]> icculus.org git repositories - divverent/darkplaces.git/history - model_alias.c
remove unused allowedpermutations field
[divverent/darkplaces.git] / model_alias.c
2008-01-03 resFix crash in MD3 loading when no animscenes are loaded
2007-12-27 divverentwrap skins >= numskins to 0 in Mod_Alias_GetTagIndexFor...
2007-12-25 havocimplemented PointSuperContents model function as a...
2007-11-28 havocprecalculate texture vectors on mdl/md2/md3 models...
2007-11-28 havocchanged texture formats from RGBA to BGRA, yes this...
2007-10-11 divverentmake more failed skin loads Prints
2007-10-01 havocr_showtris/r_shownormals/r_showcollisionbrushes are...
2007-09-22 havocimplemented r_glsl_water cvar (refraction and reflectio...
2007-08-24 havocno longer compresses embedded textures (in q1 and hl...
2007-08-23 havocimplemented support for GL_ARB_texture_compression...
2007-07-09 dreskUpdated cl_modelindexlist command with additional model...
2007-05-22 havocq3 shaders are now supported on all model and map formats
2007-05-06 havocadded r_depthfirst option which defaults to 1 (render...
2007-04-30 havocimplemented QW skin support, it's broken on skins that...
2007-04-25 havocfixed bug where animated mdl skins (such as Tomaz's...
2007-04-24 havocadded DP_SV_MODELFLAGS_AS_EFFECTS extension, this adds...
2007-04-24 havocdon't crash in Mod_BuildAliasSkinFromSkinFrame on dedic...
2007-04-24 havocreplaced Mod_LoadSkinFrame functions with R_SkinFrame...
2007-04-17 havocfix a crash reported by Lardarse when using more skin...
2007-04-13 havocsaved a little more memory by not keeping around the...
2007-04-13 havocfix broken allocation code for skeletal models that...
2007-04-06 havocremoved MATERIALFLAG_TRANSPARENT
2007-03-17 havocchanged some prints to dprints
2007-02-23 havocmemset arrays before writing skeletal vertices into...
2007-02-19 havocfix shading seams along uv seams on compiled frame...
2007-02-11 havocmodified Mod_LoadSkinFrame to set base = r_texture_note...
2007-01-28 havocadded MATERIALFLAG_NOSHADOW in an effort to clean up...
2007-01-14 havocpatch from div0 that enables printf format warnings...
2007-01-04 havoccorrected comment on savings of the optimized skeletal...
2006-12-11 havocoptimized Mod_Alias_GetMesh_Vertices to eliminate memse...
2006-11-24 havocadded proper support for q3 shader animmap commands
2006-11-06 havocchanged md3 tag storage to be the original float[12...
2006-11-06 havocmore cleaning of matrix4x4_t struct access
2006-11-06 havoccleaned up almost all direct indexing of matrix4x4_t...
2006-08-05 molivierRemoved all calls to strcpy; most of them are now calls...
2006-06-09 havocfix typo that caused crashes in detection of model...
2006-06-08 havocno longer converts vertex-morph model formats to float...
2006-05-25 havoccalculate bounding box properly for psk models, and...
2006-05-12 havocfix two implicit conversions
2006-05-11 havocremoved the clearing of the root bone in .psa animation...
2006-05-10 havocredesigned skeletal model loading and rendering to...
2006-04-18 havocreworked most of q3bsp q3 shader loading, now supports...
2006-04-16 havocfix crash when loading .dpm models
2006-04-16 havocmodified Mod_BuildTextureVectorsAndNormals to become...
2006-04-16 havocfixed zym loading bugs that made models lose surfaces
2006-04-16 havocsome cleanup of Mod_Alias_GetMesh_Vertex3f
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-03-29 havoceliminated model->meshlist, replaced with an embedded...
2006-03-29 havocno longer uses multiple meshes for model loading, they...
2006-03-28 havocadded two more psk/psa versions reported by Kazashi
2006-03-23 havocchanged several DPrint's and developer cvar checks...
2006-03-22 havocchanged collision code to report supercontents, surface...
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-03-11 havocfix skinfile memory leaks on ZYM, DPM, and PSK model...
2006-03-10 havocchanged TraceBox functions to take start,mins,maxs...
2006-03-08 havocmade zym and dpm model loaders warn and ignore the...
2006-03-04 havoceliminated calls to Matrix4x4_CreateIdentity (now copie...
2006-02-01 havocadded description string to all cvars and commands
2005-11-25 havocsprites now use skinframe_t instead of their own textur...
2005-11-07 havocremoved \n from all Host_Error, Sys_Error, PRVM_ERROR...
2005-11-05 havoceliminated fs_filesize global, now File_LoadFile and...
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-21 havocfix an int->enum conversion error with g++ on big endia...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-09-08 havocremoved detail texturing (it only worked in q1bsp and...
2005-09-07 havocsplit model->DrawShadowVolume into CompileShadowVolume...
2005-08-30 sajtAnother MSVC error fixed
2005-08-30 havocadded PSK model support (UnrealTournament 2003/2004...
2005-08-28 havocsome cleaning of the model headers, and added bufferend...
2005-08-28 havocadded .dpm model support
2005-08-18 havocadded r_smoothnormals_areaweighting cvar (default 1...
2005-07-08 havocremove TEXF_CLAMP on skins
2005-06-02 havocfix two severe geometry bugs in the zym loader
2005-05-25 havoczym models now support TraceBox calls
2005-05-14 havocfix a crash with mdl skingroups
2005-05-13 havocfix Mod_BuildAliasSkinsFromSkinFiles to work with the...
2005-05-13 havocfinished model/map rendering merge, model renderer...
2005-05-11 havocthe merging of alias and bsp model rendering begins...
2005-05-05 havochush some texture loading warnings in dedicated servers...
2005-05-03 havoccleaned up portions of rtlighting system, allowing...
2005-04-20 havocr_shadow_staticworldlights has mutated into r_shadow_re...
2005-04-04 havocoptimized surface rendering to surface->groupmesh-...
2005-03-27 havocimplemented tag attachments on skeletal .zym models...
2005-03-18 havocgot rid of aliasskin/aliaslayer system for rendering...
2005-03-17 havocmerged q1bsp and q3bsp surface rendering
2005-03-09 havocslight code reduction to DrawShadowVolume functions
2004-12-20 molivier- Fixed JPEG support on Mac OS X
2004-11-14 havocupgraded rtlights format to have separate ambient,...
2004-09-23 havocadded a Mod_BuildNormals function to accelerate vertex...
2004-09-03 havoczym models are now loaded into the same structs as...
2004-08-25 havocthanks to Jeff Ford (qbism) for this fix to md3 player...
2004-08-22 tomazMade gl_picmip affect only maps, models, and sprites...
2004-04-18 havocmore consistent and helpful model loading error messages
2004-03-13 havocmerged static and dynamic rtlight handling almost entir...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havoccubemap filters for rtlights are now supported
2004-02-06 havocincreased numverts/numtris/skinwidth/skinheight limits...
2004-02-02 havocadded trace.realfraction field which is now used for...
2003-10-11 havocadded DP_QC_TRACE_MOVETYPE_HITMODEL extension (and...
2003-09-30 havocmd3 flags support (blood trails, etc)
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