]> icculus.org git repositories - divverent/darkplaces.git/history - model_brush.c
changed S_StartSound to start a sound even if it has no fetcher, as the fetcher isn...
[divverent/darkplaces.git] / model_brush.c
2004-11-14 havocupgraded rtlights format to have separate ambient,...
2004-11-13 havocno longer warns about q3bsp surfaces with lightmapindex...
2004-11-10 havocmade q3bsp alphafunc shaders render as transparent...
2004-10-27 molivierPure cleaning commit: removed "crc.[ch]" and "gl_warp_s...
2004-10-20 havocif a (supposedly) quake sky texture is not 128x256...
2004-10-20 havocfixed r_restart skybox crash (as well as incorrect...
2004-10-17 havocsnap curve vertices to solve some finicky collision...
2004-10-17 havocnow using all-new Q3 patch tesselation code, matching...
2004-10-16 havocdon't spew shaders to console on load unless developer...
2004-10-16 havocnow parses more of q3 shaders to guess at proper render...
2004-09-30 havocremoved a few fields from q3msurface_t
2004-09-29 havocrecalculate model->brushq3.num_leafs during loading...
2004-09-28 havocuse a less bizarre method of byte swapping q1bsp/q3bsp...
2004-09-17 tomazRenamed mod_brush to mod_brushq1.
2004-09-07 tomazMade hl map loading halve the lightmap samples, to...
2004-09-03 havocconverted portal building over to use polygon functions...
2004-08-30 tomazRenamed QuadraticSpline code in curves.c to QuadraticBS...
2004-08-25 havocchanged Collision_NewBrushFromPlanes to use new polygon...
2004-08-25 havocfixed a couple potential crashes due to nodestack overf...
2004-08-22 tomazMade gl_picmip affect only maps, models, and sprites...
2004-05-20 havocTomaz cleaned up some double ;; lines (strange stuff)
2004-05-18 havocTomaz fixed black models in unlit maps
2004-05-15 havocTomaz renamed all R_Model_Brush functions to R_Q1BSP
2004-05-15 havocfix skybox loading in q3 shaders, needed to append...
2004-04-14 havocrenamed q3mface_t to q3msurface_t
2004-04-14 havocrenamed model->numsurfaces to model->nummodelsurfaces
2004-04-14 havoccleaned up submodel loading, and wrote a big descriptio...
2004-04-02 molivierstrncpy -> {strlcpy,memcpy}. Replaced the "forceloop...
2004-03-23 molivierAdded a mempool parameter to FS_LoadFile
2004-03-22 havocq3bsp pvs works again (was checking loadmodel when...
2004-03-18 havocfixed 'black models' bugs in RecursiveLightPoint code
2004-03-14 havocgot rid of Cshader system as it really wasn't helping...
2004-03-13 havocmerged static and dynamic rtlight handling almost entir...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-09 havocnow supports loading skybox specified by q3 sky shaders
2004-03-05 havocfixed noclipping rendering nothing (there was no vis...
2004-03-04 havocseparate collision curve geometry from rendering, this...
2004-03-04 havocimplemented r_subdivisions_ cvars to control q3bsp...
2004-03-03 havocfix Q3BSP submodels to have no GetPVS function (or...
2004-03-03 havocrealtime dlight shadows are now nearly the speed of...
2004-03-02 havoctemporarily disabled compiled rtlights (they'll make...
2004-03-01 havocsafety checked lightmap access in Mod_Q1BSP_RecursiveLi...
2004-02-25 havocrenamed brush model pvs stuff to be in brush struct...
2004-02-22 havocfixed GL_Scissor call in rtlight code (apparently I...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havoccubemap filters for rtlights are now supported
2004-02-09 havocchanged shader parsing to use strcasecmp just incase...
2004-02-06 havocfixed Mod_Q3BSP_BoxTouchingPVS to handle unvised maps...
2004-02-03 havocoptimized BoxTouchingPVS code to no longer be recursive
2004-02-02 havocadded trace.realfraction field which is now used for...
2004-01-19 havocignore visofs errors on leaf 0 (solid), thanks to Vic...
2003-12-26 havocmade an annoying cbox message that I had forgotten...
2003-12-24 havocadded a bunch more COLLISIONPARANOID code trying to...
2003-12-09 havocfixed the wall slide stuttering bug (the one that has...
2003-11-30 havocnow uses q3bsp surfaceflags when possible instead of...
2003-11-30 havocnow parses q3 shaders for surfaceparms (this mainly...
2003-11-29 havocadded a quick hack for nodraw support in q3bsp (I hope...
2003-11-11 havocq3bsp transparency support (note: makes maps that abuse...
2003-11-05 havocadded r_ambient support to q3bsp rendering
2003-11-05 havocadded r_shadow_showtris
2003-10-21 havocone more input underrun check in pvs decompression
2003-10-11 havocadded DP_QC_TRACE_MOVETYPE_HITMODEL extension (and...
2003-10-10 havocone more reminder that nested for(i) loops are bad...
2003-10-10 havocthis should fix skybox in q3bsp (extra preprocessing...
2003-10-10 havocq3bsp surfaces are now always rendered in the same...
2003-10-08 havoccollision brush generation in q3bsp is now *MUCH* faste...
2003-10-07 havoca stab in the dark at supporting unlit q3bsp maps
2003-10-02 molivierThe crusade against buffer overflows continues...
2003-09-30 molivierLots of str[n]cat, str[n]cpy, and [v]sprintf have been...
2003-09-22 havocfixed lightgrid out-of-bounds crash (for example when...
2003-09-22 havocempty lightgrid lump should now work
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-21 havocnow supports skyboxes in q3bsp (note: must use the...
2003-09-20 havocfinally managed to fix the r_shadow_portallight bug...
2003-09-15 havocfixed empty texture lump handling in q1bsp loading
2003-08-28 havocexperimental (not terribly useful) support for r_shadow...
2003-08-27 havocfixed a crash with clusterindex -1 in GetPVS and FatPVS
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-25 havoccurves are now precomputed at load time, and all surfac...
2003-08-24 havocthe quadratic spline patches in quake3 maps now work...
2003-08-23 havocq3bsp is working, but no curves yet, and no realtime...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-14 havocq3bsp is still not working yet, but getting closer
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-08-11 havocmoved SV_FatPVS to model code
2003-08-10 havocmoved RecursiveLightPoint code to model_brush.c (model...
2003-08-10 havocQ3BSP collisions implemented (although not for patches...
2003-07-31 havoccorrected a few LittleLongs to LittleFloat in md3 loadi...
2003-07-22 havoccollision code cleanups (model->brush.TraceBox is now...
2003-07-19 havocadded SV_PointContents
2003-07-18 havocnow loads q3 bsp (but can't render it or collide with...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-10 havoc#if 0'd out a few unused functions
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-05-23 havocmore preparation for quake2 bsp support
2003-05-21 havocbeginning to add Q2 bsp support (Q3 bsp support coming...
2003-04-25 havocsv.edicts (and related things) are now dynamically...
2003-04-10 havocMod_FindNonSolidLocation fixed for no map case (again)
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