]> icculus.org git repositories - divverent/darkplaces.git/history - model_brush.c
added separate world surfaces and world triangles stats counters for
[divverent/darkplaces.git] / model_brush.c
2007-11-12 divverentadded cvar r_fixtrans_auto to automatically call fixtra...
2007-10-15 havocimplemented MATERIALFLAG_REFRACTION
2007-10-11 divverentmake more failed skin loads Prints
2007-10-09 sajtshut up compiler warning
2007-10-09 sajtMCBSP kind of works now, i think
2007-10-07 divverentfix reflections not working when just reflective stuff...
2007-10-07 divverentsorry... dp_refract parameters should work THAT way...
2007-10-07 divverentchanged reflect/refract keywords to
2007-10-03 divverentCleaned up reflection and refraction a bit; added Q3...
2007-10-01 havocimplemented support for more than 32768 clipnodes ...
2007-10-01 havocr_showtris/r_shownormals/r_showcollisionbrushes are...
2007-09-30 havocimplemented pvs support in water reflection rendering...
2007-09-29 havocchanged q1bsp loader to allow more than 32768 nodes...
2007-09-24 havocchanged COM_ParseToken_Simple to have a parsebackslash...
2007-09-22 havocimplemented r_glsl_water cvar (refraction and reflectio...
2007-08-24 havocno longer compresses embedded textures (in q1 and hl...
2007-08-23 havocimplemented support for GL_ARB_texture_compression...
2007-08-02 havocfix an error in the last patch
2007-08-02 havocrevert tolerances patch in RecursiveHullCheck, toleranc...
2007-07-13 havocmodified Mod_Q1BSP_LoadFaces to use smaller lightmapsiz...
2007-07-13 havocadded some tolerances in Mod_Q1BSP_RecursiveHullCheck...
2007-07-09 dreskUpdated cl_modelindexlist command with additional model...
2007-06-13 havocfix a warning's format string
2007-06-11 havoctweaked some warnings on q1bsp texture loading to follo...
2007-06-11 havocadded more developer prints when loading shaders
2007-05-22 havocq3 shaders are now supported on all model and map formats
2007-05-17 divverentsetting skinframe to R_SkinFrame_LoadMissing for animma...
2007-05-16 havocfix some unused variables
2007-05-16 havocoptimized the Mod_Q3BSP_LightPoint pitch/yaw math by...
2007-05-14 havocremove a piece of debugging code
2007-05-14 havocfixed lightmap merging bugs and added a special simplif...
2007-05-14 havocreworked lightmap merging code to determine optimal...
2007-05-09 havocrenamed COM_ParseTokenConsole to COM_ParseToken_Console
2007-05-06 havocadded r_depthfirst option which defaults to 1 (render...
2007-05-04 divverentoops, the r_picmipworld should be CVAR_SAVE of course...
2007-05-04 divverentr_picmipworld - when 0, gl_picmip does not apply to...
2007-04-30 havocimplemented QW skin support, it's broken on skins that...
2007-04-25 havocfixed bug where animated mdl skins (such as Tomaz's...
2007-04-25 havocfix bugs in Mod_Q3BSP_Loadtextures that caused crashes...
2007-04-24 havocisolated more of the texture loading code from the...
2007-04-24 havocfix bug that made all textures without a shader definit...
2007-04-24 havocreplaced Mod_LoadSkinFrame functions with R_SkinFrame...
2007-04-06 havocremoved MATERIALFLAG_TRANSPARENT
2007-04-04 havocnow creates EBOs and VBOs containing static model geome...
2007-03-17 havocchanged some prints to dprints
2007-03-11 havocchanged brightness of unlit q1bsp maps from 2x white...
2007-02-28 havoceliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC...
2007-02-28 havocimproved detection of q3 terrain blend shaders to reduc...
2007-02-23 havocsplit model_brushq3_t num_lightmaps field into num_orig...
2007-02-23 havocpatch from div0 that adds clientside culling of entitie...
2007-02-22 havocchanged default mod_q3bsp_lightmapmergepower from 5...
2007-02-22 havocfix dedicated server crashes caused by new lightmap...
2007-02-22 havocreally fixed deluxemapping this time
2007-02-22 havocfixed deluxemapping detection bug that made it never...
2007-02-22 havocnow merges all q3bsp lightmap textures into one huge...
2007-02-20 havocadded model->brush.TraceLineOfSight function, this...
2007-02-20 havocadded mleaf_t->containscollisionsurfaces variable which...
2007-02-20 havocadded parsing of surfaceparm antiportal
2007-02-18 havocallow non-integer framerates for q3 shader animmap...
2007-02-14 havocsome initial changes to support terrain texture blendin...
2007-02-10 havocfix a stupid bug in transparent water detection for...
2007-02-09 havocfix Q3BSP map loader's sky surface detection so that...
2007-01-28 havocadded MATERIALFLAG_NOSHADOW in an effort to clean up...
2007-01-21 havocautodetect whether a map supports transparent water...
2007-01-18 havocadded collision_prefernudgedfraction cvar (defaults...
2007-01-14 havocpatch from div0 that enables printf format warnings...
2006-12-30 havocI don't know how this got committed
2006-12-30 havocfix default modellight_lightdir shading direction in...
2006-12-21 havocremoved Q3TEXTUREFLAG_ALPHATEST uses in the code, fixin...
2006-12-17 havocimproved Mod_Q3BSP_LightPoint function to use r_refdef...
2006-11-24 havocadded proper support for q3 shader animmap commands
2006-10-20 havocattempt to avoid some Mem_Free errors on NULL pointers...
2006-09-12 havocchanged deluxemapping detection code to deal with odd...
2006-08-05 molivierRemoved all calls to strcpy; most of them are now calls...
2006-08-04 molivierReplaced all calls to str[n]cat and strncpy by calls...
2006-07-31 havocimproved plane distance epsilon checking and improved...
2006-07-10 havocadded detection of 4 more surfaceparms to hush warnings
2006-07-07 havocchanged most COM_ParseToken calls to COM_ParseTokenCons...
2006-06-09 havoctrust the q3bsp NODRAW flag rather than the shader
2006-06-08 havocfixed collision bug on q3 light cones and other non...
2006-06-07 havocfix maps/ check to use 5 characters, not 4
2006-06-07 havocadded DP_GFX_EXTERNALTEXTURES_PERMAP extension
2006-05-09 havocdo q1bsp lighting checks starting with + 0.125 unit...
2006-04-20 havocdon't complain about shaders with no layers
2006-04-19 havocremoved the flawed detection of modelspace deluxemaps...
2006-04-18 havocreworked most of q3bsp q3 shader loading, now supports...
2006-04-16 havocno longer recalculated q3bsp surface normals, this...
2006-04-16 havocmodified Mod_BuildTextureVectorsAndNormals to become...
2006-04-15 havocadditional debugging code
2006-04-14 havocbetter SUPERCONTENTS masks for a few TraceBox and Point...
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-03-29 havoceliminated model->meshlist, replaced with an embedded...
2006-03-29 havocno longer uses multiple meshes for model loading, they...
2006-03-28 havocadded loading of hmap2 .dlit tangentspace deluxemap...
2006-03-26 havocfixed bug that was preventing some deluxemapped q3bsp...
2006-03-23 havocfix bugs with bbox vs bbox traces (the collision box...
2006-03-23 havocadded more validation of clipnodes loaded from a q1bsp...
2006-03-22 havocchanged collision code to report supercontents, surface...
2006-03-21 havocmodified Q1BSP loader to generate lightmap fragments...
2006-03-20 havocenabled fullbrights on liquid textures in q1bsp loading...
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