]> icculus.org git repositories - divverent/darkplaces.git/history - gl_rsurf.c
some cleanup of R_DrawTextureSurfaceList
[divverent/darkplaces.git] / gl_rsurf.c
2005-08-18 havocadded r_smoothnormals_areaweighting cvar (default 1...
2005-07-03 havocfix bug that made pants/shirt not render in rtlighting...
2005-07-02 havocfix a problem with shadows being cut short from models...
2005-07-01 havocchanged shadow projection length to use model->radius...
2005-05-14 havocfixed r_drawcollisionbrushes 2
2005-05-14 havocfixed rtlighting on colormap capable skins
2005-05-13 havocfinished model/map rendering merge, model renderer...
2005-05-11 havocthe merging of alias and bsp model rendering begins...
2005-05-06 havocmoved mod_shared.c detail texture and distortion textur...
2005-05-03 havoccleaned up portions of rtlighting system, allowing...
2005-04-20 havocreimplemented rtlight portal culling (used for compiled...
2005-04-20 havocchanged rtlight compiled cluster list/pvs to leaf list...
2005-04-20 havocenabled portals on q3bsp for a small (occasionally...
2005-04-20 havocr_shadow_staticworldlights has mutated into r_shadow_re...
2005-04-18 havocreenabled hlbsp sky polygon rendering so that fogging...
2005-04-15 havocchanged R_Shadow_RenderLighting to do full base+pants...
2005-04-15 havocfix a bug in the early out case of R_Q1BSP_DrawLight
2005-04-15 havocR_Q1BSP_GetLightInfo now uses BSP tree recursion as...
2005-04-06 havocchanged cl_brushmodel_entities array from entity_render...
2005-04-05 havocfix some crashes with fogged surfaces
2005-04-04 havocfixed a unintended-water-scroll bug on transparent...
2005-04-04 havocoptimized surface rendering to surface->groupmesh-...
2005-03-28 havocadded a firstvertex parameter to R_Mesh_DrawMesh
2005-03-28 havocchanged surface->mesh to surface->groupmesh and added...
2005-03-28 havocmoved a number of msurface_t fields to a separate msurf...
2005-03-28 havocslight optimizations to bsp renderer
2005-03-21 havocfix 3 NULL vertex pointer crashes (caused by R_Mesh_Sta...
2005-03-21 havocsurface renderer now does less R_Mesh_State calls,...
2005-03-19 havocmade detailtextures check r_detailtextures again
2005-03-18 havocremoved r_floatbuildlightmaps cvar and related code...
2005-03-17 havocremoved a lot of renderer cruft (such as 48% of gl_rsur...
2005-03-17 havocmerged q1bsp and q3bsp surface rendering
2005-03-10 havocadded basematerialflags/currentmaterialflags to texture...
2005-03-09 havocslight code reduction to DrawShadowVolume functions
2005-03-09 havocfixed bugs in q1bsp multitexture surface rendering...
2005-03-08 havocadded r_worldleafvisible flags array for more exact...
2005-03-08 havocfurther cleaning of R_WorldVisibility, which now works...
2005-03-08 havocslight optimization to q1bsp rtlight surface visibility...
2005-03-08 havocadded firstmodelbrush/nummodelbrushes fields to model...
2005-03-08 havocanother C99 lazy variable fixed
2005-03-07 havocmerged q3msurface_t into msurface_t
2005-03-06 havoca major rename - instead of q1bsp code having surf...
2005-03-06 havoceliminated surf->poly_* fields and cleaned up Mod_LoadF...
2005-03-06 havocmerged q3mtexture_t into texture_t, note that only...
2005-03-06 havocmoved brushq3.submodel to brush, removed brushq3.data_t...
2005-03-06 havocmoved brushq1 nodes/leafs/leaffaces/planes/portals...
2005-03-06 havocrenamed q1bsp marksurfaces to leaffaces for consistency...
2005-03-06 havocmoved pvs handling from R_Q3BSP_DrawFaces to R_WorldVis...
2005-03-06 havocchanged leafface references to ints (making leaffacenum...
2005-03-06 havocgot rid of node->contents, leaf->contents kept (only...
2005-03-06 havoclazy variable declarations strike again
2005-03-06 havocvariable declaration after function call... oops
2005-03-05 havoctweaked the order of checks in an if, and removed the...
2005-03-05 havoceliminated brushq1.pvs* variables, pvstexture surface...
2005-03-05 havocmore refactoring of q1bsp rendering
2005-03-03 havoccleaned up q1bsp surface rendering a bit more
2005-03-03 havoccleaned surface drawing in q1bsp and q3bsp a bit
2005-03-03 havocsome optimizations to q3bsp surface rendering
2005-03-02 havocmodified q3msurface_t to use a surfmesh (although not...
2004-12-03 havocsome renderer/client separation cleanup, migrated some...
2004-12-01 havocimplemented PRYDON_CLIENTCURSOR extension (clientside...
2004-11-16 havocnow checks that a lightmap surfacechain is not NULL...
2004-11-14 havocupgraded rtlights format to have separate ambient,...
2004-10-16 havocfixed an unused variable warning
2004-10-16 havocforgot to remove a debugging test that emitted sparks...
2004-10-16 havocnow parses more of q3 shaders to guess at proper render...
2004-10-16 havocfixed a typo in the numtriangles commit (should have...
2004-10-16 havocskip surfaces with no triangles in Q3BSP rendering...
2004-10-16 havocdon't check visframe on q3bsp surfaces, it's not used
2004-10-05 havoconly enable watershader on fullbright water
2004-10-05 havocnow compiles on x86_64 successfully (still a crash...
2004-10-04 havocfix skybox in hlbsp not rendering
2004-09-30 havocsped up nexuiz rtlights benchmark by 4% by optimizing...
2004-09-30 havocremoved a few fields from q3msurface_t
2004-09-28 havocimplemented DP_EF_NODEPTHTEST extension
2004-09-26 havocr_fullbright 1 now works properly with r_shadow_realtim...
2004-09-26 havocadded r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig...
2004-08-05 havocthis patch adds a number of stereo viewing modes (shutt...
2004-05-22 havocrtlights were crashing when there's no vis in a q3bsp
2004-05-18 havocmerged RSurfShader_Water_Callback and RSurfShader_Wall_...
2004-05-15 havocTomaz renamed all R_Model_Brush functions to R_Q1BSP
2004-04-18 havocmerged R_DrawSurfaceChain into R_DrawSurfaces loop
2004-04-14 havocr_ambient no longer alters the lightmap in q1bsp, inste...
2004-04-14 havocrenamed q3mface_t to q3msurface_t
2004-04-14 havocrenamed model->numsurfaces to model->nummodelsurfaces
2004-04-14 havocmerged R_DrawWorld into DrawSky/Draw so that rmain...
2004-04-01 havocfixed animated textures in realtime lighting mode ...
2004-03-31 havocfix NODRAW flag check (don't draw NODRAW shaders)
2004-03-23 havocrtlights shouldn't do anything with sky and water ...
2004-03-18 havocfixed r_fullbright
2004-03-17 havocbsp model shadows are now enlarged by r_shadow_projectd...
2004-03-14 havocgot rid of Cshader system as it really wasn't helping...
2004-03-13 havocdon't draw lighting on sky and water
2004-03-13 havocmerged static and dynamic rtlight handling almost entir...
2004-03-13 havocadded texmatrix[] to rmeshstate_t and removed R_Mesh_Te...
2004-03-13 havocq3bsp rendering now uses visframe instead of markframe...
2004-03-10 havocnow calls GL_LockArrays manually around each R_Mesh_Dra...
2004-03-10 havocmerged CL_ColorPointer into R_Mesh_State
2004-03-10 havocR_Mesh_State_Texture and GL_VertexPointer merge once...
2004-03-10 havocGL_Color no longer interacts with GL_ColorPointer ...
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