]> icculus.org git repositories - divverent/darkplaces.git/history - model_brush.h
added r_speeds 3 mode which does not use glFinish
[divverent/darkplaces.git] / model_brush.h
2007-11-12 havocadded a non-diffuse non-specular path for model lightin...
2007-10-15 havocimplemented MATERIALFLAG_REFRACTION
2007-10-01 havocimplemented support for more than 32768 clipnodes ...
2007-09-24 havocrevised water shader, less refraction, more focus on...
2007-09-22 havocimplemented r_glsl_water cvar (refraction and reflectio...
2007-05-25 havocimplemented deformvertexes (previously autosprite/autos...
2007-05-24 havocimplemented tcmod (all forms)
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-04-06 havocview models no longer receive stencil shadows (only...
2007-04-06 havocremoved MATERIALFLAG_TRANSPARENT
2007-02-28 havoceliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC...
2007-02-20 havocadded mleaf_t->containscollisionsurfaces variable which...
2007-02-20 havocchanged Q3SURFACEPARM_ANTIPORTAL to be an unsigned...
2007-02-20 havocadded parsing of surfaceparm antiportal
2007-02-14 havocsome initial changes to support terrain texture blendin...
2007-01-28 havocadded MATERIALFLAG_NOSHADOW in an effort to clean up...
2006-12-21 havocremoved Q3TEXTUREFLAG_ALPHATEST uses in the code, fixin...
2006-07-10 havocadded detection of 4 more surfaceparms to hush warnings
2006-04-18 havocreworked most of q3bsp q3 shader loading, now supports...
2006-03-17 havocadded GLSL shader path for normal rendering stage,...
2006-01-10 havoccorrect q2dheader_t and q3dheader_t to have the correct...
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-21 havocgave names to nearly all structs and enums which should...
2005-08-28 havocsome cleaning of the model headers, and added bufferend...
2005-05-11 havocthe merging of alias and bsp model rendering begins...
2005-03-28 havocchanged surface->mesh to surface->groupmesh and added...
2005-03-28 havocmoved a number of msurface_t fields to a separate msurf...
2005-03-28 havocslight optimizations to bsp renderer
2005-03-17 havocremoved a lot of renderer cruft (such as 48% of gl_rsur...
2005-03-17 havocmerged q1bsp and q3bsp surface rendering
2005-03-10 havocadded basematerialflags/currentmaterialflags to texture...
2005-03-08 havoceliminated q3meffect_t (now uses q3deffect_t)
2005-03-08 havocchanged uses of q3mmodel_t to q3dmodel_t because there...
2005-03-08 havocchanged brushq3 submodel firstsurface and firstbrush...
2005-03-07 havocmerged q3msurface_t into msurface_t
2005-03-06 havoca major rename - instead of q1bsp code having surf...
2005-03-06 havoceliminated surf->poly_* fields and cleaned up Mod_LoadF...
2005-03-06 havocmerged q3mtexture_t into texture_t, note that only...
2005-03-06 havocremoved texture_t->number and q3mtexture_t->number
2005-03-06 havocrenamed q1bsp marksurfaces to leaffaces for consistency...
2005-03-06 havocchanged leafbrushes from pointers to ints to be consist...
2005-03-06 havocgot rid of node->contents, leaf->contents kept (only...
2005-03-05 havoceliminated brushq1.pvs* variables, pvstexture surface...
2005-03-05 havocmore refactoring of q1bsp rendering
2005-03-02 havocimproved/modified q1bsp surfmesh stuff for more general...
2004-09-14 havocPROTOCOL_DARKPLACES5
2004-03-14 havocgot rid of Cshader system as it really wasn't helping...
2004-03-03 havocrealtime dlight shadows are now nearly the speed of...
2004-03-02 havoctemporarily disabled compiled rtlights (they'll make...
2004-02-22 havocfixed GL_Scissor call in rtlight code (apparently I...
2004-02-06 havocfixed Mod_Q3BSP_BoxTouchingPVS to handle unvised maps...
2003-11-05 havocadded r_shadow_showtris
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-07-18 havocnow loads q3 bsp (but can't render it or collide with...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-05-21 havocbeginning to add Q2 bsp support (Q3 bsp support coming...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocMod_FindNonSolidLocation now takes a radius and can...
2003-02-20 havocoptional polygon collisions, not ready for practical...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-11-20 havocCalcSurfaceExtents now uses surf->poly_verts instead...
2002-11-16 havocgot rid of all the (no longer used) cached_ fields...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-11-16 havocrewrote how texture chains are handled, they are now...
2002-11-04 havocadded comments explaining what all the fields of surfme...
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-27 havocgloss now works correctly
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havocmake r_shadows 3 mode mostly match lighting conditions...
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-17 havocm.wantoverbright is gone
2002-09-11 havocBoxOnPlaneSideFunc code - gone, replaced by BoxOnPlaneSide
2002-09-10 havocoptimizing R_DrawSurfaces and WorldNode functions
2002-09-10 havocsurfaces are now texture sorted rather than shader...
2002-09-06 havocwhitespace cleanup
2002-09-05 havocsurfvertex_t is gone, in it's place are non-interleaved...
2002-09-05 havocadded r_surfaceworldnode and r_cullsurface cvars (it...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocliquid now goes through meshqueue sorting
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-24 havocdetail texturing added (although with just one generate...
2002-07-06 havocsome cleanup of map texture loading and related code...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-05-15 lordhavocmuzzleflash fades out
2002-05-15 lordhavocdirectional static lighting support (but not fast yet...
2002-05-04 lordhavoccleaned up and fixed collisions with brush models ...
2002-03-30 lordhavocforgot to commit this before
2002-03-27 lordhavocreorganized shader rendering calls to process the whole...
2002-03-26 lordhavocminor speed increase in surface shaders, by splitting...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
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