]> icculus.org git repositories - divverent/darkplaces.git/history - model_alias.c
ClearAllStates cleared the key states twice in vid_wgl.c, and vid_glx.c didn't do...
[divverent/darkplaces.git] / model_alias.c
2003-10-11 havocadded DP_QC_TRACE_MOVETYPE_HITMODEL extension (and...
2003-09-30 havocmd3 flags support (blood trails, etc)
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-12 havocaitur fixed some important bugs in the error checks...
2003-08-13 havocI hope this fixes a md3 tag bug, but don't know
2003-07-31 havoccorrected a few LittleLongs to LittleFloat in md3 loadi...
2003-07-28 havocI hope this fixes tags on md3 models, but I don't have...
2003-07-26 havocmissing )
2003-07-26 havocchanged .skin loading behavior to compare mesh name...
2003-07-26 havocreport if skins are missing in SkinFiles system
2003-07-25 havocsupport for %s_%i.skin files on alias models (I.E....
2003-07-22 havocnow loads md3 tags
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-13 havocslight simplification of fog layer in alias skins
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-05-23 havocaliasvertex_t no longer exists, models are now stored...
2003-04-21 havocadded TEXF_CLAMP flag on model and sprite textures...
2003-04-18 havocreorganized aliaslayer_t handling to fix a few bugs
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-02 havocfix external model skins (they weren't rendering)
2003-02-28 havoclights now have an orientation (this isn't editable...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havocmd3 model support and some cleanups to skin loading...
2002-11-28 havocmdl/md2 transitioned to meshes
2002-11-28 havocmost of the new alias mesh system is in place now...
2002-11-27 havocchanged format of aliasvertex_t to use floats (hopefull...
2002-11-26 havocremoved model_t mdlmd2data_frames (no longer needed)
2002-11-26 havocmdl and md2 vertices are now stored in a different...
2002-11-11 havocthanks to Vic for pointing out the fact I should be...
2002-11-10 havocfixed Mod_LoadZymoticModel - it had TONS of crashs
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-30 havocfixed all the signed/unsigned mismatch warnings
2002-10-27 havocgloss now works correctly
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havocuse qbyte * math instead of void * math to keep MSVC...
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocadded radius and radius2 (squared radius) fields to...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-27 havocalias mdl/md2 models now have a mdlmd2data_triangleneig...
2002-08-30 havocfixed bug which caused all models to be untextured...
2002-08-30 havocsupport for loading external skins that don't exist...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-21 lordhavocvalidate animations in zym models
2002-04-11 lordhavocremoved silly uses of 'long' (now int, or qbyte *,...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavoccleaned up backend code a bit more, added R_Mesh_Draw_G...
2002-02-15 lordhavocvalidate more when loading zymotic models, also reverse...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-17 knghtbrd-safe now does something approximately close to correct...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-11-08 lordhavocchanged swapintblock loop to hopefully get rid of a...
2001-10-30 lordhavocadded support for transparent model skins
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-05-26 lordhavocsome whitespace changes
2001-04-26 lordhavoca big change with a little description...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-03-02 lordhavocCoordinates are now floats in network protocol (bloats...
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2001-01-29 lordhavocgot rid of Hunk_Alloc, all allocations now have a prope...
2001-01-29 lordhavocevery malloc/calloc/free converted to qmalloc/qfree...
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-26 lordhavocwork around gcc lacking support for no-size arrays...
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-09-21 lordhavocdisabled texcoord checks in alias models, due to CTF...
2000-09-06 lordhavocLinux GLX, a lot of code shrinkage/cleanup, assembly...
2000-08-31 lordhavocBetter smoke textures, no floodfillskin, some cleanup.
2000-08-31 lordhavocMajor speedup to model loading, using lightnormalindex...
2000-08-31 lordhavocmisc. cleanup, bubble trails fixed, improved lightmap...
2000-08-23 lordhavocToo many fixes to mention. (sys_ticrate now controls...
2000-08-22 lordhavocInitial revision