fix a thinko in big endian support (forgot to use defined() in a #elif)
[divverent/darkplaces.git] / gl_rmain.c
2003-12-23 blackFast commit before Im off for 10 days. Please correct...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-11-05 havocadded r_shadow_showtris
2003-10-07 havoccd audio now tied to sound system
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-06 havocupgraded network protocol to DPPROTOCOL_VERSION4 -...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-14 havocadded r_lightning.c to move the lightning beam renderin...
2003-07-12 havocadded .ent file loading to client
2003-07-11 havocadded cvars r_lerpsprites, r_lerpmodels, and r_waterscr...
2003-07-02 havocadded support for GAME_GOODVSBAD2
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-04-21 havocalways do r_shadow_realtime_dlight if r_shadow_realtime...
2003-04-20 havocfix flipped sprites
2003-04-07 havocsome more minor cleanups
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-03-28 havoccorrected the misspelled name GAME_NEXIUZ (and related...
2003-03-22 havocgot rid of R_NewMap, directly calls R_Modules_NewMap...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-03-07 havocview.c, cl_parse.c, cl_main.c, gl_rmain.c - trying...
2003-02-28 havoclights now have an orientation (this isn't editable...
2003-02-14 havocdon't crash on NULL model in entity culling
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2003-01-23 havocentity shadow casting is now optional per entity (EF_NO...
2003-01-15 havocnow checks if worldmodel is NULL again, some comment...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havoccleaned up shadow volume culling somewhat
2002-11-22 havocr_shadows is now ignored when in r_shadow_realtime...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-07 havocwhen realtime mode fails now mentions setting vid_bitsp...
2002-11-04 havocrenamed r_staticworldlights to r_shadow_staticworldlights
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-29 havocview model is now properly lit in realtime mode
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-27 havocgloss now works correctly
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havoc1D, 3D, and cubemap textures are now supported (in...
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocnew experimental shadow volumes, try r_shadows 2 to...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-26 havocthis commit adds video mode switching, and preferred...
2002-09-24 havocstatic crosshair is now drawn during sbar stage (where...
2002-09-24 havocnow pretends gfx.wad pics are in the gfx/ directory...
2002-09-17 havocadded R_CalcBeamVerts function, calculates vertex array...
2002-09-17 havocm.wantoverbright is gone
2002-09-13 havocGL_SetupView_* functions added, they replace most of...
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-11 havocBoxOnPlaneSideFunc code - gone, replaced by BoxOnPlaneSide
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havocadded r_surfaceworldnode and r_cullsurface cvars (it...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-09-01 havocfree texture processing buffers each frame so they...
2002-08-30 havocweapon models were not being lit in maps using .lights
2002-08-29 havocfixed viewmodel (it wasn't drawing because it's matrix...
2002-08-28 havocoptimizations to rendering
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocliquid now goes through meshqueue sorting
2002-08-27 havocforgot a m.transparent = in the last commit, and remove...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-25 havocgot rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-21 havocno more warping meshs of any kind
2002-08-09 havocchanged viewblend to use R_Mesh_Draw_GetBuffer
2002-08-07 havocfixed r_drawentities 0 which was forgetting to enlarge...
2002-08-05 havoca rather hefty 6% speed gain by getting rid of the...
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-08-03 havocnow entirely dynamic OpenGL binding
2002-07-29 havocSerious-Sam style crosshair (an actual sprite in the...
2002-07-20 havocfix view blends so they are alpha, not additive
2002-06-03 lordhavocremoved unneeded r_render check
2002-06-03 lordhavocdisable hidden surface removal by default
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-04 lordhavocmostly dynamic GL binding (more needs to be done, but...
2002-04-11 lordhavoctimerefresh works more sanely again
2002-03-27 lordhavocremoved fog shaderstage, merged it into the normal...
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-02-25 lordhavocremoved gl_viewmodeldepthhack
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-02-03 lordhavocremoved decals
2002-02-03 lordhavocmoved viewmodel rendering to avoid polluting the main...
2002-01-27 lordhavocadded coronas (glow) to dynamic lights
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-19 lordhavocmoved cl_visedicts to r_refdef.entities
2002-01-18 lordhavoccleaned up a lot of particle rendering properties ...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
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