]> icculus.org git repositories - divverent/darkplaces.git/history - gl_rsurf.c
some cleanup of GL20 code (removed rsurface_glsl_texture and rsurface_glsl_uselightma...
[divverent/darkplaces.git] / gl_rsurf.c
2007-02-09 havocmade r_shadow_frontsidecasting cvar disable the portal...
2007-02-09 havocadded back portal culling to rtlights because svbsp...
2007-02-04 havocminor optimization of surface scanning
2007-02-03 havocadded r_shadow_frontsidecasting cvar (default 1), this...
2007-01-29 havocfix very stupid bug in svbsp calls that made only the...
2007-01-29 havocfix stupid bug in insertion of occluder triangles in...
2007-01-28 havocfix stupid bug (dynamic shadowing from models was check...
2007-01-28 havocimplemented Shadow Volume BSP based culling of lit...
2006-12-30 havocadded r_shadows cvar which renders Quake3 cg_shadows...
2006-12-06 havoccorrected a misspelling in a comment
2006-11-24 havocadded proper support for q3 shader animmap commands
2006-11-23 havoccleaned up GL_DepthTest and GL_CULL_FACE state manageme...
2006-06-11 havocadded HDR bloom feature, not very different from bloom...
2006-06-08 havocfixed r_drawportals
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-05-10 havocredesigned skeletal model loading and rendering to...
2006-04-26 havocnow does batching of transparent surfaces, such as...
2006-04-26 havocadded a lot more CHECKGLERROR macro calls, to identify...
2006-04-20 havocsignificant surface renderer optimizations
2006-04-18 havocreworked most of q3bsp q3 shader loading, now supports...
2006-04-17 havocbatch by lightmap as well as texture, this cures proble...
2006-04-16 havoceliminated rmeshstate_t .pointer_vertex and .pointer_co...
2006-04-16 havocredesigned some of the model animation code, should...
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-04-04 havocdon't render skymasking polygons when noclipping
2006-03-29 havocoptimizations to surface rendering setup
2006-03-29 havoceliminated model->meshlist, replaced with an embedded...
2006-03-28 havocadded loading of hmap2 .dlit tangentspace deluxemap...
2006-03-26 havocadded r_showsurfaces rendering mode which illustrates...
2006-03-26 havoceliminated the hacky r_showtris code, now r_glsl 1...
2006-03-21 havocmodified Q1BSP loader to generate lightmap fragments...
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-03-21 havocremoved the USETEXMATRIX define (now always on), reduce...
2006-03-15 havocmoved many cl_ prefixed variables into cl. or cls.
2006-03-07 havocrearranged surface renderer some more
2006-03-04 havoceliminated calls to Matrix4x4_CreateIdentity (now copie...
2006-02-22 havocchanged behavior of r_showtris (now only affects geomet...
2006-02-17 havocfix crashes with NAN bounding boxes (collisions or...
2006-02-08 havocfixed bugs concerning rtlighting of transparent entities
2006-02-01 havocadded description string to all cvars and commands
2006-01-11 havocadded r_replacemaptexture and r_listmaptextures command...
2006-01-10 havocadded EF_DOUBLESIDED (and internally RENDER_NOCULLFACE)
2005-12-27 havocreworked rtlighting code to handle transparent water...
2005-12-14 havocdefault r_useportalculling to 1, I don't know why it...
2005-11-07 havocfixed a bug in the r_lockpvs cvar silently added in...
2005-11-07 havoccleaned up R_WorldVisibility code some more and added...
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-11-04 havoceliminated use of node bounding box when recursing...
2005-10-24 havocmoved d_lightstylevalue into r_refdef.lightstyle
2005-10-23 havocgot rid of Mod_CheckLoaded, changed how model system...
2005-10-23 havocrewrote r_speeds stats code, now uses renderstats globa...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-09-11 havocrewrote colormapping handling to store colormap_pantsco...
2005-09-08 havocremoved detail texturing (it only worked in q1bsp and...
2005-09-07 havocmigrated surface list iteration into the RenderLighting...
2005-09-07 havocsplit model->DrawShadowVolume into CompileShadowVolume...
2005-09-07 havocremoved r_shadow_realtime_world_compilelight cvar and...
2005-09-07 havocmigrated a lot of error handling out of R_Shadow_Render...
2005-08-18 havocadded r_smoothnormals_areaweighting cvar (default 1...
2005-07-03 havocfix bug that made pants/shirt not render in rtlighting...
2005-07-02 havocfix a problem with shadows being cut short from models...
2005-07-01 havocchanged shadow projection length to use model->radius...
2005-05-14 havocfixed r_drawcollisionbrushes 2
2005-05-14 havocfixed rtlighting on colormap capable skins
2005-05-13 havocfinished model/map rendering merge, model renderer...
2005-05-11 havocthe merging of alias and bsp model rendering begins...
2005-05-06 havocmoved mod_shared.c detail texture and distortion textur...
2005-05-03 havoccleaned up portions of rtlighting system, allowing...
2005-04-20 havocreimplemented rtlight portal culling (used for compiled...
2005-04-20 havocchanged rtlight compiled cluster list/pvs to leaf list...
2005-04-20 havocenabled portals on q3bsp for a small (occasionally...
2005-04-20 havocr_shadow_staticworldlights has mutated into r_shadow_re...
2005-04-18 havocreenabled hlbsp sky polygon rendering so that fogging...
2005-04-15 havocchanged R_Shadow_RenderLighting to do full base+pants...
2005-04-15 havocfix a bug in the early out case of R_Q1BSP_DrawLight
2005-04-15 havocR_Q1BSP_GetLightInfo now uses BSP tree recursion as...
2005-04-06 havocchanged cl_brushmodel_entities array from entity_render...
2005-04-05 havocfix some crashes with fogged surfaces
2005-04-04 havocfixed a unintended-water-scroll bug on transparent...
2005-04-04 havocoptimized surface rendering to surface->groupmesh-...
2005-03-28 havocadded a firstvertex parameter to R_Mesh_DrawMesh
2005-03-28 havocchanged surface->mesh to surface->groupmesh and added...
2005-03-28 havocmoved a number of msurface_t fields to a separate msurf...
2005-03-28 havocslight optimizations to bsp renderer
2005-03-21 havocfix 3 NULL vertex pointer crashes (caused by R_Mesh_Sta...
2005-03-21 havocsurface renderer now does less R_Mesh_State calls,...
2005-03-19 havocmade detailtextures check r_detailtextures again
2005-03-18 havocremoved r_floatbuildlightmaps cvar and related code...
2005-03-17 havocremoved a lot of renderer cruft (such as 48% of gl_rsur...
2005-03-17 havocmerged q1bsp and q3bsp surface rendering
2005-03-10 havocadded basematerialflags/currentmaterialflags to texture...
2005-03-09 havocslight code reduction to DrawShadowVolume functions
2005-03-09 havocfixed bugs in q1bsp multitexture surface rendering...
2005-03-08 havocadded r_worldleafvisible flags array for more exact...
2005-03-08 havocfurther cleaning of R_WorldVisibility, which now works...
2005-03-08 havocslight optimization to q1bsp rtlight surface visibility...
2005-03-08 havocadded firstmodelbrush/nummodelbrushes fields to model...
2005-03-08 havocanother C99 lazy variable fixed
2005-03-07 havocmerged q3msurface_t into msurface_t
2005-03-06 havoca major rename - instead of q1bsp code having surf...
next