fixed bug with falling (not on ground) MOVETYPE_STEP entities not touching triggers
[divverent/darkplaces.git] / gl_rsurf.c
2003-12-12 havocmade sure EF_FULLBRIGHT works on everything (bmodels...
2003-11-30 havocnow uses q3bsp surfaceflags when possible instead of...
2003-11-30 havocnow parses q3 shaders for surfaceparms (this mainly...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-11-11 havocq3bsp transparency support (note: makes maps that abuse...
2003-11-11 havocq1bsp lightmaps are now always rendered at 2x overbrigh...
2003-11-05 havocadded r_fullbright (and EF_FULLBRIGHT) support to q3bsp...
2003-11-05 havocadded r_ambient support to q3bsp rendering
2003-11-05 havocadded r_shadow_showtris
2003-10-10 havocthis should fix skybox in q3bsp (extra preprocessing...
2003-10-10 havocq3bsp surfaces are now always rendered in the same...
2003-09-22 havocTomaz's new water effect has been added and looks very...
2003-09-22 havocdisabled GF3 water shader when water is fogged, fixed...
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocremoved RSurf_LightCheck because nothing used it anymore
2003-09-21 havocr_dlightmap 0 mode removed (vertex dlights on lightmapp...
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-09-21 havocremoved water lighting support
2003-09-21 havocnow supports skyboxes in q3bsp (note: must use the...
2003-09-20 havocfinally managed to fix the r_shadow_portallight bug...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-08-28 havocexperimental (not terribly useful) support for r_shadow...
2003-08-27 havocremoved used of PolygonOffset because it caused (extrem...
2003-08-27 havocfixed a crash with clusterindex -1 in GetPVS and FatPVS
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-25 havoccurves are now precomputed at load time, and all surfac...
2003-08-24 havocthe quadratic spline patches in quake3 maps now work...
2003-08-23 havocq3bsp is working, but no curves yet, and no realtime...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-14 havocq3bsp is still not working yet, but getting closer
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-12 havocfix a bunch of things that should have been checking...
2003-07-11 havocadded cvars r_lerpsprites, r_lerpmodels, and r_waterscr...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-06-04 havocadded support for gl_mesh_copyarrays 0 mode in most...
2003-05-23 havocadded R_Mesh_CacheArray (not yet used by anything,...
2003-05-23 havocadded gl_mesh_batching (default on) which merges severa...
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-02-28 havoclights now have an orientation (this isn't editable...
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2003-01-15 havocnow checks for NULL worldmodel
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havocwater moves around again
2002-11-21 havocdefaulting to r_surfaceworldnode 1
2002-11-21 havocfixed a silly and harmless typo in RSurfShader_Water...
2002-11-16 havocgot rid of all the (no longer used) cached_ fields...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-11-16 havocrewrote how texture chains are handled, they are now...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-08 havocElric's changes:
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-11-03 havocfix polygon distance checks (the radius comparison...
2002-10-27 havocgloss now works correctly
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havocmake r_shadows 3 mode mostly match lighting conditions...
2002-10-06 havoc3D attenuation texture works now
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-17 havocm.wantoverbright is gone
2002-09-15 havocinteger dlight code is now 32bit (instead of 64bit)
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-11 havocmajor speed gain in cavetest2 by checking if the portal...
2002-09-10 havocno need to update lightmaps if using r_vertexsurfaces
2002-09-10 havocoptimizing R_DrawSurfaces and WorldNode functions
2002-09-10 havocsurfaces are now texture sorted rather than shader...
2002-09-09 havocremoved modelsortedsurfaces
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havocsurfvertex_t is gone, in it's place are non-interleaved...
2002-09-05 havocadded r_surfaceworldnode and r_cullsurface cvars (it...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-29 havocspeed gain in lightmap updates
2002-08-28 havocoptimizations to rendering
2002-08-28 havocfix various fog bugs, and also fix missing colormap...
2002-08-28 havocno more m.transparent, transparent surfaces are sorted...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocliquid now goes through meshqueue sorting
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-25 havocgot rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-22 havocmade stains more small and focused
2002-08-21 havocno more warping meshs of any kind
2002-08-09 havocchanged a bunch of #if 1's to #if USEMESHBUFFER (which...
2002-08-09 havocrewrote most of the RSurfShader_ functions to use R_Mes...
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
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