]> icculus.org git repositories - divverent/darkplaces.git/history - gl_rmain.c
some minor cleanup
[divverent/darkplaces.git] / gl_rmain.c
2007-05-22 havocfixed bug in autosprite setup code that made it malfunc...
2007-05-20 havocremoved r_shadow_realtime_world_dlightshadows cvar...
2007-05-20 havocrenamed r_shadow_shadow_polygon* cvars to r_shadow_polygon*
2007-05-20 havocvalidate r_shadow_frontsidecasting each frame and corre...
2007-05-20 havocmade the effect of the r_shadow_shadow_polygonoffset...
2007-05-14 havocadded a proper gl_lightmaps rendering path, previously...
2007-05-14 havocrestored the old lightmap batching code that I removed...
2007-05-11 divverentfix typo in r_q1bsp_skymasking cvar name
2007-05-09 havocremoved a wasted normalize in fragment shader for model...
2007-05-07 divverentfix glsl model lighting on unlit maps (normal vector...
2007-05-06 havocmade r_depthfirst a saved cvar
2007-05-06 havocadded r_depthfirst option which defaults to 1 (render...
2007-05-06 havocfix a bug that caused GL20 render path to always ask...
2007-04-30 havocimplemented QW skin support, it's broken on skins that...
2007-04-25 havocfixed bug where animated mdl skins (such as Tomaz's...
2007-04-24 havoccheck if skinframe is NULL in R_SkinFrame_MarkUsed
2007-04-24 havocreplaced Mod_LoadSkinFrame functions with R_SkinFrame...
2007-04-23 havocreplaced qglArrayElement calls with qglVertex3f calls...
2007-04-22 havocbatch by lightmap rather than by use of lightmaps ...
2007-04-22 havocadded r_showbboxes cvar and accompanying code to render...
2007-04-22 havocfixed several bugs in fog code, it basically wasn't...
2007-04-19 havocsignificant cleanup of reliefmapping shader, now uses...
2007-04-12 havocchanged descriptions of r_ambient and r_fullbright...
2007-04-07 havocfixed a third instance of the length(CubeVector) attenu...
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-04-06 havocview models no longer receive stencil shadows (only...
2007-04-06 havocremoved MATERIALFLAG_TRANSPARENT
2007-04-04 havocfixed compile error in GLSL shader with the new texture...
2007-04-04 havocimplemented vbo rendering of map, models, and compiled...
2007-04-04 havocadded bufferobject and bufferoffset parameters to all...
2007-03-29 havocadded r_shadow_usenormalmap cvar which allows you to...
2007-03-14 havocfix bug where transparent models used an out of date...
2007-03-12 havocremoved trailing comments on cvar declarations and...
2007-03-11 havocimplemented .loc file support, including some editing...
2007-03-08 havocimplemented shadow caster culling by creating a frustum...
2007-02-28 havocremove stray \n characters in Cmd_AddCommand calls
2007-02-28 havoceliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC...
2007-02-23 havocminor optimization
2007-02-23 havocaudited R_Mesh_Matrix calls and RSurf_ActiveEntity...
2007-02-23 havocremove unused variables
2007-02-23 havocsmall cleanup of R_DrawSurfaces (separated r_showcollis...
2007-02-23 havocpatch from div0 that adds clientside culling of entitie...
2007-02-22 havocfixed bug that made some models invisible in nexuiz...
2007-02-22 havocchanged light attenuation equation in the default.glsl...
2007-02-22 havocdon't compute tangents or normals on non-deluxemapped...
2007-02-22 havocadded some debugging code to RSurf_DrawBatch_WithLightm...
2007-02-22 havocsplit RSurf_DrawBatch_Lightmap function into 4 main...
2007-02-22 havocfix a bug in transparent mesh rendering which often...
2007-02-22 havocreorganized surface batching to batch visible surfaces...
2007-02-22 havocsome cleanup of GL20 code (removed rsurface_glsl_textur...
2007-02-22 havocmerged some surface rendering setup code
2007-02-21 havocmodified surface renderer batching to batch all lightma...
2007-02-19 havocthis patch may break things and needs testing
2007-02-14 havocsome initial changes to support terrain texture blendin...
2007-02-12 havocminor cleaning
2007-02-09 havocsome minor state change optimizations on GL20 path...
2007-02-04 havocminor optimization of surface scanning
2007-02-04 havocadded r_showsurfaces 2 mode which shorts triangle draw...
2007-01-29 havocreverted r_bloom_colorsubtract and r_shadow_brighten...
2007-01-28 havocimplemented Shadow Volume BSP based culling of lit...
2007-01-24 havocsome cleanup of shader permutation handling
2007-01-24 havocadded r_hdr_range cvar (which just divides r_bloom_colo...
2007-01-21 havocautodetect whether a map supports transparent water...
2007-01-21 havocreorganized view rendering setup code a bit to reduce...
2007-01-18 havocrenamed r_bloomstate.vertex3f to r_screenvertex3f and...
2007-01-11 havocimplemented new bloom code (still not using GLSL, but...
2006-12-30 havocadded r_shadows cvar which renders Quake3 cg_shadows...
2006-12-23 blackInit gl_main before gl_draw to make DP start from anywh...
2006-12-12 havocdisplay loading plaque much sooner in startup process...
2006-12-06 havocfixed bug where non-autosprite transparencies rendered...
2006-12-06 havocfixed black models when csqc is active
2006-11-24 havocadded proper support for q3 shader animmap commands
2006-11-23 havoccleaned up GL_DepthTest and GL_CULL_FACE state manageme...
2006-11-15 havocfixed view location bugs in csqc; it was reading the...
2006-10-18 havocfix bug with autosprite shaders when deformvertexes...
2006-08-26 havocCSQC fixes (less broken, still not spec compliant)
2006-08-19 havocpatch from div to fix icc warnings
2006-08-05 molivierRemoved all calls to strcpy; most of them are now calls...
2006-07-31 havocimproved plane distance epsilon checking and improved...
2006-06-30 sajtPatch from div0 to fix autosprite
2006-06-13 havocchanged r_gls_deluxemapping 2 to not attempt to do...
2006-06-12 havocupdated GLSL shader to match the one in Nexuiz 2.0...
2006-06-11 havocadded HDR bloom feature, not very different from bloom...
2006-06-11 havocremoved crosshair_static cvar (now only the hud crossha...
2006-06-08 havocfixed r_drawportals
2006-06-08 havocno longer converts vertex-morph model formats to float...
2006-06-07 havocdon't crash if a quake button entity is on its alternat...
2006-05-28 havocadded a few more GLSL shader program setting calls...
2006-05-25 havocfix a typo
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-05-10 havocredesigned skeletal model loading and rendering to...
2006-05-08 havocsplit R_DrawTextureSurfaceList code into several functi...
2006-05-01 havocfix bug with gl_combine 0 transparent water rendering...
2006-05-01 havocoptimized rtlighting passes by using RSurf_DrawBatch_Si...
2006-05-01 havocrestructured RSurf_DrawLightmap to become RSurf_DrawBat...
2006-04-27 havocfixed fullbright support in glsl path
2006-04-26 havocnow does batching of transparent surfaces, such as...
2006-04-26 havocadded a lot more CHECKGLERROR macro calls, to identify...
2006-04-20 havocfix some model lighting bugs in the GLSL surface render...
2006-04-20 havocsignificant surface renderer optimizations
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