]> icculus.org git repositories - divverent/darkplaces.git/history - model_brush.c
fix mouse in win32, I had forgotten to update a lot of code
[divverent/darkplaces.git] / model_brush.c
2002-07-31 havoccleaned up behavior when an invalid replacement sky...
2002-07-29 havocfix animating textures
2002-07-06 havocsome cleanup of map texture loading and related code...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-19 lordhavocfix for really dumb mistake (missing memset) in Mod_Spl...
2002-05-15 lordhavocmuzzleflash fades out
2002-05-15 lordhavocdirectional static lighting support (but not fast yet...
2002-05-04 lordhavoccleaned up and fixed collisions with brush models ...
2002-04-11 lordhavocremoved silly uses of 'long' (now int, or qbyte *,...
2002-03-27 lordhavocreorganized shader rendering calls to process the whole...
2002-03-26 lordhavocminor speed increase in surface shaders, by splitting...
2002-03-10 lordhavoccheck for empty submodels (lacrima.bsp for example)
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-26 lordhavocrenamed R_GetFragmentLocation to R_FragmentLocation
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-22 lordhavocfixed 4 warnings in MSVC related to assigning -1000...
2002-01-21 lordhavocremoved a lot of memory checks now that it works again
2002-01-21 lordhavocfix for bug in memory checking
2002-01-21 lordhavocyet more memory testing
2002-01-21 lordhavocchanged way windings are allocated, may fix memory...
2002-01-21 lordhavocadded some memory corruption checks, trying to find...
2002-01-19 lordhavocrearranged error checking during portal building so...
2002-01-16 lordhavocchanged behavior about 'Bad Surfaces Extents', now...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-28 lordhavocmade the Sorted Edge Rasterizer (hidden surface removal...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-15 lordhavocmallocs, callocs, and frees changed to qmalloc/qfree
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-26 lordhavocsome whitespace changes
2001-05-12 lordhavocbuild number 101
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-03-04 lordhavocnow supports upto 256x256 texel lightmaps (rather than...
2001-03-04 lordhavocrewrite of map texture loading (mainly to do with HL...
2001-03-03 lordhavocredesigned transparent HL texture checking again, now...
2001-03-03 lordhavocfixed transparent color in HL textures (was red, should...
2001-03-02 lordhavocCoordinates are now floats in network protocol (bloats...
2001-01-29 lordhavocgot rid of Hunk_Alloc, all allocations now have a prope...
2001-01-29 lordhavocevery malloc/calloc/free converted to qmalloc/qfree...
2001-01-07 lordhavocworkaround/fix for bounds checking warning
2001-01-07 lordhavocworkaround for bounds checking error in loading texture...
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-10-31 lordhavoclighthalf related transpoly cleanup
2000-09-06 lordhavocLinux GLX, a lot of code shrinkage/cleanup, assembly...
2000-08-31 lordhavocextern fix
2000-08-23 lordhavocHalfLife texture transparency fixed, pmodel enhanced...
2000-08-23 lordhavocToo many fixes to mention. (sys_ticrate now controls...
2000-08-23 lordhavocFix for HalfLife texture transparency and renderamt...
2000-08-22 lordhavocInitial revision