]> icculus.org git repositories - divverent/darkplaces.git/history - gl_rmain.c
GLSL compiler variable declaration workaround
[divverent/darkplaces.git] / gl_rmain.c
2009-10-01 eihrulGLSL compiler variable declaration workaround
2009-10-01 eihrulautomagically select best shadowmapping filter mode...
2009-10-01 eihruladded a cheaper 3x3 PCF settings for shadowmaps
2009-09-30 havocfixed water rendering in shrunken views
2009-09-30 eihrulshadowmap projection fixes
2009-09-30 eihrulmake use of virtual shadow depth cube texture optional
2009-09-30 eihrulALU cubemap indirection fixes
2009-09-30 eihruladded support for more shadowmap2D PCF modes and provis...
2009-09-30 havocuse hash lookups on shader permutations to greatly...
2009-09-30 eihruladded in stub permutations for shadowmap2d and shadowma...
2009-09-30 eihrulrestoring scaffolding for cubemap and 2D shadowmaps
2009-09-30 eihruladded indirection cube map for shadowmapping and revise...
2009-09-26 havocfix several bugs with viewport code (r_shadows works...
2009-09-26 havocrename r_shadows_drawafterrtlightning to r_shadows_draw...
2009-09-25 divverentfix more bugs in the reflection hack
2009-09-25 divverentfix a compile error FruitieX gets
2009-09-25 divverentimprove the fix to work for reflection-only and refract...
2009-09-25 divverentchange the hack to work separately for reflection and...
2009-09-25 divverentadd an ugly hack to reflections/refractions to "behave...
2009-09-23 divverentmake shader permutatiosn eat less memory again. 864MB...
2009-09-22 havocimplemented omnidirectional shadowmapping using depth...
2009-09-20 havocfixed shadow culling bug caused by bad frustumcorner...
2009-09-15 vorteximproved r_shadows mode, new cvars for better use with...
2009-09-15 havocfix errors and warnings in MSVC when compiling as C++
2009-09-13 samualremove r_motionblur_debug, and replace with showblur...
2009-09-13 havocadded detection of GL_EXT_framebuffer_object extension
2009-09-11 havocdoubled entity limit in animcache, we should never...
2009-09-11 havocnow generates animcaches for visible entities again...
2009-09-11 havocrefactored and reformatted animcache code, now generate...
2009-09-08 echonNULL out RSurf_ActiveModelEntity rsurface fields that...
2009-09-06 echonDon't generate tangent vectors when GLSL is off, small...
2009-09-06 divverentfixed two warnings
2009-09-06 echonAdded animation caching, which speeds up re-renders...
2009-08-27 divverentre-enable saturation on sidebyside and stereobuffer...
2009-08-27 divverentturn off saturation and motion/damage blur if a stereo...
2009-08-23 samualChange recommended value for motionblur to 0.5 due...
2009-08-18 samualfix motionblur cvar descriptions, also: First commit! :D
2009-08-16 divverenthonor alpha in showsurfaces 3
2009-07-25 divverenthopefully fix saturation without postprocess
2009-07-23 divverentthis seems to fix autosprite2
2009-07-16 divverentrename internal var, no real change
2009-07-16 divverentmotion blur/dmaage blur config change by Samual, and...
2009-07-08 divverentdoxygen comments and config file
2009-07-07 divverentfix saturation (how and why did this line disappear?)
2009-07-05 divverentSupport a separate texture matrix for the background...
2009-06-19 divverentexperimental motion blur code (original by Samual on...
2009-06-09 divverentmake tcgen environment work exactly like in Q3A (the...
2009-06-06 divverentsimplify glsl code (we can do vec3(y))
2009-06-06 divverentglsl: add a saturation adjustment r_glsl_saturation...
2009-04-05 divverentloading screen: properly handle the back buffer, by...
2009-04-02 havocreset rsurface.entity in a couple more cases
2009-04-01 havocreset rsurface.entity to NULL after each entity is...
2009-04-01 havocfix messed up r_hdr bloom rendering (wasn't setting...
2009-04-01 divverentslightly more exact "exact specular math", prevents...
2009-03-30 havocreworked animation interpolation code - entity_render_t...
2009-03-29 havoccompute sorted surface list at load of each model ...
2009-03-25 divverentmake r_showtris no longer use glVertex
2009-03-03 divverentcorona query: move the "all pixels" query to the center...
2009-03-02 divverentwork around ATI bug in corona occlusion testing (use...
2009-02-25 divverentfix v_color_enable with v_glslgamma
2009-02-17 havocfix bugs with missing shader replacements casting shadows
2009-02-15 havocadded shadertime field in csqc
2009-02-12 havocadded TEXF_FORCELINEAR to many special effect textures
2009-02-12 havocimplemented occlusion query support on corona rendering...
2009-01-28 divverentmake DP compile with C++ again
2009-01-10 divverentrotate the blur pentagram by 180 degrees :P
2009-01-10 divverentadd a second parameter to the blur to mix the pentagram...
2009-01-10 divverentremove the latest change (it was redundant, as a glsl...
2009-01-10 divverentadd a new vec2 LowerRightCorner to the glsl shader...
2008-12-09 divverentfix color averaging of palette images from quake
2008-12-09 divverentmake color averaging use 64bit integers, instead of...
2008-12-08 divverentno idea why, but ambient needed halving in showsurfaces 3
2008-12-08 divverentr_showsurfaces 3 (needs a better cvar name, by the...
2008-12-07 divverentfix color averaging
2008-12-07 divverentfix overbrightness :(
2008-12-07 divverentno, this way of colormapping looks best after all....
2008-12-07 divverentbetter handling of color tints by colormap
2008-12-07 divverentfactor out the pixel averaging code
2008-12-07 divverentfix showsurfaces 3 bugs on augenkrebs
2008-12-07 divverentfix rendering of fullbright stuff in showsurfaces 3
2008-12-07 divverentnow support fog in the eeepc path
2008-12-07 divverentshowsurfaces 3: allow depth sorting
2008-12-07 divverentshowsurfaces 3: refactor it a bit; disable r_water...
2008-12-06 divverentundo the last fix, and instead make a new fix that...
2008-12-06 divverentfix typo
2008-12-06 divverentfix a NULL
2008-12-06 divverentbrighten up the averaged texture value by factor 2...
2008-12-06 divverentsupport r_ambient in "eeepc mode"
2008-12-06 divverentr_showsurfaces 3 "eeepc mode": support blend funcs
2008-12-06 divverentimproved r_showsurfaces 3. Should be PLAYABLE!!!1 now.
2008-12-06 divverentexperimental new mode "r_showsurfaces 3": shows faces...
2008-11-10 divverentr_shadows 2: cast shadows always DOWN, ignore level...
2008-10-20 divverentq3map2 is too stupid to calculate proper surface normal...
2008-09-30 divverentundo q3map2's directional light attenuation before...
2008-09-12 divverentnew tcmod: "tcmod page <width> <height> <time>", as...
2008-09-11 divverentadd r_shadow_glossexact to toggle between old and new...
2008-09-10 divverentadd a missing normalize, fixing gloss issues
2008-09-04 havocsplit FS_Open into FS_OpenRealFile and FS_OpenVirtualFi...
2008-08-28 havocreworked specular lighting to use real reflection math...
2008-08-19 havoconly apply qw skins to progs/player.mdl
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