...
2005-03-02 havocmodified q3msurface_t to use a surfmesh (although not...
2005-03-02 havocimproved/modified q1bsp surfmesh stuff for more general...
2005-01-24 havocadded surfaceparm pointlight to known surfaceparm list
2004-11-25 havocadded model->brush.submodels[] array of pointers to...
2004-11-16 havocrenamed mod->needload to mod->loaded as a minor cleanup...
2004-11-14 havocupgraded rtlights format to have separate ambient,...
2004-11-10 havocmade q3bsp alphafunc shaders render as transparent...
2004-10-20 havocfixed r_restart skybox crash (as well as incorrect...
2004-10-17 havocsnap curve vertices to solve some finicky collision...
2004-10-16 havocnow parses more of q3 shaders to guess at proper render...
2004-09-30 havocremoved a few fields from q3msurface_t
2004-09-26 havocadded r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig...
2004-09-23 havocadded a Mod_BuildNormals function to accelerate vertex...
2004-09-17 tomazRenamed mod_brush to mod_brushq1.
2004-09-03 havoczym models are now loaded into the same structs as...
2004-08-30 molivierRemoved an unused define, and renamed another one
2004-04-14 havocr_ambient no longer alters the lightmap in q1bsp, inste...
2004-04-14 havocrenamed q3mface_t to q3msurface_t
2004-04-14 havocrenamed model->numsurfaces to model->nummodelsurfaces
2004-03-13 havocmerged static and dynamic rtlight handling almost entir...
2004-03-13 havocadded const to most parameters to Mod_ShadowMesh_AddMesh
2004-03-09 havocnow supports loading skybox specified by q3 sky shaders
2004-03-04 havocseparate collision curve geometry from rendering, this...
2004-03-03 havocrealtime dlight shadows are now nearly the speed of...
2004-03-02 havoctemporarily disabled compiled rtlights (they'll make...
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-25 havocrenamed brush model pvs stuff to be in brush struct...
2004-02-22 havocfixed GL_Scissor call in rtlight code (apparently I...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havoccubemap filters for rtlights are now supported
2004-02-02 havocadded trace.realfraction field which is now used for...
2003-11-30 havocnow uses q3bsp surfaceflags when possible instead of...
2003-11-30 havocnow parses q3 shaders for surfaceparms (this mainly...
2003-11-11 havocq3bsp transparency support (note: makes maps that abuse...
2003-11-11 havocq1bsp lightmaps are now always rendered at 2x overbrigh...
2003-11-05 havocimmense speedups to triangle neighbor building by using...
2003-11-05 havocadded r_shadow_showtris
2003-10-11 havocadded DP_QC_TRACE_MOVETYPE_HITMODEL extension (and...
2003-09-22 havocTomaz's new water effect has been added and looks very...
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-21 havocnow supports skyboxes in q3bsp (note: must use the...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-08-28 havocexperimental (not terribly useful) support for r_shadow...
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-23 havocq3bsp is working, but no curves yet, and no realtime...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-14 havocq3bsp is still not working yet, but getting closer
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-08-11 havocmoved SV_FatPVS to model code
2003-08-10 havocmoved RecursiveLightPoint code to model_brush.c (model...
2003-08-10 havocQ3BSP collisions implemented (although not for patches...
2003-07-31 havoccorrected a few LittleLongs to LittleFloat in md3 loadi...
2003-07-25 havocsupport for %s_%i.skin files on alias models (I.E....
2003-07-22 havocnow loads md3 tags
2003-07-22 havoccollision code cleanups (model->brush.TraceBox is now...
2003-07-19 havocadded SV_PointContents
2003-07-18 havocnow loads q3 bsp (but can't render it or collide with...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-06-22 havocThis is the network rewrite I've been working on for...
2003-05-23 havocmore preparation for quake2 bsp support
2003-04-06 havocredesigned surfmesh allocation in brush model loader...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-02-28 havoclights now have an orientation (this isn't editable...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havocmd3 model support and some cleanups to skin loading...
2002-11-28 havocmdl/md2 transitioned to meshes
2002-11-27 havocchanged format of aliasvertex_t to use floats (hopefull...
2002-11-26 havocremoved model_t mdlmd2data_frames (no longer needed)
2002-11-26 havocmdl and md2 vertices are now stored in a different...
2002-11-26 havocBuildTriangleNeighbors now detects edges shared by...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-11-16 havocrewrote how texture chains are handled, they are now...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-27 havocgloss now works correctly
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocshadow volume rendering still very incomplete, but...
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