added r_texture_convertsRGB_* cvars (default: OFF) which allow automatic
[divverent/darkplaces.git] / gl_rmain.c
2010-01-31 havocadded r_texture_convertsRGB_* cvars (default: OFF)...
2010-01-31 havocadded a check in r_cullentities_trace to always show...
2010-01-30 havocbetter fix for r_drawviewmodel
2010-01-30 havocfix r_drawviewmodel
2010-01-29 divverentdisable showdebug while drawing sky, yields more flexib...
2010-01-29 havocfix a typo
2010-01-29 havocpatch from Paul Jackson for per-pixel varying specular...
2010-01-27 havocimplemented fake reflection cubemaps... requires that...
2010-01-25 havocfaster surface culling check in light processing
2010-01-25 havocfix water rendering bugs (was rendering water surface...
2010-01-24 havocattempt to fix white flicker when r_water is toggled
2010-01-12 havocfix black models in fixed function rendering path
2010-01-11 vortexpatch from div0 for SPR_OVERHEAD sprites 'virtual persp...
2010-01-08 havocmore reductions in memory usage
2010-01-07 havocno longer uses rectangle textures for deferred renderin...
2010-01-05 havocfix some bugs with cgGL path
2010-01-05 eihrultextureGatherOffset fix - take #2
2010-01-05 eihruldon't use textureGatherOffset as Catalyst GLSL doesn...
2010-01-05 eihrulfixed missing \n"
2010-01-05 havocfix some shader compile errors related to MODE_LIGHTDIR...
2010-01-05 blubMake SHADERPERMUTATION_COUNT be the actual size of...
2010-01-05 havocremove support for GL_EXT_compiled_vertex_array extension
2010-01-05 havocfix r_hdr intensity problems
2010-01-04 havocfix GLSL compile error on cubemap lights with deferred...
2010-01-04 havocrenamed r_frame to r_textureframe for better readabilit...
2010-01-04 havocmoved R_Mesh_TexCoordPointer, R_Mesh_ColorPointer,...
2010-01-03 blubr_glsl_dumpshader: shaderpermutationinfo[i].pretext...
2010-01-02 havocupload all q1bsp lightmaps on first frame, rather than...
2009-12-30 havocdefault r_lerpsprites to 0 because it causes flickering
2009-12-30 havocfix water rendering bugs where the clipping plane was...
2009-12-30 havocfix water rendering
2009-12-30 havocimplemented support for caching compressed textures...
2009-12-28 eihruldon't explicitly enable GL_ARB_shadow extension in...
2009-12-28 havocfix a NULL free attempt
2009-12-28 eihrulfix stray semicolon
2009-12-28 havocremoved TEXF_MANUALFLUSHUPDATES flag, now bufferpixels...
2009-12-28 havocmoved almost all R_GetTexture calls into R_Mesh_TexBind
2009-12-27 havocchanged a ton of developer cvar checks into developer_e...
2009-12-24 havocreorganized GLSL shader
2009-12-24 havocimproved Cg error reporting
2009-12-23 havocmake CgGL render path work
2009-12-23 blubAdding FreeType2 and UTF-8 Support.
2009-12-23 havocfix SUPPORTCG checks
2009-12-23 havocthe beginnings of a cgGL rendering path experiment...
2009-12-21 havocremoved r_precachetextures cvar
2009-12-21 havocfix some issues with r_hdr 1 (or r_hdr_scenebrightness...
2009-12-21 havocforce R_GetCurrentTexture to regenerate data when
2009-12-21 havocuse floats rather than doubles for view matrix stuff
2009-12-21 havocadded gl_nopartialtextureupdates cvar which disables...
2009-12-21 havocallocate memory for big temporary storage arrays rather...
2009-12-20 havocdisable r_transparentdepthmasking by default until...
2009-12-20 havocGLSL shaders no longer use gl_TexCoord[] varying variables
2009-12-20 havocGLSL shaders no longer use gl_TextureMatrix, now all...
2009-12-20 havoceliminated R_Mesh_TextureState function and rmeshstate_...
2009-12-20 havocfixed cl_decals_models 1 rendering
2009-12-20 havocimplemented fogging for cl_decals_newsystem 1
2009-12-20 havocfix GL11/GL13 fogged sprite rendering and q1bsp sky...
2009-12-20 havocfix fog mask scrolling on q1bsp sky
2009-12-20 havocfix bug with cl_decals_newsystem where submodels and...
2009-12-20 havocfix bug where r_shadow_deferred 1 caused transparent...
2009-12-20 havocadded r_transparentdepthmasking cvar (defaults to 1...
2009-12-20 havocfix bug with deluxemapping (I thought GLSL had a recip...
2009-12-20 havocforce shadowmapping when deferred rendering is on
2009-12-17 havocimplemented deferred rendering (r_shadow_deferred cvar...
2009-12-14 havocreworked animcache code to store information in ent...
2009-12-14 havocincrease r_framedatasize in increments instead of by...
2009-12-14 havocfix crash when r_framedatasize increases
2009-12-14 havocfix void * arithmetic error on MSVC
2009-12-13 havocadded R_FrameData_Alloc and Store functions (a per...
2009-12-09 havocremoved DOT3 lighting path (bumpmapped lighting on...
2009-12-09 havocrenderer now uses vid.renderpath to select rendering...
2009-12-08 havocsome cleanup
2009-12-08 havocminor cleanup
2009-12-08 havocremoved r_glsl_usegeneric cvar (always on now)
2009-12-08 havocconverted all code using gl_support_* variables to...
2009-12-07 havocrenamed gl_stencil to vid.stencil
2009-12-07 havocload fog textures in all cases again
2009-12-07 havocmdl skin loading is now more memory-efficient (now...
2009-12-04 havocfix Mem_Free NULL pointer warnings
2009-12-04 havocremove const qualifiers on Mem_Free calls on r_surfacelist
2009-11-22 havocimplemented FTE_CSQC_SKELETONOBJECTS (clientside support)
2009-11-20 havocreworked decal system to limit the number of decal...
2009-11-20 havocfix crash on Nexuiz demos/demo2 with new decal system...
2009-11-14 havocno longer checking texture_t->currentalpha < 1 in
2009-11-13 havocfix two typos in last commit
2009-11-13 havocseparate handling of num_pvsclusterbytes in ViewCache...
2009-11-12 havocmove R_Main_ResizeViewCache call to fix a crash
2009-11-12 havocno longer uses trace culling on csqc entities and other...
2009-11-12 havocresize view cache each frame instead of at newmap
2009-11-12 havocdisable dynamic viewcache until bugs are fixed
2009-11-11 havocreduce gl_rmain size a bit
2009-11-11 havocrename R_MAX_OCCLUSION_QUERIES to MAX_OCCLUSION_QUERIES...
2009-11-11 havocmigrated a large number of #define MAX values to quaked...
2009-11-11 havocsome optimizations to model decals
2009-11-08 havocadded r_farclip_base and r_farclip_world cvars to contr...
2009-11-08 havocfix bug with alt textures (pressed buttons in q1bsp)
2009-11-08 havocnew decal system (cl_decals_newsystem 1 to activate)
2009-11-07 divverentbetter default for fog
2009-11-07 havoclaid groundwork for a new decal system
2009-11-06 divverentequalization: reduce min ambient, it was too high
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