Move rt* states and the ambient value into r_refdef_scene. Menu now uses fullbright...
[divverent/darkplaces.git] / gl_rmain.c
2008-02-25 blackMove rt* states and the ambient value into r_refdef_sce...
2008-02-15 havocsplit Mod_GetMesh_Vertices into 3 AnimateVertices funct...
2008-02-10 divverentthanks to blub for locating the texture blending bug
2008-02-05 blackComment out a line in setmodel again (needs fixing...
2008-02-04 havochuge audit of dprints throughout engine, all notices...
2008-02-01 havocrenamed MATERIALFLAG_WATER to MATERIALFLAG_WATERSCROLL
2008-01-31 divverentthere was only a single way to mess it up, and I manage...
2008-01-31 divverentnew uniform "PixelSize" defined as (size_x, size_y...
2008-01-30 havocfixed -tenebrae support, added glass and mirror renderi...
2008-01-29 havocfix div0's weird MODE_WATER ModelViewProjectionPosition...
2008-01-29 havocfix missing loc_Texture_GammaRamps lookup
2008-01-29 divverentfix compile bug in glsl shader first
2008-01-29 havocchanged postprocess shader to use Texture_GammaRamps...
2008-01-29 divverentoops, my fault - I kept two unused cvars in
2008-01-29 divverentv_glslgamma: make GLSL postprocessing take over the...
2008-01-29 divverentadd an extra unused #ifdef to the glsl shader so the...
2008-01-29 divverentby default, don't define UserVec1 to UserVec4 and Clien...
2008-01-29 divverentadd ClientTime and uservec1 to uservec4 parameters...
2008-01-29 divverentfix bug in skybox render + r_glsl_usegeneric + fog...
2008-01-29 havocfix bug with r_glsl 1;r_hdr 1;r_bloom 0 that made the...
2008-01-28 divverentextra required parameter for dp_water: alpha modifier
2008-01-28 havocadded r_glsl_postprocess cvar to apply a postprocessing...
2008-01-27 havocsome surface rendering code cleanup
2008-01-27 havocimplemented r_glsl_usegeneric cvar, this causes generic...
2008-01-27 blackAdd R_SelectScene and R_GetScenePointer that encapsulat...
2008-01-27 havocrewrote most of the VM_Polygon/DebugPolygon code, it...
2008-01-25 havocimplemented framerate-dependent particle quality reduct...
2008-01-22 havocfixed sprites rendering incorrectly in reflections...
2008-01-18 havoclowered fresnel power in GLSL shader from 5.0 to 2...
2008-01-18 havocdisable water clipping plane while rendering sky, this...
2008-01-17 havocfix a syntax error in the GLSL shader for vertextexture...
2008-01-13 divverentfix one typo and one uncleanness in the glsl shader...
2008-01-13 havocgo back to using MATERIALFLAGMASK_DEPTHSORTED for trans...
2008-01-13 havocfix typo that broke rtlights on vertex texture blend...
2008-01-12 divverentfix r_glsl_dumpshader
2008-01-10 havocimplemented q3bsp vertex texture blending (GL20 path...
2008-01-10 havocuse GL20TU_ enum values instead of constant texture...
2008-01-10 havocreworked transparent sorting of MATERIALFLAG_BLENDED...
2008-01-10 havocremove unused allowedpermutations field
2008-01-09 havocchanged hvec types to half types fixing warnings in...
2008-01-07 blackMove a part of r_refdef_t into a new r_refdef_scene_t...
2008-01-05 havocsignificant cleanup of GLSL setup code
2008-01-04 blackRefactor the code to make r_view and r_viewcache member...
2008-01-02 divverentbefore calling Mod_CanSeeBox_Trace or TraceLineOfSight...
2007-12-28 divverentsprite tracking distance fix; update inverse view matri...
2007-12-28 divverentmake SPR_LABEL use neither depth test nor fog; make...
2007-12-27 divverentoops... could not have optimized this, putting back...
2007-12-25 havocsome minor cleanup
2007-12-25 divverentfog table now at developer >= 100
2007-12-25 havocfix t->lightmapcolor on fullbright surfaces
2007-12-24 divverentconsistently move scenebrightness after contrastboost
2007-12-23 divverentthe formula for fog was right... note that it uses...
2007-12-23 divverentfix fog after r_restart
2007-12-23 divverentfix remaining fog bug with fixed function, r_view.color...
2007-12-23 havoccolormod values above 1 1 1 should work properly with...
2007-12-22 divverentforgot to add fog_start to the fog range... now it...
2007-12-22 divverentforgot to compare fog mask table range, too
2007-12-22 havocimplemented fog texture building support for the new...
2007-12-22 divverentfirst part of fog changes: no longer use a complex...
2007-12-21 havocfix bug in RSurf_ActiveWorldEntity (now sets basepolygo...
2007-12-20 havocreenabled R_UpdateAllTextureInfo calls when lighting...
2007-12-18 havocmoved entity_render_t modellight_* field updates from...
2007-12-11 divverentnow really fix fog + HDR
2007-12-11 divverentoops... fog is now colorscaled, so handle this correctl...
2007-12-09 divverentfog gets additional parameters mindist and maxdist...
2007-12-08 divverentmaking fog consistent with skybox fog when HDR, scenebr...
2007-12-08 havoccolor r_shownromals white at the tips
2007-12-08 havocmade r_shownormals value control the length of the...
2007-12-07 havocfix fog, it now matches GL_EXP2 fog as it was meant...
2007-12-06 havocfix mistakes in the fix for the previous mistakes in...
2007-12-06 havocfix two mistakes in glsl/default.glsl deluxemapping...
2007-12-03 havocadded r_refdef.rtlightstylevalue which is a float versi...
2007-12-03 havocfix crash on entities with missing models (bug introduc...
2007-12-03 havocthe light has been defeated by the shadow (r_light...
2007-12-03 havocfixed bug that made r_water reflections use the wrong...
2007-12-02 havocfix r_waterscroll
2007-12-02 havocadded r_lerplightstyles cvar which now defaults off...
2007-12-02 havocreworked lightstyle chains code to use a struct, and...
2007-11-29 blackAdd TEXF_PERSISTENT and R_PurgeTexture which only frees...
2007-11-28 havocsmall optimization to use of texture_t->currenttexmatri...
2007-11-28 havocchanged texture formats from RGBA to BGRA, yes this...
2007-11-27 blackRework cl_video to use dyntextures.
2007-11-20 havocchanged FogPoint_World/Model code to use unsigned int...
2007-11-13 havocadded separate world surfaces and world triangles stats...
2007-11-12 havocadded a non-diffuse non-specular path for model lightin...
2007-11-12 divverentadded cvar r_fixtrans_auto to automatically call fixtra...
2007-11-12 havocavoid one viewclear each frame
2007-11-12 havocrenamed a few r_speeds 2 timereport values to reduce...
2007-11-09 divverentadd Blub's r_track_sprites for SPR_LABEL*
2007-11-02 havocshorten the "watervisibility" title in r_speeds 2 mode...
2007-10-17 divverentdo contrastboost before reflection; move fog behind...
2007-10-17 havocdisable water rendering without r_glsl because the...
2007-10-17 havocremoved some code scraps from previous patch
2007-10-17 havocimplemented a fixed function fallback for water, but...
2007-10-15 havocimplemented MATERIALFLAG_REFRACTION
2007-10-15 havocrenamed r_glsl_water* to r_water* because I am adding...
2007-10-09 havocfix typo
2007-10-09 havocfix water plane center calculation (it was never cleared)
2007-10-07 divverentsorry... dp_refract parameters should work THAT way...
2007-10-07 divverentchanged reflect/refract keywords to
next