Added in_mouse_x and in_mouse_y, which contain the rel. coords of the mouse.
[divverent/darkplaces.git] / model_brush.c
2003-10-21 havocone more input underrun check in pvs decompression
2003-10-11 havocadded DP_QC_TRACE_MOVETYPE_HITMODEL extension (and...
2003-10-10 havocone more reminder that nested for(i) loops are bad...
2003-10-10 havocthis should fix skybox in q3bsp (extra preprocessing...
2003-10-10 havocq3bsp surfaces are now always rendered in the same...
2003-10-08 havoccollision brush generation in q3bsp is now *MUCH* faste...
2003-10-07 havoca stab in the dark at supporting unlit q3bsp maps
2003-10-02 molivierThe crusade against buffer overflows continues...
2003-09-30 molivierLots of str[n]cat, str[n]cpy, and [v]sprintf have been...
2003-09-22 havocfixed lightgrid out-of-bounds crash (for example when...
2003-09-22 havocempty lightgrid lump should now work
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-21 havocnow supports skyboxes in q3bsp (note: must use the...
2003-09-20 havocfinally managed to fix the r_shadow_portallight bug...
2003-09-15 havocfixed empty texture lump handling in q1bsp loading
2003-08-28 havocexperimental (not terribly useful) support for r_shadow...
2003-08-27 havocfixed a crash with clusterindex -1 in GetPVS and FatPVS
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-25 havoccurves are now precomputed at load time, and all surfac...
2003-08-24 havocthe quadratic spline patches in quake3 maps now work...
2003-08-23 havocq3bsp is working, but no curves yet, and no realtime...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-14 havocq3bsp is still not working yet, but getting closer
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-08-11 havocmoved SV_FatPVS to model code
2003-08-10 havocmoved RecursiveLightPoint code to model_brush.c (model...
2003-08-10 havocQ3BSP collisions implemented (although not for patches...
2003-07-31 havoccorrected a few LittleLongs to LittleFloat in md3 loadi...
2003-07-22 havoccollision code cleanups (model->brush.TraceBox is now...
2003-07-19 havocadded SV_PointContents
2003-07-18 havocnow loads q3 bsp (but can't render it or collide with...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-10 havoc#if 0'd out a few unused functions
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-05-23 havocmore preparation for quake2 bsp support
2003-05-21 havocbeginning to add Q2 bsp support (Q3 bsp support coming...
2003-04-25 havocsv.edicts (and related things) are now dynamically...
2003-04-10 havocMod_FindNonSolidLocation fixed for no map case (again)
2003-04-06 havocredesigned surfmesh allocation in brush model loader...
2003-03-21 havocThis is a patch from Elric greatly cleaning up the...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocMod_FindNonSolidLocation now takes a radius and can...
2003-03-07 havocnow uses TEXF_FORCELINEAR on lightmaps
2003-03-02 havocchanged lots of printf to Con_Printf
2003-02-28 havoclights now have an orientation (this isn't editable...
2003-02-20 havocoptional polygon collisions, not ready for practical...
2003-01-15 havocchanged a debugging notice about texture loading
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-11-20 havocCalcSurfaceExtents now uses surf->poly_verts instead...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-11-16 havocrewrote how texture chains are handled, they are now...
2002-11-10 havocfix crashs on maps with missing textures
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-11-03 havocfix polygon distance checks (the radius comparison...
2002-10-30 havocfixed all the signed/unsigned mismatch warnings
2002-10-27 havocgloss now works correctly
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havocmake r_shadows 3 mode mostly match lighting conditions...
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocadded radius and radius2 (squared radius) fields to...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-17 havocm.wantoverbright is gone
2002-09-11 havocwhitespace
2002-09-10 havoccorrected an error message in .lights code
2002-09-10 havocoptimizing R_DrawSurfaces and WorldNode functions
2002-09-10 havocsurfaces are now texture sorted rather than shader...
2002-09-09 havocremoved modelsortedsurfaces
2002-09-05 havocsurfvertex_t is gone, in it's place are non-interleaved...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocliquid now goes through meshqueue sorting
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-21 havocno more warping meshs of any kind
2002-08-06 havocadded r_sortsurfaces cvar, default off, sorting them...
2002-08-05 havoclightmaps shouldn't be procedural, because they have...
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-07-31 havoccleaned up behavior when an invalid replacement sky...
2002-07-29 havocfix animating textures
2002-07-06 havocsome cleanup of map texture loading and related code...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-19 lordhavocfix for really dumb mistake (missing memset) in Mod_Spl...
2002-05-15 lordhavocmuzzleflash fades out
2002-05-15 lordhavocdirectional static lighting support (but not fast yet...
2002-05-04 lordhavoccleaned up and fixed collisions with brush models ...
2002-04-11 lordhavocremoved silly uses of 'long' (now int, or qbyte *,...
2002-03-27 lordhavocreorganized shader rendering calls to process the whole...
2002-03-26 lordhavocminor speed increase in surface shaders, by splitting...
2002-03-10 lordhavoccheck for empty submodels (lacrima.bsp for example)
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-26 lordhavocrenamed R_GetFragmentLocation to R_FragmentLocation
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