moved all type-specific model fields to respective structures (alias, sprite, brush)
[divverent/darkplaces.git] / model_brush.c
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-10 havoc#if 0'd out a few unused functions
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-05-23 havocmore preparation for quake2 bsp support
2003-05-21 havocbeginning to add Q2 bsp support (Q3 bsp support coming...
2003-04-25 havocsv.edicts (and related things) are now dynamically...
2003-04-10 havocMod_FindNonSolidLocation fixed for no map case (again)
2003-04-06 havocredesigned surfmesh allocation in brush model loader...
2003-03-21 havocThis is a patch from Elric greatly cleaning up the...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocMod_FindNonSolidLocation now takes a radius and can...
2003-03-07 havocnow uses TEXF_FORCELINEAR on lightmaps
2003-03-02 havocchanged lots of printf to Con_Printf
2003-02-28 havoclights now have an orientation (this isn't editable...
2003-02-20 havocoptional polygon collisions, not ready for practical...
2003-01-15 havocchanged a debugging notice about texture loading
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-11-20 havocCalcSurfaceExtents now uses surf->poly_verts instead...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-11-16 havocrewrote how texture chains are handled, they are now...
2002-11-10 havocfix crashs on maps with missing textures
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-11-03 havocfix polygon distance checks (the radius comparison...
2002-10-30 havocfixed all the signed/unsigned mismatch warnings
2002-10-27 havocgloss now works correctly
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havocmake r_shadows 3 mode mostly match lighting conditions...
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocadded radius and radius2 (squared radius) fields to...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-17 havocm.wantoverbright is gone
2002-09-11 havocwhitespace
2002-09-10 havoccorrected an error message in .lights code
2002-09-10 havocoptimizing R_DrawSurfaces and WorldNode functions
2002-09-10 havocsurfaces are now texture sorted rather than shader...
2002-09-09 havocremoved modelsortedsurfaces
2002-09-05 havocsurfvertex_t is gone, in it's place are non-interleaved...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocliquid now goes through meshqueue sorting
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-21 havocno more warping meshs of any kind
2002-08-06 havocadded r_sortsurfaces cvar, default off, sorting them...
2002-08-05 havoclightmaps shouldn't be procedural, because they have...
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-07-31 havoccleaned up behavior when an invalid replacement sky...
2002-07-29 havocfix animating textures
2002-07-06 havocsome cleanup of map texture loading and related code...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-19 lordhavocfix for really dumb mistake (missing memset) in Mod_Spl...
2002-05-15 lordhavocmuzzleflash fades out
2002-05-15 lordhavocdirectional static lighting support (but not fast yet...
2002-05-04 lordhavoccleaned up and fixed collisions with brush models ...
2002-04-11 lordhavocremoved silly uses of 'long' (now int, or qbyte *,...
2002-03-27 lordhavocreorganized shader rendering calls to process the whole...
2002-03-26 lordhavocminor speed increase in surface shaders, by splitting...
2002-03-10 lordhavoccheck for empty submodels (lacrima.bsp for example)
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-26 lordhavocrenamed R_GetFragmentLocation to R_FragmentLocation
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-22 lordhavocfixed 4 warnings in MSVC related to assigning -1000...
2002-01-21 lordhavocremoved a lot of memory checks now that it works again
2002-01-21 lordhavocfix for bug in memory checking
2002-01-21 lordhavocyet more memory testing
2002-01-21 lordhavocchanged way windings are allocated, may fix memory...
2002-01-21 lordhavocadded some memory corruption checks, trying to find...
2002-01-19 lordhavocrearranged error checking during portal building so...
2002-01-16 lordhavocchanged behavior about 'Bad Surfaces Extents', now...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-28 lordhavocmade the Sorted Edge Rasterizer (hidden surface removal...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-15 lordhavocmallocs, callocs, and frees changed to qmalloc/qfree
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-26 lordhavocsome whitespace changes
2001-05-12 lordhavocbuild number 101
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-03-04 lordhavocnow supports upto 256x256 texel lightmaps (rather than...
2001-03-04 lordhavocrewrite of map texture loading (mainly to do with HL...
2001-03-03 lordhavocredesigned transparent HL texture checking again, now...
2001-03-03 lordhavocfixed transparent color in HL textures (was red, should...
2001-03-02 lordhavocCoordinates are now floats in network protocol (bloats...
2001-01-29 lordhavocgot rid of Hunk_Alloc, all allocations now have a prope...
2001-01-29 lordhavocevery malloc/calloc/free converted to qmalloc/qfree...
2001-01-07 lordhavocworkaround/fix for bounds checking warning
2001-01-07 lordhavocworkaround for bounds checking error in loading texture...
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-10-31 lordhavoclighthalf related transpoly cleanup
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