WarpZones:
[divverent/darkplaces.git] / gl_rmain.c
2010-02-28 divverentWarpZones:
2010-02-27 eihrulGetShadowMapTCCube fixes
2010-02-27 havocfix bug that prevented reflection cubemaps from working...
2010-02-27 havocdon't apply motionblur when rendering to an envmap
2010-02-27 havocuse a larger triangle buffer for r_batchmode 2
2010-02-27 havocminor cleanup to R_DrawSurface_TransparentCallback
2010-02-27 havocchanged r_speeds labels again, less csqc monitoring...
2010-02-27 eihruladded 6x6 pcf option for people with too much framerate
2010-02-25 eihrulmagical instruction sequence that works on both GL_ARB_...
2010-02-25 havocmake sure r_glsl_permutation and r_cg_permutation varia...
2010-02-25 eihrulattempting workaround for coord rounding incompatibilit...
2010-02-21 vortexOffsetmapping now could be customized on per-texture...
2010-02-19 havocfix more cg shader errors
2010-02-19 havocfix two compile errors in cg shader
2010-02-18 havocmoved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
2010-02-18 havocdon't check mod_collision_bih in r_showcollisionbrushes...
2010-02-17 havocimplemented and debugged BIH (Bounding Interval Hierarc...
2010-02-15 havocimplementing Bounding Interval Hierarchy collision...
2010-02-14 vortexr_shadows_shadowmapscale cvar which as a multiple to...
2010-02-12 divverenthide one's own refraction (NOT reflection)
2010-02-11 havocadded texturename parameter in particles/particlefont.txt
2010-02-09 eihrulyet faster VSDCT instruction sequences
2010-02-07 eihrulshorter non-VSDCT GetShadowMapTC
2010-02-07 divverentfix r_showsurfaces 3 again
2010-02-07 eihrulattempting cheaper non-VSDCT projection
2010-02-07 eihrulapply bias to orthographic shadowmaps
2010-02-05 eihrulfix unseen ents + r_shadows check in R_View_UpdateEntit...
2010-02-05 eihruladded r_shadows_focus cvar that allows a vector offset...
2010-02-05 eihrultry to cache fewer animations for entities when r_shado...
2010-02-04 eihruldon't render shadowmaportho onto noselfshadow entities...
2010-02-04 eihrulreuse screenspace depth texture unit for orthographic...
2010-02-04 eihrulupdate CG shader for shadowmaportho
2010-02-04 eihrulwhen r_shadow_shadowmapping is enabled, r_shadows uses...
2010-02-01 eihrulcheck if a model's textures have deforms that need...
2010-02-01 divverentfix sky drawing really this tiem
2010-01-31 havocfix a bunch of warnings
2010-01-31 divverentmake ClientTime available to ALL shader permutations...
2010-01-31 havocadded r_texture_convertsRGB_* cvars (default: OFF)...
2010-01-31 havocadded a check in r_cullentities_trace to always show...
2010-01-30 havocbetter fix for r_drawviewmodel
2010-01-30 havocfix r_drawviewmodel
2010-01-29 divverentdisable showdebug while drawing sky, yields more flexib...
2010-01-29 havocfix a typo
2010-01-29 havocpatch from Paul Jackson for per-pixel varying specular...
2010-01-27 havocimplemented fake reflection cubemaps... requires that...
2010-01-25 havocfaster surface culling check in light processing
2010-01-25 havocfix water rendering bugs (was rendering water surface...
2010-01-24 havocattempt to fix white flicker when r_water is toggled
2010-01-12 havocfix black models in fixed function rendering path
2010-01-11 vortexpatch from div0 for SPR_OVERHEAD sprites 'virtual persp...
2010-01-08 havocmore reductions in memory usage
2010-01-07 havocno longer uses rectangle textures for deferred renderin...
2010-01-05 havocfix some bugs with cgGL path
2010-01-05 eihrultextureGatherOffset fix - take #2
2010-01-05 eihruldon't use textureGatherOffset as Catalyst GLSL doesn...
2010-01-05 eihrulfixed missing \n"
2010-01-05 havocfix some shader compile errors related to MODE_LIGHTDIR...
2010-01-05 blubMake SHADERPERMUTATION_COUNT be the actual size of...
2010-01-05 havocremove support for GL_EXT_compiled_vertex_array extension
2010-01-05 havocfix r_hdr intensity problems
2010-01-04 havocfix GLSL compile error on cubemap lights with deferred...
2010-01-04 havocrenamed r_frame to r_textureframe for better readabilit...
2010-01-04 havocmoved R_Mesh_TexCoordPointer, R_Mesh_ColorPointer,...
2010-01-03 blubr_glsl_dumpshader: shaderpermutationinfo[i].pretext...
2010-01-02 havocupload all q1bsp lightmaps on first frame, rather than...
2009-12-30 havocdefault r_lerpsprites to 0 because it causes flickering
2009-12-30 havocfix water rendering bugs where the clipping plane was...
2009-12-30 havocfix water rendering
2009-12-30 havocimplemented support for caching compressed textures...
2009-12-28 eihruldon't explicitly enable GL_ARB_shadow extension in...
2009-12-28 havocfix a NULL free attempt
2009-12-28 eihrulfix stray semicolon
2009-12-28 havocremoved TEXF_MANUALFLUSHUPDATES flag, now bufferpixels...
2009-12-28 havocmoved almost all R_GetTexture calls into R_Mesh_TexBind
2009-12-27 havocchanged a ton of developer cvar checks into developer_e...
2009-12-24 havocreorganized GLSL shader
2009-12-24 havocimproved Cg error reporting
2009-12-23 havocmake CgGL render path work
2009-12-23 blubAdding FreeType2 and UTF-8 Support.
2009-12-23 havocfix SUPPORTCG checks
2009-12-23 havocthe beginnings of a cgGL rendering path experiment...
2009-12-21 havocremoved r_precachetextures cvar
2009-12-21 havocfix some issues with r_hdr 1 (or r_hdr_scenebrightness...
2009-12-21 havocforce R_GetCurrentTexture to regenerate data when
2009-12-21 havocuse floats rather than doubles for view matrix stuff
2009-12-21 havocadded gl_nopartialtextureupdates cvar which disables...
2009-12-21 havocallocate memory for big temporary storage arrays rather...
2009-12-20 havocdisable r_transparentdepthmasking by default until...
2009-12-20 havocGLSL shaders no longer use gl_TexCoord[] varying variables
2009-12-20 havocGLSL shaders no longer use gl_TextureMatrix, now all...
2009-12-20 havoceliminated R_Mesh_TextureState function and rmeshstate_...
2009-12-20 havocfixed cl_decals_models 1 rendering
2009-12-20 havocimplemented fogging for cl_decals_newsystem 1
2009-12-20 havocfix GL11/GL13 fogged sprite rendering and q1bsp sky...
2009-12-20 havocfix fog mask scrolling on q1bsp sky
2009-12-20 havocfix bug with cl_decals_newsystem where submodels and...
2009-12-20 havocfix bug where r_shadow_deferred 1 caused transparent...
2009-12-20 havocadded r_transparentdepthmasking cvar (defaults to 1...
2009-12-20 havocfix bug with deluxemapping (I thought GLSL had a recip...
2009-12-20 havocforce shadowmapping when deferred rendering is on
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