]> icculus.org git repositories - divverent/darkplaces.git/history - gl_rmain.c
last patch by LH fixed speedhack 1.0: -20ms + 30ms = 10ms, but moves by 30ms
[divverent/darkplaces.git] / gl_rmain.c
2007-10-09 havocfix typo
2007-10-09 havocfix water plane center calculation (it was never cleared)
2007-10-07 divverentsorry... dp_refract parameters should work THAT way...
2007-10-07 divverentchanged reflect/refract keywords to
2007-10-03 divverentCleaned up reflection and refraction a bit; added Q3...
2007-10-01 havocfix uninitialized variables
2007-10-01 havocreworked R_Water_StartFrame to fix the bug that changes to
2007-10-01 havocr_showtris/r_shownormals/r_showcollisionbrushes are...
2007-09-30 havocimplemented pvs support in water reflection rendering...
2007-09-30 havocfix a bug where map becomes invisible (just sky) when...
2007-09-25 havocattempt to fix unintentionally forced gloss problems
2007-09-24 havocfix a crash in levels without water
2007-09-24 havocfix incorrect casts in the default.glsl shader
2007-09-24 havocrevised water shader, less refraction, more focus on...
2007-09-22 havocimplemented r_glsl_water cvar (refraction and reflectio...
2007-09-19 havoclimit r_bloom_colorexponent to 32
2007-09-04 havocmade r_view.showdebug affect more r_show* features
2007-09-04 havocadded r_view.showdebug flag, which is used to disable...
2007-08-30 havocturn off r_glsl if compilation of the lowest level...
2007-08-27 havocimplemented q3 shader keyword polygonoffset
2007-08-23 havocimplemented support for GL_ARB_texture_compression...
2007-08-11 havocadded a FIXME comment about r_glsl 1 not working proper...
2007-08-11 havocfix brightness of fullbright entities in r_glsl 1 mode...
2007-07-15 divverentfix typo in r_glsl_dumpshader message
2007-07-08 havocfixed bug in gl_lightmaps code that made it not work...
2007-06-29 divverentoops, missing \n
2007-06-29 divverentfix shader name in "permutation%s failed for shader...
2007-06-24 havocslight simplification/optimization of an if statement...
2007-06-17 havocchanged all references to entity_render_t->frame to...
2007-06-15 havocchanged the meaning of VF_PERSPECTIVE false after discu...
2007-06-14 havocadded support for VF_PERSPECTIVE = false in frustum...
2007-06-14 havocimplemented csqc VF_PERSPECTIVE, still needs more work...
2007-06-03 havocmade deformvertexes autosprite2 work properly
2007-05-28 divverentignore r_glsl_contrastboost in range 0..1 (it breaks...
2007-05-28 divverentcontrast boost: change 1 to myhvec3(1, 1, 1) to make...
2007-05-28 divverentmake degrading shaders actually WORK
2007-05-28 divverentglsl doesn't allow dividing by zero (result is undefine...
2007-05-28 divverentnew cvar r_glsl_contrastboost to do something similar...
2007-05-27 havocadded polygonoffset as a texture property, used on...
2007-05-27 havocfixed recently introduced bug that made lightmapintensi...
2007-05-25 havocreorganized rgbgen/alphagen/tcgen fields into their...
2007-05-25 havocimplemented deformvertexes (previously autosprite/autos...
2007-05-25 divverentask for generated normals when usign Q3TCGEN_ENVIRONMENT
2007-05-24 havocsupport multiple tcmod commands on a single layer
2007-05-24 havocimplemented tcgen
2007-05-24 havocimplemented tcmod (all forms)
2007-05-24 havocremove unused rsurface.modelneighbor3i
2007-05-24 havoceliminated rsurface.model, so there is now no dependenc...
2007-05-23 havocmoved rsurface_ variables into rsurface struct as a...
2007-05-23 havocremoved rsurface_entity field, and copied all fields...
2007-05-23 divverentdamn, committed the old version of my patch... this...
2007-05-22 havocfixed bug in autosprite setup code that made it malfunc...
2007-05-20 havocremoved r_shadow_realtime_world_dlightshadows cvar...
2007-05-20 havocrenamed r_shadow_shadow_polygon* cvars to r_shadow_polygon*
2007-05-20 havocvalidate r_shadow_frontsidecasting each frame and corre...
2007-05-20 havocmade the effect of the r_shadow_shadow_polygonoffset...
2007-05-14 havocadded a proper gl_lightmaps rendering path, previously...
2007-05-14 havocrestored the old lightmap batching code that I removed...
2007-05-11 divverentfix typo in r_q1bsp_skymasking cvar name
2007-05-09 havocremoved a wasted normalize in fragment shader for model...
2007-05-07 divverentfix glsl model lighting on unlit maps (normal vector...
2007-05-06 havocmade r_depthfirst a saved cvar
2007-05-06 havocadded r_depthfirst option which defaults to 1 (render...
2007-05-06 havocfix a bug that caused GL20 render path to always ask...
2007-04-30 havocimplemented QW skin support, it's broken on skins that...
2007-04-25 havocfixed bug where animated mdl skins (such as Tomaz's...
2007-04-24 havoccheck if skinframe is NULL in R_SkinFrame_MarkUsed
2007-04-24 havocreplaced Mod_LoadSkinFrame functions with R_SkinFrame...
2007-04-23 havocreplaced qglArrayElement calls with qglVertex3f calls...
2007-04-22 havocbatch by lightmap rather than by use of lightmaps ...
2007-04-22 havocadded r_showbboxes cvar and accompanying code to render...
2007-04-22 havocfixed several bugs in fog code, it basically wasn't...
2007-04-19 havocsignificant cleanup of reliefmapping shader, now uses...
2007-04-12 havocchanged descriptions of r_ambient and r_fullbright...
2007-04-07 havocfixed a third instance of the length(CubeVector) attenu...
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-04-06 havocview models no longer receive stencil shadows (only...
2007-04-06 havocremoved MATERIALFLAG_TRANSPARENT
2007-04-04 havocfixed compile error in GLSL shader with the new texture...
2007-04-04 havocimplemented vbo rendering of map, models, and compiled...
2007-04-04 havocadded bufferobject and bufferoffset parameters to all...
2007-03-29 havocadded r_shadow_usenormalmap cvar which allows you to...
2007-03-14 havocfix bug where transparent models used an out of date...
2007-03-12 havocremoved trailing comments on cvar declarations and...
2007-03-11 havocimplemented .loc file support, including some editing...
2007-03-08 havocimplemented shadow caster culling by creating a frustum...
2007-02-28 havocremove stray \n characters in Cmd_AddCommand calls
2007-02-28 havoceliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC...
2007-02-23 havocminor optimization
2007-02-23 havocaudited R_Mesh_Matrix calls and RSurf_ActiveEntity...
2007-02-23 havocremove unused variables
2007-02-23 havocsmall cleanup of R_DrawSurfaces (separated r_showcollis...
2007-02-23 havocpatch from div0 that adds clientside culling of entitie...
2007-02-22 havocfixed bug that made some models invisible in nexuiz...
2007-02-22 havocchanged light attenuation equation in the default.glsl...
2007-02-22 havocdon't compute tangents or normals on non-deluxemapped...
2007-02-22 havocadded some debugging code to RSurf_DrawBatch_WithLightm...
2007-02-22 havocsplit RSurf_DrawBatch_Lightmap function into 4 main...
2007-02-22 havocfix a bug in transparent mesh rendering which often...
2007-02-22 havocreorganized surface batching to batch visible surfaces...
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