]> icculus.org git repositories - divverent/darkplaces.git/history - gl_rmain.c
change how compression hint check works
[divverent/darkplaces.git] / gl_rmain.c
2009-12-21 havocuse floats rather than doubles for view matrix stuff
2009-12-21 havocadded gl_nopartialtextureupdates cvar which disables...
2009-12-21 havocallocate memory for big temporary storage arrays rather...
2009-12-20 havocdisable r_transparentdepthmasking by default until...
2009-12-20 havocGLSL shaders no longer use gl_TexCoord[] varying variables
2009-12-20 havocGLSL shaders no longer use gl_TextureMatrix, now all...
2009-12-20 havoceliminated R_Mesh_TextureState function and rmeshstate_...
2009-12-20 havocfixed cl_decals_models 1 rendering
2009-12-20 havocimplemented fogging for cl_decals_newsystem 1
2009-12-20 havocfix GL11/GL13 fogged sprite rendering and q1bsp sky...
2009-12-20 havocfix fog mask scrolling on q1bsp sky
2009-12-20 havocfix bug with cl_decals_newsystem where submodels and...
2009-12-20 havocfix bug where r_shadow_deferred 1 caused transparent...
2009-12-20 havocadded r_transparentdepthmasking cvar (defaults to 1...
2009-12-20 havocfix bug with deluxemapping (I thought GLSL had a recip...
2009-12-20 havocforce shadowmapping when deferred rendering is on
2009-12-17 havocimplemented deferred rendering (r_shadow_deferred cvar...
2009-12-14 havocreworked animcache code to store information in ent...
2009-12-14 havocincrease r_framedatasize in increments instead of by...
2009-12-14 havocfix crash when r_framedatasize increases
2009-12-14 havocfix void * arithmetic error on MSVC
2009-12-13 havocadded R_FrameData_Alloc and Store functions (a per...
2009-12-09 havocremoved DOT3 lighting path (bumpmapped lighting on...
2009-12-09 havocrenderer now uses vid.renderpath to select rendering...
2009-12-08 havocsome cleanup
2009-12-08 havocminor cleanup
2009-12-08 havocremoved r_glsl_usegeneric cvar (always on now)
2009-12-08 havocconverted all code using gl_support_* variables to...
2009-12-07 havocrenamed gl_stencil to vid.stencil
2009-12-07 havocload fog textures in all cases again
2009-12-07 havocmdl skin loading is now more memory-efficient (now...
2009-12-04 havocfix Mem_Free NULL pointer warnings
2009-12-04 havocremove const qualifiers on Mem_Free calls on r_surfacelist
2009-11-22 havocimplemented FTE_CSQC_SKELETONOBJECTS (clientside support)
2009-11-20 havocreworked decal system to limit the number of decal...
2009-11-20 havocfix crash on Nexuiz demos/demo2 with new decal system...
2009-11-14 havocno longer checking texture_t->currentalpha < 1 in
2009-11-13 havocfix two typos in last commit
2009-11-13 havocseparate handling of num_pvsclusterbytes in ViewCache...
2009-11-12 havocmove R_Main_ResizeViewCache call to fix a crash
2009-11-12 havocno longer uses trace culling on csqc entities and other...
2009-11-12 havocresize view cache each frame instead of at newmap
2009-11-12 havocdisable dynamic viewcache until bugs are fixed
2009-11-11 havocreduce gl_rmain size a bit
2009-11-11 havocrename R_MAX_OCCLUSION_QUERIES to MAX_OCCLUSION_QUERIES...
2009-11-11 havocmigrated a large number of #define MAX values to quaked...
2009-11-11 havocsome optimizations to model decals
2009-11-08 havocadded r_farclip_base and r_farclip_world cvars to contr...
2009-11-08 havocfix bug with alt textures (pressed buttons in q1bsp)
2009-11-08 havocnew decal system (cl_decals_newsystem 1 to activate)
2009-11-07 divverentbetter default for fog
2009-11-07 havoclaid groundwork for a new decal system
2009-11-06 divverentequalization: reduce min ambient, it was too high
2009-11-06 havocremove some dead code
2009-11-06 havocimplemented fog height setting, along with fade depth...
2009-11-06 havocmsurface_t pointer arrays are now const, as are the...
2009-11-06 havocrenamed polygonelements, skyboxelements, skysphereeleme...
2009-11-06 havocadded fogging info to rsurface state so model scaling...
2009-11-06 havocchanged sky rendering to occur after depthmask polygons...
2009-11-06 havocadded R_SkinFrame_LoadInternal8bit
2009-11-06 divverentlight equalizing: minimum ambient level feature (preven...
2009-11-06 divverententity light equalization as an alternative rendering...
2009-11-03 havocreplace FogPoint_* functions with RSurf_FogVertex
2009-10-23 havocfix a serious bug in R_Mesh_AddBrushMeshFromPlanes...
2009-10-17 havocimplemented real support for QW skins (pants, shirt...
2009-10-17 havocchanged submodel polygonoffset from 2 to 4 to fix the...
2009-10-16 havocreorganized sv.writeentitiestoclient handling of Mod_Ca...
2009-10-11 divverentincrease the accuracy of r_bloom_brighten a bit (or...
2009-10-10 divverentfix r_bloom_blur logic to not change brightness any...
2009-10-05 divverentwhile I am at it, also dp_specularscalemod
2009-10-05 divverentnew shader keyword: dp_specularpowermod 2, makes gloss...
2009-10-04 vortex-added game Blood Omnicide
2009-10-04 havocadded DP_ENT_GLOWMOD extension, like DP_ENT_COLORMOD...
2009-10-04 havocchanged uniform GlowScale to GlowColor
2009-10-03 havocadded r_renderview cvar (similar to scr_refresh but...
2009-10-02 havocanother fix
2009-10-02 havocpossible bugfix for r_water bugs introduced recently
2009-10-01 eihrulavoid unnecessary texture offset scaling in shadowmap...
2009-10-01 eihrulbetter VSDCT transform
2009-10-01 eihrulGLSL compiler variable declaration workaround
2009-10-01 eihrulautomagically select best shadowmapping filter mode...
2009-10-01 eihruladded a cheaper 3x3 PCF settings for shadowmaps
2009-09-30 havocfixed water rendering in shrunken views
2009-09-30 eihrulshadowmap projection fixes
2009-09-30 eihrulmake use of virtual shadow depth cube texture optional
2009-09-30 eihrulALU cubemap indirection fixes
2009-09-30 eihruladded support for more shadowmap2D PCF modes and provis...
2009-09-30 havocuse hash lookups on shader permutations to greatly...
2009-09-30 eihruladded in stub permutations for shadowmap2d and shadowma...
2009-09-30 eihrulrestoring scaffolding for cubemap and 2D shadowmaps
2009-09-30 eihruladded indirection cube map for shadowmapping and revise...
2009-09-26 havocfix several bugs with viewport code (r_shadows works...
2009-09-26 havocrename r_shadows_drawafterrtlightning to r_shadows_draw...
2009-09-25 divverentfix more bugs in the reflection hack
2009-09-25 divverentfix a compile error FruitieX gets
2009-09-25 divverentimprove the fix to work for reflection-only and refract...
2009-09-25 divverentchange the hack to work separately for reflection and...
2009-09-25 divverentadd an ugly hack to reflections/refractions to "behave...
2009-09-23 divverentmake shader permutatiosn eat less memory again. 864MB...
2009-09-22 havocimplemented omnidirectional shadowmapping using depth...
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