added fogging info to rsurface state so model scaling applies to fog
[divverent/darkplaces.git] / gl_rmain.c
2009-11-06 havocadded fogging info to rsurface state so model scaling...
2009-11-06 havocchanged sky rendering to occur after depthmask polygons...
2009-11-06 havocadded R_SkinFrame_LoadInternal8bit
2009-11-06 divverentlight equalizing: minimum ambient level feature (preven...
2009-11-06 divverententity light equalization as an alternative rendering...
2009-11-03 havocreplace FogPoint_* functions with RSurf_FogVertex
2009-10-23 havocfix a serious bug in R_Mesh_AddBrushMeshFromPlanes...
2009-10-17 havocimplemented real support for QW skins (pants, shirt...
2009-10-17 havocchanged submodel polygonoffset from 2 to 4 to fix the...
2009-10-16 havocreorganized sv.writeentitiestoclient handling of Mod_Ca...
2009-10-11 divverentincrease the accuracy of r_bloom_brighten a bit (or...
2009-10-10 divverentfix r_bloom_blur logic to not change brightness any...
2009-10-05 divverentwhile I am at it, also dp_specularscalemod
2009-10-05 divverentnew shader keyword: dp_specularpowermod 2, makes gloss...
2009-10-04 vortex-added game Blood Omnicide
2009-10-04 havocadded DP_ENT_GLOWMOD extension, like DP_ENT_COLORMOD...
2009-10-04 havocchanged uniform GlowScale to GlowColor
2009-10-03 havocadded r_renderview cvar (similar to scr_refresh but...
2009-10-02 havocanother fix
2009-10-02 havocpossible bugfix for r_water bugs introduced recently
2009-10-01 eihrulavoid unnecessary texture offset scaling in shadowmap...
2009-10-01 eihrulbetter VSDCT transform
2009-10-01 eihrulGLSL compiler variable declaration workaround
2009-10-01 eihrulautomagically select best shadowmapping filter mode...
2009-10-01 eihruladded a cheaper 3x3 PCF settings for shadowmaps
2009-09-30 havocfixed water rendering in shrunken views
2009-09-30 eihrulshadowmap projection fixes
2009-09-30 eihrulmake use of virtual shadow depth cube texture optional
2009-09-30 eihrulALU cubemap indirection fixes
2009-09-30 eihruladded support for more shadowmap2D PCF modes and provis...
2009-09-30 havocuse hash lookups on shader permutations to greatly...
2009-09-30 eihruladded in stub permutations for shadowmap2d and shadowma...
2009-09-30 eihrulrestoring scaffolding for cubemap and 2D shadowmaps
2009-09-30 eihruladded indirection cube map for shadowmapping and revise...
2009-09-26 havocfix several bugs with viewport code (r_shadows works...
2009-09-26 havocrename r_shadows_drawafterrtlightning to r_shadows_draw...
2009-09-25 divverentfix more bugs in the reflection hack
2009-09-25 divverentfix a compile error FruitieX gets
2009-09-25 divverentimprove the fix to work for reflection-only and refract...
2009-09-25 divverentchange the hack to work separately for reflection and...
2009-09-25 divverentadd an ugly hack to reflections/refractions to "behave...
2009-09-23 divverentmake shader permutatiosn eat less memory again. 864MB...
2009-09-22 havocimplemented omnidirectional shadowmapping using depth...
2009-09-20 havocfixed shadow culling bug caused by bad frustumcorner...
2009-09-15 vorteximproved r_shadows mode, new cvars for better use with...
2009-09-15 havocfix errors and warnings in MSVC when compiling as C++
2009-09-13 samualremove r_motionblur_debug, and replace with showblur...
2009-09-13 havocadded detection of GL_EXT_framebuffer_object extension
2009-09-11 havocdoubled entity limit in animcache, we should never...
2009-09-11 havocnow generates animcaches for visible entities again...
2009-09-11 havocrefactored and reformatted animcache code, now generate...
2009-09-08 echonNULL out RSurf_ActiveModelEntity rsurface fields that...
2009-09-06 echonDon't generate tangent vectors when GLSL is off, small...
2009-09-06 divverentfixed two warnings
2009-09-06 echonAdded animation caching, which speeds up re-renders...
2009-08-27 divverentre-enable saturation on sidebyside and stereobuffer...
2009-08-27 divverentturn off saturation and motion/damage blur if a stereo...
2009-08-23 samualChange recommended value for motionblur to 0.5 due...
2009-08-18 samualfix motionblur cvar descriptions, also: First commit! :D
2009-08-16 divverenthonor alpha in showsurfaces 3
2009-07-25 divverenthopefully fix saturation without postprocess
2009-07-23 divverentthis seems to fix autosprite2
2009-07-16 divverentrename internal var, no real change
2009-07-16 divverentmotion blur/dmaage blur config change by Samual, and...
2009-07-08 divverentdoxygen comments and config file
2009-07-07 divverentfix saturation (how and why did this line disappear?)
2009-07-05 divverentSupport a separate texture matrix for the background...
2009-06-19 divverentexperimental motion blur code (original by Samual on...
2009-06-09 divverentmake tcgen environment work exactly like in Q3A (the...
2009-06-06 divverentsimplify glsl code (we can do vec3(y))
2009-06-06 divverentglsl: add a saturation adjustment r_glsl_saturation...
2009-04-05 divverentloading screen: properly handle the back buffer, by...
2009-04-02 havocreset rsurface.entity in a couple more cases
2009-04-01 havocreset rsurface.entity to NULL after each entity is...
2009-04-01 havocfix messed up r_hdr bloom rendering (wasn't setting...
2009-04-01 divverentslightly more exact "exact specular math", prevents...
2009-03-30 havocreworked animation interpolation code - entity_render_t...
2009-03-29 havoccompute sorted surface list at load of each model ...
2009-03-25 divverentmake r_showtris no longer use glVertex
2009-03-03 divverentcorona query: move the "all pixels" query to the center...
2009-03-02 divverentwork around ATI bug in corona occlusion testing (use...
2009-02-25 divverentfix v_color_enable with v_glslgamma
2009-02-17 havocfix bugs with missing shader replacements casting shadows
2009-02-15 havocadded shadertime field in csqc
2009-02-12 havocadded TEXF_FORCELINEAR to many special effect textures
2009-02-12 havocimplemented occlusion query support on corona rendering...
2009-01-28 divverentmake DP compile with C++ again
2009-01-10 divverentrotate the blur pentagram by 180 degrees :P
2009-01-10 divverentadd a second parameter to the blur to mix the pentagram...
2009-01-10 divverentremove the latest change (it was redundant, as a glsl...
2009-01-10 divverentadd a new vec2 LowerRightCorner to the glsl shader...
2008-12-09 divverentfix color averaging of palette images from quake
2008-12-09 divverentmake color averaging use 64bit integers, instead of...
2008-12-08 divverentno idea why, but ambient needed halving in showsurfaces 3
2008-12-08 divverentr_showsurfaces 3 (needs a better cvar name, by the...
2008-12-07 divverentfix color averaging
2008-12-07 divverentfix overbrightness :(
2008-12-07 divverentno, this way of colormapping looks best after all....
2008-12-07 divverentbetter handling of color tints by colormap
2008-12-07 divverentfactor out the pixel averaging code
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