]> icculus.org git repositories - divverent/darkplaces.git/history - model_shared.c
ClearAllStates cleared the key states twice in vid_wgl.c, and vid_glx.c didn't do...
[divverent/darkplaces.git] / model_shared.c
2003-11-05 havocimmense speedups to triangle neighbor building by using...
2003-11-05 havocadded r_shadow_showtris
2003-09-30 molivierLots of str[n]cat, str[n]cpy, and [v]sprintf have been...
2003-09-22 havocTomaz's new water effect has been added and looks very...
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-03 havocfix skin loading on mdl (and probably md2) models by...
2003-07-31 havoccorrected a few LittleLongs to LittleFloat in md3 loadi...
2003-07-25 havocsupport for %s_%i.skin files on alias models (I.E....
2003-07-22 havocfix major editing mistake in Mod_LoadSkinFrame (it...
2003-07-14 havocadded scr_conbrightness cvar
2003-07-13 havocadded some (untested) terrain code for whomever cares
2003-07-13 havocfixed a severe bug in texcoord2f[] reading in Mod_Build...
2003-07-12 havocall outputs of Mod_BuildTextureVectorsAndNormals are...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-06-22 havocThis is the network rewrite I've been working on for...
2003-05-23 havocmore preparation for quake2 bsp support
2003-05-21 havocbeginning to add Q2 bsp support (Q3 bsp support coming...
2003-04-18 havocvery minor correction to a comment
2003-03-21 havocThis is a patch from Elric greatly cleaning up the...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-01-15 havocfixed bumpmapping! now looks correct
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havocmd3 model support and some cleanups to skin loading...
2002-11-26 havocBuildTriangleNeighbors now detects edges shared by...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-30 havocfixed all the signed/unsigned mismatch warnings
2002-10-27 havocgloss now works correctly
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havocR_ShadowMesh_Finish now discards empty meshs
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-27 havocalias mdl/md2 models now have a mdlmd2data_triangleneig...
2002-09-27 havocadded Mod_FindTriangleWithEdge and Mod_BuildTriangleNei...
2002-09-11 havocwhitespace
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-24 havocdetail texturing added (although with just one generate...
2002-07-06 havocsome cleanup of map texture loading and related code...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-04-11 lordhavocremoved silly uses of 'long' (now int, or qbyte *,...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavocremoved a few CheckSentinelsGlobal calls to get a loadi...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-22 lordhavocmodels don't allocate a texture pool when running dedicated
2002-01-16 lordhavochushed unitialized warning on end in cl_particles.c...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-10-30 lordhavocadded support for transparent model skins
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-03-02 lordhavocCoordinates are now floats in network protocol (bloats...
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2001-01-29 lordhavocevery malloc/calloc/free converted to qmalloc/qfree...
2000-11-27 lordhavocremoved cruft from debugging
2000-11-27 lordhavocput in dprinting of model names as they are loaded
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-08-23 lordhavocToo many fixes to mention. (sys_ticrate now controls...
2000-08-22 lordhavocInitial revision