]> icculus.org git repositories - divverent/darkplaces.git/history - model_brush.h
disabled GF3 water shader when water is fogged, fixed too-bright normal water renderi...
[divverent/darkplaces.git] / model_brush.h
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-07-18 havocnow loads q3 bsp (but can't render it or collide with...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-05-21 havocbeginning to add Q2 bsp support (Q3 bsp support coming...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocMod_FindNonSolidLocation now takes a radius and can...
2003-02-20 havocoptional polygon collisions, not ready for practical...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-11-20 havocCalcSurfaceExtents now uses surf->poly_verts instead...
2002-11-16 havocgot rid of all the (no longer used) cached_ fields...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-11-16 havocrewrote how texture chains are handled, they are now...
2002-11-04 havocadded comments explaining what all the fields of surfme...
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-27 havocgloss now works correctly
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havocmake r_shadows 3 mode mostly match lighting conditions...
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-17 havocm.wantoverbright is gone
2002-09-11 havocBoxOnPlaneSideFunc code - gone, replaced by BoxOnPlaneSide
2002-09-10 havocoptimizing R_DrawSurfaces and WorldNode functions
2002-09-10 havocsurfaces are now texture sorted rather than shader...
2002-09-06 havocwhitespace cleanup
2002-09-05 havocsurfvertex_t is gone, in it's place are non-interleaved...
2002-09-05 havocadded r_surfaceworldnode and r_cullsurface cvars (it...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocliquid now goes through meshqueue sorting
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-24 havocdetail texturing added (although with just one generate...
2002-07-06 havocsome cleanup of map texture loading and related code...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-05-15 lordhavocmuzzleflash fades out
2002-05-15 lordhavocdirectional static lighting support (but not fast yet...
2002-05-04 lordhavoccleaned up and fixed collisions with brush models ...
2002-03-30 lordhavocforgot to commit this before
2002-03-27 lordhavocreorganized shader rendering calls to process the whole...
2002-03-26 lordhavocminor speed increase in surface shaders, by splitting...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-16 lordhavocchanged behavior about 'Bad Surfaces Extents', now...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-30 lordhavocadded support for GL_ARB_texture_env_combine, currently...
2001-10-28 lordhavocmade the Sorted Edge Rasterizer (hidden surface removal...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-30 taniwhagzip support from quakeforge (QFile and friends). also...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-26 lordhavocsome whitespace changes
2001-05-12 lordhavocbuild number 101
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2001-02-09 lordhavocadded back r_speeds2, with masses of information (6...
2000-11-17 lordhavocspeedups to R_WorldNode, and some shrinkage on the...
2000-10-16 lordhavocfixed all known vertex lighting mode problems (except...
2000-10-16 lordhavocyet another rewrite of the dlight engine, this time...
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-18 lordhavocremoval of various id386 junk
2000-09-14 lordhavocImplemented r_ambient (mainly for sake of Nehahra's...
2000-08-22 lordhavocInitial revision